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Jan 13, 2017, 17:0901/13/17
03/01/16
5810

There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?
Jan 13, 2017, 17:2101/13/17
231777

Eugenia Misura said:


There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?

Lets say the winners of the competition, is left with a combined 5000 USD bill..... if they was to revive their units for sapphires...  even after the free revive.... shouldnt then the combined reward for these players be more than 5000 USD worth of sapphires? If not, what is the win then?

Where is the reward if you are left with a loss even after the "supposed reward" you get? just asking.

Jan 13, 2017, 17:5101/13/17
03/01/16
5810

Gadheras said:


Eugenia Misura said:


There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?

Lets say the winners of the competition, is left with a combined 5000 USD bill..... if they was to revive their units for sapphires...  even after the free revive.... shouldnt then the combined reward for these players be more than 5000 USD worth of sapphires? If not, what is the win then?

Where is the reward if you are left with a loss even after the "supposed reward" you get? just asking.

You fight, you reach new achievements, you find new friends and seek new enemies. Is the Stormfall the game where you're fighting only for Items as a Reward?

Jan 13, 2017, 21:2301/13/17
12/18/14
1835

Eugenia Misura said:


The reason we launch the Massacre Event is that players participate it.

Launching massacre events immediately following beacon drops is ridiculous, its just another money grab and its causing people to leave the game 


massacre events are bad enough but doing them immediately after beacon drops is beyond reason - leagues already have to fight to keep the newly dropped beacons this makes it twice as hard - lets face it a league despite being played world wide and 24/7 cannot keep up and maintain the territory they fight so hard for when you do this - not ALL players participate in beacon activity - many do not want to but they are willing to help defend beacons when they are secured by the league - you are taking something that some people are willing to do and forcing them to participate in something they don't want to participate in - their defense they are willing to send to beacons is getting massacred against their wishes
Jan 13, 2017, 20:4201/13/17
231777

Eugenia Misura said:


Gadheras said:


Eugenia Misura said:


There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?

Lets say the winners of the competition, is left with a combined 5000 USD bill..... if they was to revive their units for sapphires...  even after the free revive.... shouldnt then the combined reward for these players be more than 5000 USD worth of sapphires? If not, what is the win then?

Where is the reward if you are left with a loss even after the "supposed reward" you get? just asking.

You fight, you reach new achievements, you find new friends and seek new enemies. Is the Stormfall the game where you're fighting only for Items as a Reward?

NO!

We're fighting with goal to loose something, and to make Plarium richer than before.

Are you lost your sense, or you think that you're so superior to have right to write anything no matter does it have sense or not? 

Jan 13, 2017, 19:0701/13/17
231777

Eugenia Misura said:


Gadheras said:


Eugenia Misura said:


There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?

Lets say the winners of the competition, is left with a combined 5000 USD bill..... if they was to revive their units for sapphires...  even after the free revive.... shouldnt then the combined reward for these players be more than 5000 USD worth of sapphires? If not, what is the win then?

Where is the reward if you are left with a loss even after the "supposed reward" you get? just asking.

You fight, you reach new achievements, you find new friends and seek new enemies. Is the Stormfall the game where you're fighting only for Items as a Reward?

I wouldn't play any game where there wasn't a GAIN for me to have wether its loot, achievments, fun or goals. I wouldn't t do dungeons in wow, or operations in swtor. if there wasn't something worth the while in the other end of the tunnel. and when you consider the price tag of things in Stormfall. The price tags of achivements in Stormfall is way to high. Not everyone can be winners, but rewards for those that does win, need to be better than what they lose to get to that position. There is one winner in Stormfall and that is Plarium, rest is just a illusion. 



Jan 9, 2017, 21:4101/09/17
231777

johanrayne said:


Gadheras said:


Snowgoon said:


BiohazarD said:


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  

Automatically sending units to catacombs might be helpful in some circumstances, but not in all

If we manually recall units from one beacon with the intention of sending them elsewhere then it is a bluddy nuisance to find them in our cat

It took me 20 minutes to re-sort my army to send to a different beacon


Manually recalled units should not be sent to catacombs


These 'helpful' UI changes often create other problems because they were never discussed on forums and negative feedback has been ignored


Anyway, if the beacon massacre was designed to kill inactive defense, then why waste dev man-hours sending them to catacombs after a successful beacon attack? Who asked for this change? lol

What would been usefull, had been to give us like army slots (tabs) whatever. Of coursse than had come with like 2 free ones and then have to pay a fortune for extras :p


a new player had made a suggestion, that i believe he was talking about presets.  i suggested 5 free presets and 5 for sapphires.  the answer back was "it would take up too much space" in code.  but i am not sure that the idea of presets was understood.

when you click send all, that is a preset, when you click send all bestiary, that is a preset, when you click all offense bestiary, that is a preset.  when you click all dragons, that is a preset.  presets don't take up extra space in the troop assembly, by dividing your troops within the assembly.  they are just prearranged commands.  and if at that time you do not have sufficient troops to fill the order,  you get a statement that the preset could not be filled due to lack of troops available.

i don't know coding, so i don't know what it would take for individual players to set presets.  other games do have them. 10 free and 10 purchasable would be of organizational value.  personally, i like troops being sent to catacombs.  like djmoody said though, those changes don't consist of great, groundbreaking new content.  they do fix flaws in troops being caught at the castle for some players, maybe mostly smaller players.  but there are so many big flaws in the game content, that there will always be an issue over where the plarium time effort and money is spent on content.  and the priority and vision of the game is given as the justification for excessive mtx.

personally i like both the troops going straight to catacombs and the idea of having presets.  the game to me has been flawed from the beginning form the very first structure of mechanics.  i have stated the macro directions i believe the game should go.

Guess it comes down to what side of the table you sit at, the players or the company. Success of the company is to make the players spend as much money as possible. It seldom enrich the players with a good game in the long run. They want to invest minimal time and effort into expanding and working on the game. Just to say something like "it would take to much space in the code" is ridicilous. Just as replies where they say it would take to much space on the server". 


As for the code part, I don't know if the game was made by inhouse coders, or it was an outsourced deal, or whatever. Sometimes in the run of a company you get new people aboard that have to work with old code they didn't make, and might be to afraid to mess with stuff in case they frack things up. End of the line, it all comes down to the company and how much they want to invest into the game. 
Jan 9, 2017, 21:2601/09/17
Jan 9, 2017, 21:52(edited)
311

Gadheras said:


Snowgoon said:


BiohazarD said:


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  

Automatically sending units to catacombs might be helpful in some circumstances, but not in all

If we manually recall units from one beacon with the intention of sending them elsewhere then it is a bluddy nuisance to find them in our cat

It took me 20 minutes to re-sort my army to send to a different beacon


Manually recalled units should not be sent to catacombs


These 'helpful' UI changes often create other problems because they were never discussed on forums and negative feedback has been ignored


Anyway, if the beacon massacre was designed to kill inactive defense, then why waste dev man-hours sending them to catacombs after a successful beacon attack? Who asked for this change? lol

What would been usefull, had been to give us like army slots (tabs) whatever. Of coursse than had come with like 2 free ones and then have to pay a fortune for extras :p


a new player had made a suggestion, that i believe he was talking about presets.  i suggested 5 free presets and 5 for sapphires.  the answer back was "it would take up too much space" in code.  but i am not sure that the idea of presets was understood.

when you click send all, that is a preset, when you click send all bestiary, that is a preset, when you click all offense bestiary, that is a preset.  when you click all dragons, that is a preset.  presets don't take up extra space in the troop assembly, by dividing your troops within the assembly.  they are just prearranged commands.  and if at that time you do not have sufficient troops to fill the order,  you get a statement that the preset could not be filled due to lack of troops available.

i don't know coding, so i don't know what it would take for individual players to set presets.  other games do have them. 10 free and 10 purchasable would be of organizational value.  personally, i like troops being sent to catacombs.  like djmoody said though, those changes don't consist of great, groundbreaking new content.  they do fix flaws in troops being caught at the castle for some players, maybe mostly smaller players.  but there are so many big flaws in the game content, that there will always be an issue over where the plarium time effort and money is spent on content.  and the priority and vision of the game is given as the justification for excessive mtx.

personally i like both the troops going straight to catacombs and the idea of having presets.  the game to me has been flawed from the beginning from the very first structure of mechanics.  i have stated the macro directions i believe the game should go.
Jan 9, 2017, 17:1801/09/17
231777

Beacon massacre has only one intention. TO PUSH FIGHTS.

Only Plarium has benefit from every our fight (sadly for war game, but truth), and between 0% lost and 10% lost, Plarium shose 10% and hide original intention with several naive explanations: small leagues, inactive beacons, ...

In every aspect of the game players come, quickly or slowly, to conclusion that no benefits from any fight, and most of us stopped with such actions. Plarium then find new one(s).

Losing primary idea/concept about the game, but making any possibility to gain fresh real money, Plarium are ready to destroy any peace of the game where there is no direct money for them. They can't and they don't want to build slowly income. They want to double their profit, quickly as possible. That wish already killed this game, and only reason why this game still exists is lack of similar game on internet market.

Maybe f2p games were stupid idea or idea of stupids, but more or less all of such games has similar scenario. Plarium is the rawest between owners, and that is so obvious.

From my first day in this game it was clear what Plarium is, and how they will treat me, but I'm still in. Something sick or at least weird is with me (and not only me as I can see), but wish for playing and maybe some little part of intelligence allowed me to survive without spending thousands of dollars.

Big coiners could or not to spend huge amount of real money, and while they are in game, Plarium will produce new and new traps for them, and in turn for all of us. Big amount of players are abandon this game, and I'm pretty sure that they all have one question. We will have same, soon or later.

Are we lost couple of years in this?

Jan 8, 2017, 17:4901/08/17
311

Eugenia Misura said:


Gadheras said:


Eugenia Misura said:


Jezebel said:


Please respond to the request for examples of positive feedback to the beacon massacre events as far as I know the majority of the players are not in favor of these events.


They have changed the game to the degree that people no longer wish to partake in aspects of the game that were the MAIN goals and aspirations of leagues for two years - personally there are no longer any goals to strive for in the game - certain events have taken the wind out of my sails.

Greetings. 


Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.


We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.


Where is the posetive feedback from the ones that do? That is all we ask for right?
Sure. For example, it's one of the best features of 2016 according to players' opinion on Facebook, here is one of the comments - http://screencast.com/t/L3HTQOaEJyd

"Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential".

..............................................................................................................................................................................

the game is relative:  small cannot overcome stronger, it cannot happen,  showing potential is a horrible tactic.  an ambush is much better.

the player in the facebook link is stating that the 10% resource sink is so much better than a 50% or worse resource sink, that is the true statement.  a smaller resource sink is desired.  i will state (again) what they did not state.  greater rewards as well as multiple growth paths are also desired.

Jan 8, 2017, 07:0001/08/17
231777

Jezebel said:


Facebook is not this server


I posted what is really being done during beacon massacres but my post was deleted.


You are ending this game with these events which is unfortunate for those of us who put 2yrs + into building our castles and armies.


So be it, you have lost a customer that used to spend moderately and I will do my best to take advantage of these events in the most efficient manner to aid in speeding up the process of ending the game - way to go Plarium watch how it goes down in the next month

Welcome to the gogo family.



Jan 6, 2017, 17:0601/06/17
231777

Eugenia Misura said:


Gadheras said:


Eugenia Misura said:


Jezebel said:


Please respond to the request for examples of positive feedback to the beacon massacre events as far as I know the majority of the players are not in favor of these events.


They have changed the game to the degree that people no longer wish to partake in aspects of the game that were the MAIN goals and aspirations of leagues for two years - personally there are no longer any goals to strive for in the game - certain events have taken the wind out of my sails.

Greetings. 


Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.


We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.


Where is the posetive feedback from the ones that do? That is all we ask for right?
Sure. For example, it's one of the best features of 2016 according to players' opinion on Facebook, here is one of the comments - http://screencast.com/t/L3HTQOaEJyd

Well I don't do facebook. The version of the game I play here isn't on facebook. The community of the version of the game we play here have input on this forum right?


Jan 6, 2017, 15:5301/06/17
231777

Eugenia Misura said:


Jezebel said:


Please respond to the request for examples of positive feedback to the beacon massacre events as far as I know the majority of the players are not in favor of these events.


They have changed the game to the degree that people no longer wish to partake in aspects of the game that were the MAIN goals and aspirations of leagues for two years - personally there are no longer any goals to strive for in the game - certain events have taken the wind out of my sails.

Greetings. 


Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.


We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.


Where is the posetive feedback from the ones that do? That is all we ask for right?
Jan 6, 2017, 01:3801/06/17
08/03/14
1364
I'm done. I just sent a letter to the player who i am turning my command over too. 
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