All Categories

Units Will Not Be Dismissed!

Search
Sep 11, 2015, 11:0309/11/15
220451

Units Will Not Be Dismissed!

Units Will Not Be Dismissed

When You Lack The Food to Maintain Them!

Lords and Ladies,

Your seers have mastered the ancient art of transmutation! A simple thought is now all it takes to morph a boulder into bread. Such powerful magic cannot be toyed with; use it only when all Food is gone.

From now on, when you have less Food than your Units require, they shall no longer die or desert you. You can use your Resources to train all the Units you need, and they’ll never leave you for lack of Food.

Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!

Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


Views
16k
Comments
55
Comments
Sep 11, 2015, 13:1109/11/15
220451
This will literally break the game.
Sep 11, 2015, 15:2309/11/15
220451

Well, to get that many troops you still need food to buy those troops or to upgrade Lost Arts or buildings. So there is still a need for upgrading those farms.


But I must agree with the people above. I really don't like this change.
Sep 11, 2015, 17:5509/11/15
03/01/15
151

Farms are one of the most expensive things to upgrade once you get to higher levels.  With this change, what is the point of upgrading them?  You can be negative all day long, lose no troops at all, then do a few raids and have full barns for whatever upgrades you need to do.  


In my opinion, this severely devalues farms and the cost to upgrade them should be reconsidered by the devs.  


Also, this does take away the natural "cap" on force size.  I can see how this would be massively game breaking.  There are some very powerful players.  Whether they got there through effort, bg luck, and/or cash, they can now amass armies that make their pre patch force strength look like a joke.  

Add in that they can now teleport, and those insane armies can literally move right next door, stomp you before you can react, then teleport to the next "opponent".



Sep 11, 2015, 19:4709/11/15
Sep 11, 2015, 19:47(edited)
220451

Big mistake!

I can only afford $100.00 to pump into this game each month and as it is, the serious coiners can stomp me.

I suppose I can play it for a while, but I will not be buying any more sapphires and will probably end up quitting the game once the true wallet warriors take the game over.

There will be no reason for beginners to stay, as it is they mostly become bored in the first day and quit anyway.
Sep 12, 2015, 08:0509/12/15
06/03/15
3
Myrrddin said:

Higher barn = more resources = more likelyhood of raid , so build defence troops to match.
I agree with you... this patch creates match greater demand for food!
Sep 12, 2015, 11:3609/12/15
Sep 12, 2015, 11:36(edited)
08/31/15
184
I suspect its glitched.  Negative production, food at zero, but according to this thread, troops should not desert.  Had 10 spies at castle but not in cata.  Nobody attacked me, nobody tried to spy on me, but the spies are gone.  
Sep 12, 2015, 13:1909/12/15
220451

Variety Jones said:


This will literally break the game.

I agree with a lot of what has been posted. No need to upgrade farms, just run raids and get food from inactive players. Food is what I seem to get a majority of on raids. The comment about not needing food in RW is a good analogy. If I can't feed and cloth myself in the RW, I cease to exist. Also, there is now no reason to buy food from anyone on the market. Only thing people will want is either gold or iron.

On the positive side, I no longer have to buy the food production increase to keep my troops fed.....hmm, means I will spend less money on this game. Maybe I do like this patch.
Sep 12, 2015, 18:3109/12/15
Aug 12, 2019, 12:34(edited)
12/05/14
5
Ruin the game?  Simple solution: make units more expensive to buy.
Sep 13, 2015, 00:3609/13/15
Sep 13, 2015, 00:39(edited)
5

greyrat70 sorry said:


Ruin the game?  Simple solution: make units more expensive to buy.

Sorry, but this is a dumb solution and it works for those who have bigger wallets.

My opinion: the patch is good, cuz the greater armies risk to disapear if the player cant log 2-3 days in a row. 

BUT! Letting the things like so will indeed break the game. So, in addition of this patch the devs must come with a restrictive patch that will not allow troops to fight if the food is negative. 

Meaning, the offensive troops will not move from castle and defensive will go to catacombes if an attack coming to the castle. About reinforcemets, if the food goes negative will return to the home castle. And yes, the player will not be able to raid for ressources if the food goes negative. That means you must keep the farms upgraded and the barns with food.

In my opinion this will do good for everybody and keep the food active asset in game

Sep 13, 2015, 06:3109/13/15
5
djmoody said:

Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.
Sep 13, 2015, 07:1809/13/15
08/31/15
184

vladyslav.cs said:


Myrrddin said:


Higher barn = more resources = more likelyhood of raid , so build defence troops to match.
I agree with you... this patch creates match greater demand for food!

If someone spies and sees you're sitting on a ton of food and don't have much def out, they may well hit to up their raid ranking and/or for a league raid quest.  Food is both the easiest to get and the hardest to spend down.  Troops and most buildings require more gold and iron than food.  So you spend all you can and still have this immense pile a food...a big kick me sign for anyone with a league raid quest or just looking to up their raid ranking.  Generally, you'd want to either have the defense to make sure most can't successfully raid you or you'd want to give away or sell your excess food.

Sep 13, 2015, 07:2809/13/15
220451

Maahes said:


djmoody said:


Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.

If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.


It seems you mentioned him to respect others point of view but in fact it's you who don't respect his point of view. "Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game." 


He made quite few good points. I for one have played for around 8 months. And have not spend any real money on this game aka no coiner. And food is becoming a nuisance. And if you count the love letters I get from those whose sieges I raid it will flood this forum hahahaha.

Sep 13, 2015, 09:4809/13/15
08/31/15
184

Maahes said:


djmoody said:


Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.

I'd say he has a point.  When I saw the announcement, since being unable to feed my troops hasn't really been an issue, I saw it as removing a natural cap on the biggest and most powerful players, basically opening the door for them to get even bigger.  If this really has been just a minor annoyance to the players who spend on the game and a massive headache for the strong non cash players, this may help non cash to compete a bit better at the top.  I guess time will tell how much that cap limited the top spender players.

Sep 13, 2015, 12:2309/13/15
Sep 13, 2015, 12:24(edited)
5

Sifr said:


If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.



For beacons you can use "league attack" and all league players can send deff there. So, I see no reason to let anyone make 200 mill offensive just cuz he do not do anything else in game than raid deserted castles OR low players. Ask your marshall to do challenges, wars, etc. Fight for beacons.\

On the other hand, if anyone bother to read my entire post, I agree with this patch, but only say that, in order to keep food active asset in game, this patch must be followed by another whitch must limit the troop moves if the food goes negative. This way let you to play "solo" how much you want but not let our investments in farms, spring of life, food consuption skull runes etc. to be wasted. 
Sep 13, 2015, 12:4109/13/15
220451

Maahes said:


Sifr said:


If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.



For beacons you can use "league attack" and all league players can send deff there. So, I see no reason to let anyone make 200 mill offensive just cuz he do not do anything else in game than raid deserted castles OR low players. Ask your marshall to do challenges, wars, etc. Fight for beacons.\

On the other hand, if anyone bother to read my entire post, I agree with this patch, but only say that, in order to keep food active asset in game, this patch must be followed by another whitch must limit the troop moves if the food goes negative. This way let you to play "solo" how much you want but not let our investments in farms, spring of life, food consuption skull runes etc. to be wasted. 

Don't you realize that you have contradicted yourself?

I don't know and honestly don't care whether you agree or not with this patch. I only expressed my opinion on stacking troops.

Sep 14, 2015, 08:1509/14/15
220451

1. You build Units to make your Castle stronger and we came to the conclusion that it is not fair that you keep losing troops if you have not enough Food to support them.

Now you can use all opportunities for hiring all the Units you need.

2. It doesn't mean that you don't need Food any more. You still need Food to be able to build troops, upgrade buildings and Lost Arts.

3. Your troops still consume Food so do not forget to improve all necessary Resource buildings. What about +25% boosts to your production? You still need them for the normal vital functions of your army as you won't be able to train new troops if your Food storages are empty.

4. Will it be possible to build infinite number of Units as they don't die? Theoretically it is possible, no one knows it for sure.

5. Generally speaking, in the past you had to move your troops to your Catacombs or sent as Reinforcements to other Castles so that they won't be dissolved, now you can stand firm in your own Castle and defend it.

Nobody cancelled the fact that your troops still can be destroyed in your Castle so do not forget to move your offensive troops to Catacombs.

Have you seen questions from inexperienced players who think that their troops just disappeared after they were built? Just because their troops died due the lack of Food. And now all Lords and Ladies will be able to spend their resources to build the army. Yes, you don't need strategy for keeping them alive from deserting anymore. But now you can explore other strategies that are related to other game features while your troops are safe.

7. Units for Resources. Remember that this update gives pros to players who build units for resources. And what about all Lords and Ladies in the game who don't need to worry that their troops will die and can use them anytime? All the moments when you can catch the enemy's off at the Castle during the PvP?

There are so many ways where you can find positive changes and new strategies in order to concentrate on bigger aim than saving your troops from deserting!


Sep 15, 2015, 09:4609/15/15
220451
My Lords, there has been an oversight. But it's now fixed and Units don't die of starvation now. 
Sep 16, 2015, 12:3709/16/15
Sep 16, 2015, 12:41(edited)
07/10/15
28

The Whole Idea of "Food consumption" doesnt make sense anymore. 

My  suggestion is remove the whole Idea of " Food consumption: from the game and make "Food" a regular Material, like iron and gold which is   used to upgrade and to build Units. 

Also remove the 'Food consumption' Tab From Obelisk of Power 

-ww3

Sep 17, 2015, 07:4609/17/15
220451
WorldWar3 said:

The Whole Idea of "Food consumption" doesnt make sense anymore. 

My  suggestion is remove the whole Idea of " Food consumption: from the game and make "Food" a regular Material, like iron and gold which is   used to upgrade and to build Units. 

Also remove the 'Food consumption' Tab From Obelisk of Power 

-ww3

Could you please elaborate on this, my Lord? The Food is still being consumed, so I guess, the Food consumption still makes sense, actually. 
Sep 17, 2015, 14:2909/17/15
Sep 17, 2015, 14:33(edited)
07/10/15
28

Your Answer Lord Oberon, - Are they still consuming when i reach Zero Food? They do not consume food at that point or neither dies when there is no food to consume, thus it does not make sense . 

But Basically right now  my Units Consume Food when i have enough to feed them and they "morph a boulder into bread" when there is zero Food to consume. I mean you guys should have come up with this idea before !!  It must have solved the ongoing Starvation and Hunger Problem in The world and save millions of  children from dying


But on a Serious note here is several other factors which are been affected by this change. 

1) It severely devalues the Farms and Upgrading them to Higher Levels. (As someone else suggested). And Farms are much more expensive to upgrade at higher levels. 

2) The Use of Dark Essence -  it reduces the Food consumption by half . But this change also devalues the use of DE by half, since i don't see any use of it reducing Food consumption if they don't die. 

3) Obelisk of Power - Food consumption tab under Obelisk of Power is also useless since many of the players who spent there skull runes on that would Not want it anymore.

There is More if you want to hear them :) . But at the end i too would enjoy this new change since i also have negative food production and even tho there is a term called food consumtion which has no value in the game.