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Units Will Not Be Dismissed!

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Sep 17, 2015, 15:1609/17/15
Sep 17, 2015, 15:16(edited)
231775

The Units still consume, even when the number reaches 0. Yes, they stop deserting you, but with 0 food you cannot build or upgrade anything. It's not that now there is no Food consumption at all.


"It severely devalues the Farms and Upgrading them to Higher Levels, The Use of Dark Essence, Obelisk of Power."

You still need Food (the more the better), so it doesn't.



Sep 18, 2015, 09:0009/18/15
03/01/15
151

Lord Oberon said:


The Units still consume, even when the number reaches 0. Yes, they stop deserting you, but with 0 food you cannot build or upgrade anything. It's not that now there is no Food consumption at all.


"It severely devalues the Farms and Upgrading them to Higher Levels, The Use of Dark Essence, Obelisk of Power."

You still need Food (the more the better), so it doesn't.



We still need food, true enough, but the value is greatly lessened.  Food is the easiest resource to get and in great abundance.  You can fill your barns in 3-5 raids.  The "value" in farms and all these technology upgrades was in keeping out of negative enough that we could keep producing troops and defend our castles without losing troops due to hunger.  

With that risk of losing troops to hunger gone, there is significantly less value in paying such a high price to boost production of a resource we can get so easily from raids.

Compare for a moment and I'm sure you can see.  Which is a worse inconvenience?  

1) Having all the troops that were in your cue die because you were out of food, resulting in massive waste of resources, loss of a day's troop production, and steady loss of any of your troops at your castle but not in cata (defense/spies).

2) Having to raid a castle before being able to make anything due to being out of food.


Sep 19, 2015, 05:5709/19/15
231775

After reading the entire discussion i guess it would have been better to have the update as follows..


The troops would not desert or die with 0 food.. but they would fight with say 50% or reduced power..


I am not sure how many would agree to this but i think this will give the big and the small, the Coiner and the No Coiners .. all a fighting chance and still have the balance in the game to make it more interesting and worth logging in everyday for.
Sep 19, 2015, 18:0109/19/15
Aug 17, 2019, 12:05(edited)
23

This has to be a joke, right?


Hard to imagine a company that publishes games for a living to come up with such a game breaking idea. 


Would it not be better to brainstorm ideas that increase troop activity within the game instead of making it easier to stockpile troops?



Sep 19, 2015, 23:4109/19/15
03/01/15
151

Skramble AOC2 Recruitment said:


This has to be a joke, right?


Hard to imagine a company that publishes games for a living to come up with such a game breaking idea. 


Would it not be better to brainstorm ideas that increase troop activity within the game instead of making it easier to stockpile troops?



The patch lets the strong grow stronger.  Those who weren't impacted by issues with food yet and/or who were putting significant resources into preventing the food problem are upset and understandably so.  There is still a cap of sorts on army size.  If your army is too big, you simply won't be able to keep enough food on hand for long enough to do anything.  There will still be ways around it; redeeming from black market to build, being online and spending second raids come in, temp production boosts, etc.  

There already is a lot to encourage troop activity in the game.  The problem is that the frequency of the tournaments coupled with the fact that it takes a long time to rebuild what is lost ensures that players who want the best rewards will stockpile massive armies and seek out easy wins. 

I agree with DJMoody that something had to be done about food because it was game over for many players once they reached the point that their armies simply weren't sustainable.  The only way to prevent game over without the devs doing something would have been to radically change your play style, and that might not have been feasible if your armies needed to be huge to accomplish league goals.  

It would have been interesting if they'd found other ways to do it such as more technologies to increase production, allow players to have more farms, create settlements with much higher food output, be able to level farms up higher, etc.  Since they chose to solve it this way instead, we're left seeing how it has altered the dynamics of game play and adapting.  

The potential source of unbalance I see has to do with the fact the strongest players tend to gather in the strongest leagues.   To me, that means that the strongest leagues will see disproportionately more growth in power than the other leagues.  Whether that becomes game breaking or not depends on how they choose to play.
Oct 3, 2015, 09:1510/03/15
231775
Agree with Red and DJMoody..
Oct 7, 2015, 08:0310/07/15
231775
BattleBear said:

I don't get that. First you say they will not die/desert you if you run out of food. Then you say, "Do not let your food storage get below 0" So you are saying I can train all the units I want and never have to worry about my food supply. Not that I would do that because it's not right. It's nice to know that if I do run out, then you got my back till I log in again, Thank You
My Lord, you cannot train any units if you produce zero food. The only thing that was changed is that your units will not be dismissed if you don't have enough food to feed them.
Oct 11, 2015, 08:5010/11/15
03/01/15
151
Lord Oberon said:

BattleBear said:

I don't get that. First you say they will not die/desert you if you run out of food. Then you say, "Do not let your food storage get below 0" So you are saying I can train all the units I want and never have to worry about my food supply. Not that I would do that because it's not right. It's nice to know that if I do run out, then you got my back till I log in again, Thank You
My Lord, you cannot train any units if you produce zero food. The only thing that was changed is that your units will not be dismissed if you don't have enough food to feed them.
To clarify, you cannot train troops if you do not have food.  You can be in negative production and train troops, so long as you have enough food in your barns.
Nov 10, 2015, 09:3811/10/15
231775
Rough1n1t said:

Seriously?  This is dumb.  I'd rather play something else if the rules are going to change like this.  Change it back or I'm done.
Just saying that something is dumb is hardly constructive, my Lord. Would you possibly like to elaborate on your statement? 
Nov 10, 2015, 18:2111/10/15
231775


This would only be usefull really if you ran food into negatives, and you needed to get it back into posetives to actually make new units.


You would have to raid to keep build units, buit at a certain level raiding wont be enough and you need to start use your units on something.



Feb 25, 2016, 14:0302/25/16
08/29/15
10

Lord Oberon


I have two arguments against this update.


1. this contradicts logics from real life - no food, units die

2. it has killed food market. i can not sell food, cant set a lower price either



Feb 26, 2016, 13:3302/26/16
01/26/15
68
This may have been mentioned, so plz forgive the repeat if so. Once your food goes above -100k production, you can no longer boost.
Mar 1, 2016, 18:3303/01/16
Mar 1, 2016, 18:40(edited)
08/29/15
10

djmoody said:

This has nothing to do with big players. Big players don't buy food in the market.



so, are we happy about this?

Mar 1, 2016, 18:4903/01/16
08/29/15
10

im calling out players who feel this update to be nonsense, 

send your unused food directly to Oberon





Mar 2, 2016, 09:4203/02/16
231775

kala2 said:


im calling out players who feel this update to be nonsense, 

send your unused food directly to Oberon





Many players have asked us to remove the Food limits to be able to build stronger armies. Our developers have decided to implement this idea into the game. 


This was done to give you an opportunity to have more Units and participate in more epic battles. We really hope that all of you will enjoy this idea and have a lot of fun with new possibuilities which will definitely improve your strategies.
Feb 6, 2017, 08:5202/06/17
01/10/17
15
ThatGuy said:

I suspect its glitched.  Negative production, food at zero, but according to this thread, troops should not desert.  Had 10 spies at castle but not in cata.  Nobody attacked me, nobody tried to spy on me, but the spies are gone.  

Feb 6, 2017, 09:2102/06/17
01/10/17
15

That's not what was stated in the message. It stated we will no longer loose troops if we are lacking food, but we can not hit 0. Example: 100 troops, food source is a hundred percent 100%, You build more troops, now food source goes to +50% -50%. So the old system to maintain, some of your troops would die or run off to find food. Now due the loyalty of troops they ration the +50% until we leaders do something to support our troops. But if we don't and the food source get to 0 or nothing, guess what?

This a woman thing, I like It!
May 1, 2017, 17:4005/01/17
01/11/17
2
Sculptor said:

Well, to get that many troops you still need food to buy those troops or to upgrade Lost Arts or buildings. So there is still a need for upgrading those farms.


But I must agree with the people above. I really don't like this change.
It only benefits CONIERS
May 3, 2017, 05:3405/03/17
10/21/14
127
2 Billion Hammer  Happy us server 3 folks aren't there yet. lol
May 3, 2017, 11:2505/03/17
231775
Jezebel said:


You do realize that the playing field would be more balanced in the game had you NOT implemented this change and the player VS player battles would have been more epic and people would use their armies more - beacon hits would require more softeners and beacons would not be defended with 800 million defense requiring 2 billion hammers? - armies would be closer matched and the smaller players would not feel defeated before they even start
Our devs have analyzed all numbers. I can assure you that they made a sober decision, and as they are not planning to implement any changes, I guess they have reached the desired effect.