
Hello. I found that automatic assignment of the hero to a march is really unconfortable. Perhaps it's good for newbee but when you have more marches to manage, too many times found you out to recall some. As I believe, normal principle of UX is that you choose what to send, not the machine. May I suggest it should be in the same window with same slider, so avoiding confusion.Lorpot, yeah that is a really good suggestion, too! very annoying as it currently is.
Kris Teilor said:
What are Big donate guys?Jake said:
But I don't agree about combing marches. On the last levels high upgraded players will be able to attack you without limit on march then, just because they combine their troops in the same location (your castle for example) so, for me, it's seem to be unbalanced
It will make OS useless. And it will make big donate guys more strong. I don't think that it will good for usual players.
Jake said:
Luy said:
Ok, now i think it's good idea about port. But I don't agree about combing marches. On the last levels high upgraded players will be able to attack you without limit on march then, just because they combine their troops in the same location (your castle for example) so, for me, it's seem to be unbalancedI made new Edits explaining the features, but in summary, the port requests avoids the player to be sent the same resources twice (and avoid tax penalties). It can also allow for requests of resources even if the donator is not online yet.
For the combine marches, i meant to say combine troops if the marches meet in the same location (e.g. reinforcement of castle).
unlimited will be if you put together the features of "combining marches" and "attacks take time." Currently attacks to castles are instantaneous, so it doesnt matter how many marches you send to attack, they wont combine.
Even if B2 and B7 are put together, there is the limit of troops per march. So it would be better just to send them all in one attack. But say for example that people do it anyways. The way the game works is it takes into account the first action, and later it does the second (for what i have noticed) this means that the waves attacking castles will be working independent from each other, instead of combining forces. So If the first arrives at 12:00:00 pm and the second wave arrives at 12:00:10s pm, then both waves will be at your castle at the same time, but the second wave will only kill the troops left over from the first wave. Since the marches combine, all the troops will be leaving at 12:00:40s PM instead of the first wave leaving at 12:00:30s PM. So the troops will take longer, they will actually be less efficient than sending them all in 1 wave, and the defending castle will have an additional 40sec of retreating troops from B7-II.
Jake said:
But I don't agree about combing marches. On the last levels high upgraded players will be able to attack you without limit on march then, just because they combine their troops in the same location (your castle for example) so, for me, it's seem to be unbalanced
It will make OS useless. And it will make big donate guys more strong. I don't think that it will good for usual players.
jordirabionet said:
Hi all. I'm sorry if this is not the right place but I want to suggest a couple of things to the developers:
1. In-game translator. Unmissable. It's frustrating do not communicate with other players because of the language. Almost all the similar games have it.
2. Offline warning messages. It's good to know that our troops have found a treasure but it's even better if we are awared that an enemy army is coming. Nobody is online 24/7
Many thanks and good game!!!
Hey there, actually the topic about an in-game-translator has been brought up in my kingdom so many times (every time). Apparently, it is a big issue in every server. I will add your suggestion into Category A (Kingdom Features).
The offline warning messages is also a good suggestion. i will also add it to category A (Kingdom Features)
yeah, a lot of players tend to specialize in one thing (either military or economic) and have tons of jewels and gear hanging around getting rusted. Some other players will pay a lot of gold if they can get their hands on a guaranteed piece of equipment. The problem might be, if they do implement the Auction House, would it be just for the server, or open to all servers. Maybe the studies can unlock that. haha. who knows. They should just (throw) through it out there and see if it sticks.Mate, I agree with you about B3! Good idea.
Jake said:
So I kinda agree with you about B7 and D3.
Not sure about D1 Port Requests, cause you can just ask your ordermates for rss
And what do you mean in B2.- Combine Marches by sending them to the same location. ? Like 1 March with no limits in it or what?
I made new Edits explaining the features, but in summary, the port requests avoids the player to be sent the same resources twice (and avoid tax penalties). It can also allow for requests of resources even if the donator is not online yet.