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New Feature - Hero Abilities!

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19 фев. 2017, 03:3319.02.17
231769
haha, touche' !
23 фев. 2017, 15:2223.02.17
18.12.14
1835
Eugenia Misura said:

Lords, these bonuses work for both Defensive and Offensive characteristics. Both defenders and attackers can choose which bonuses they need in order to become stronger and upgrade them.
sure let me pull out some defense and add 10% to fend off those 100 mil offense hits :)
23 фев. 2017, 19:0823.02.17
231769
Snowgoon said:

Jezebel said:


Snowgoon said:


Elanon said:


Seems the feature was removed or disabled suddenly?


Care to elaborate Plarium?

And they have just screwed up the battle reports, probably because they removed hero points

http://prntscr.com/echlyv

same old same old whenever they try to FIX something they make it worse - when i open the battle report the rest of the game won't work either i have to refresh just to see the chat again

If our glorious devs didn't break so much, then they would all be redundant

They have to justify their own existence somehow
LOL
23 фев. 2017, 20:1523.02.17
231769

Hero Abilities:

Theoretically thought:

from wisdom level 12 with an increase factor of 80% (the increase in wisdom rises as far as I can see and does not remain at 80%)

http://prntscr.com/ec0u3k


At 200k wisdom points per week, I need for the next steps (rounded value) 

If you have exact data, you are welcome to edit 

13.            442.390                      2 weeks    (updated)
14.            800.420                      4 weeks    (updated)


15.         1.432.454                      7 weeks
16.         2.578.417                    13 weeks
17.         4.641.150                    23 weeks (half year)                               http://prntscr.com/ec6woe
18.         8.354.071                    42 weeks
19.       15,037,327                    75 weeks (more than 1 year)
20.       27.067.190                  135 weeks (2.5 years)
21.       48.720.942                  244 weeks (4.5 years)
22.       87.697.696                  438 weeks (8 years)
23.     157.855.853                  789 weeks (15 years)
24.     284.140.536                1421 weeks (27 years)
25.     511.452.966                2557 weeks (48 years) 


Original in german forum posted by Nyduc


Aus http://plarium.com/forum/de/stormfall-age-of-war/neuigkeiten-und-ankundigungen--/35503_neue-funktion---heldenfahigkeiten->

17 фев. 2017, 06:5317.02.17
231769

GoGo Knightmare said:


gogo sageger said:


a decent good update could of been a awesome update if they added on faster troop production to this update what does plarium have against adding on faster troop production anyway a shame faster troop production wasnt added on to this update it seems like plarium is still not listening to us yet

This is so true brother, it is said it imbalances the game, because everyone will get the same increase. but at least people would have a reason to play more than every couple months or so. Sooner or later the company will wake up.

I posted about it since day 1 in the game just about. It never about everyone get bigger, its about the ability to bounce back after wipe out. The bottom line is always the resources regardless because without you cant make any units. Thing is Plarium is leaning to hard to revive troops for sapphires and buy troops outright. And that is the TRUE inbalance to the game. 

It would been much better if they made the ability to make legendary units yourself from an obscene amount of resources and longer build time, Make them available through spend large number of soul stones or something to unlock. 

Then remove the buy units for sapphires totaly, and just focus on sell resource packs, and let that be the bottom line. With such you bring big coiners, small coiners, and pure f2p players closer together. People get the choice, spend on resource packs to build units or raid and grind to make more units. There been screenshots of ridicilous armies with Dragons, wyvenrs and GWD's, Is that the balance Plarium trying to justify? they live in an alternate reality with alternate facts too.


17 фев. 2017, 03:3217.02.17
12.02.17
10

I DECLARE ABSOLUTE WAR TILL TRUE PEACE >:()>

BEST REGARDS
16 фев. 2017, 22:2216.02.17
231769
Partially, both ideas already exist as suggestions. You can copy and paste them everywhere were you think that could change anything.
16 фев. 2017, 22:1616.02.17
231769
Drogar61 said:

brunsonthomas said:


Drogar61 said:


Extremely speeding troops production with Paragon Points could correct way.

In RL I'm optimist, but here ...

Generally speaking, game is ruined so much that there is no easy way to survive (in terms of good game for large amount of players). Soon or later big coiners will stop with spending, and only noobs will pay for the "victory".

Main problem in the game are new players.

To survive:


  • they have to pay big amount of $, or
  • to get a chance without money. For this one, except speeding troops production with or without Paragon points, they really need protection by penalties based on levels, Stronger players has to get penalties, in percents, based on level difference - real penalties, like -80% for 20 level difference. Ofc, only for attacks on weaker player. With defense action there is no need for penalty.

 Coiners rule this game and they will do everything to avoid this, but I had to write (hoping that someone started to listen).

P.S.: none of those are my original ideas. They exist on many threads, posted in last 2 years. Until now, no one wanted to listen. Maybe, just maybe ...

I don't think the game should penalize players for raiding or sieging more than 10 levels below them that should be the league responsibility. Both the league they are in and the one they are hostile to. That is just plain bullying until both players are over level 80. No league should tolerate bullying. The only exception being during a War.

Many thing that you said are wrong.

  • New players aren't at league. Nobody will protect them.
  • Low leveled players (if some league accepts low leveled players) weren't protected in history because they have no castle def bonus, and every real attack on them made massacre in WOD. What is protection for player is league revenge on one side, and honor of attacker on the other. If any of that will omit in some point low leveled player will be destroyed.
  • Why war would be different? You want to say that strong player has permission to kill weak players. Weird.

With penalty everyone will have chance to prove its real domination.

For last year we didn't see real fights of equal players. Maybe that could say something?

It sounds like a good idea for a Suggestion. Why not submit your idea as a Suggestion under Your Suggestions.
26 фев. 2017, 23:3526.02.17
31.08.15
184

brunsonthomas said:


Tamerin said:


I like the new feature


And being a non-coiner and only coining when necessary the new feature with the hero is nice.  I can earn just as quickly battle-grounding and doing the daily and league event quests that also increase your exp.  And having my paragon full level 10 all the excess paragon points being a waste and unnecessary this new feature I like because at least it also allows you to pick and choose and not have to wait and change every three hours with the dragon stones and also costing dragon stone runes to have additional bonus.  Plus I like the Permanence with it.  

So Just my opinion on it This feature is a nice bonus.

Tamerin
I am still trying to figure this out. It says you can buy the added levels but they will not take effect until you reach the correct number of points. So why spend sapphires? I am glad to see positive feedback and the normal complaints and questions about anything new.

You have to earn all the wisdom points for those levels you already unlocked with sapphires before you can unlock other hero abilities from wisdom points earned by playing the game.  You have the abilities as soon as you pay for them, but you do not actually have the wisdom level; for now, wisdom points are attainable only through various in game actions.

16 фев. 2017, 22:0016.02.17
231769

brunsonthomas said:


Drogar61 said:


Extremely speeding troops production with Paragon Points could correct way.

In RL I'm optimist, but here ...

Generally speaking, game is ruined so much that there is no easy way to survive (in terms of good game for large amount of players). Soon or later big coiners will stop with spending, and only noobs will pay for the "victory".

Main problem in the game are new players.

To survive:


  • they have to pay big amount of $, or
  • to get a chance without money. For this one, except speeding troops production with or without Paragon points, they really need protection by penalties based on levels, Stronger players has to get penalties, in percents, based on level difference - real penalties, like -80% for 20 level difference. Ofc, only for attacks on weaker player. With defense action there is no need for penalty.

 Coiners rule this game and they will do everything to avoid this, but I had to write (hoping that someone started to listen).

P.S.: none of those are my original ideas. They exist on many threads, posted in last 2 years. Until now, no one wanted to listen. Maybe, just maybe ...

I don't think the game should penalize players for raiding or sieging more than 10 levels below them that should be the league responsibility. Both the league they are in and the one they are hostile to. That is just plain bullying until both players are over level 80. No league should tolerate bullying. The only exception being during a War.

Many thing that you said are wrong.

  • New players aren't at league. Nobody will protect them.
  • Low leveled players (if some league accepts low leveled players) weren't protected in history because they have no castle def bonus, and every real attack on them made massacre in WOD. What is protection for player is league revenge on one side, and honor of attacker on the other. If any of that will omit in some point low leveled player will be destroyed.
  • Why war would be different? You want to say that strong player has permission to kill weak players. Weird.

With penalty everyone will have chance to prove its real domination.

For last year we didn't see real fights of equal players. Maybe that could say something?

16 фев. 2017, 18:5016.02.17
231769
Drogar61 said:

Extremely speeding troops production with Paragon Points could correct way.

In RL I'm optimist, but here ...

Generally speaking, game is ruined so much that there is no easy way to survive (in terms of good game for large amount of players). Soon or later big coiners will stop with spending, and only noobs will pay for the "victory".

Main problem in the game are new players.

To survive:

  • they have to pay big amount of $, or
  • to get a chance without money. For this one, except speeding troops production with or without Paragon points, they really need protection by penalties based on levels, Stronger players has to get penalties, in percents, based on level difference - real penalties, like -80% for 20 level difference. Ofc, only for attacks on weaker player. With defense action there is no need for penalty.

 Coiners rule this game and they will do everything to avoid this, but I had to write (hoping that someone started to listen).

P.S.: none of those are my original ideas. They exist on many threads, posted in last 2 years. Until now, no one wanted to listen. Maybe, just maybe ...

I don't think the game should penalize players for raiding or sieging more than 10 levels below them that should be the league responsibility. Both the league they are in and the one they are hostile to. That is just plain bullying until both players are over level 80. No league should tolerate bullying. The only exception being during a War.
16 фев. 2017, 08:2316.02.17
16 фев. 2017, 08:24(отредактировано)
16.06.15
75
a decent good update could of been a awesome update if they added on faster troop production to this update what does plarium have against adding on faster troop production anyway a shame faster troop production wasnt added on to this update it seems like plarium is still not listening to us yet
16 фев. 2017, 01:2016.02.17
20.03.14
493
Gadheras said:


to little, to late. This and the new loyality roll seems like a grasp at retain people. The loyalit roll been asked for over and over in the past and shoot down. In the sake of "the holy balance" there is none. 
Im not disagreeing with you, Im just a little bit hopefull now they might pull the cheese out of their ears and listen and fix some of their shoddy updates/changes they done.
14 фев. 2017, 14:2414.02.17
01.03.16
5810
mattw1027 said:

For Battleground quests, did you mean to remove the Paragon Points reward and replace with wisdom EXP?  

Or did you mean to just add wisdom EXP, like you did with all the other quests?  

I think Paragon points for doing the battleground quests was nice.

Can you please specify what do you mean?
14 фев. 2017, 14:2314.02.17
01.03.16
5810
Sir Dan Saul Knight said:

Could have been a great update - earn you way to bonus....

But we had to monetize it and make it instantly purchasable by coiners. So what could have been a good update just goes straight into the waste bin of "pay to win" updates (and that waste bin is pretty full atm).
All players can earn Wisdom Points by participating in the battles.
14 фев. 2017, 14:2214.02.17
01.03.16
5810

roadstar Pitbull said:


Does this all mean they will available like sketches or more readily available???

You get Wisdom Points in the same ways you can get Experience Points.

14 фев. 2017, 14:1714.02.17
01.03.16
5810

Drogar61 said:


Eugenia Misura said:


It's great that you like the feature! Since it's something totally new, it's fair for players to be in the same conditions :) 

Conditions aren't same because low level player could finished his development which I already developed.

Again, no one took care about what are you producing, but about only one thing how much it will cost. Sadly and greedily as usual.


Btw, when we could use extra Paragon Points? One thing that you cant buy. You promised that before a year.

This is a new feature, that's why all players start from the very beginning. 


As for the Paragon feature, it takes time to create the new part for feature, which won't harm the existing ones. We have this in plans, however, I can't give the exact ETA.

14 фев. 2017, 07:3114.02.17
231769

I am tired of all of these. It doesn't matter anymore. its all just a waste if time. 

Let it be. 
13 фев. 2017, 20:2113.02.17
231769

I like the new feature


And being a non-coiner and only coining when necessary the new feature with the hero is nice.  I can earn just as quickly battle-grounding and doing the daily and league event quests that also increase your exp.  And having my paragon full level 10 all the excess paragon points being a waste and unnecessary this new feature I like because at least it also allows you to pick and choose and not have to wait and change every three hours with the dragon stones and also costing dragon stone runes to have additional bonus.  Plus I like the Permanence with it.  

So Just my opinion on it This feature is a nice bonus.

Tamerin
13 фев. 2017, 17:5913.02.17
20

For Battleground quests, did you mean to remove the Paragon Points reward and replace with wisdom EXP?  

Or did you mean to just add wisdom EXP, like you did with all the other quests?  

I think Paragon points for doing the battleground quests was nice.