Oberon, forgive me, for this will only add to the controversy !
First off, if we don`t have enough food, then ultimately, we die. So should it be in the game.
I have some sympathy for DJMoody who may use his troops to help his league and such, however, having much sympathy for players that have grown armies so big that they are constantly running out of food, is a little difficult!
Throughout history leaders have had to deal with this problem. Those leaders did not have any `boulders to food` ability. If they did, who knows where we would have ended up. It`s possible that none of us would even be able to play games!
An army marches on it`s stomach. To attempt to change such a fundamental fact only invites myriad problems.
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As for those players big enough for loss of troops due to lack of food, the solution appears to be simple and already been given by DJMoody, kill some troops until situation is manageable again! That way, at least it keeps you competitive with other big players in the same position.
Assuming that all BG`s have been cleared, there are many ways to do this, which I`m sure the big players know. Coiners or no, once the ceiling is hit, then it surely acts as a leveller, in that you can no longer have more than what another coiner or long time/good player can have.
If big players fought more with other big players, instead of going more for easy targets, then it would also be more eventful for them & could reduce troops at the same time.
Further increasing advantages of big players over the rest can never be a good thing.
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Unless some more features such as some kind of Arena or other events can be added to help reduce those big player`s troops more interestingly, or maybe as DJMoody suggested, more Relics with higher food reduction and/or Obelisk food consumpton reductions, which apart from the Arena, would be open to everyone, then I cannot see any way that the no food - no troops lost makes much sense or is in any way fair.
Sorry peeps. :)