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Dec 30, 2015, 14:4112/30/15
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Prepare Your Castle For Revolutionary New Features!

The New Year Holds Great Things!

Prepare Your Castle For Revolutionary New Features!

My Lords and Ladies!

Another New Year has dawned, and we would like to thank each and every one of our Lords and Ladies for their devotion and courage. We wish all the best in the upcoming year!

We have been working day and night to make improvements to the game. The next year shall hold some revolutionary new features, updates and other huge changes. Strengthen your army, prepare your Castle and rally your fellow League Members for new League functionality! Epic and massive battles await you!

Happy New Year!

Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


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Comments
Dec 30, 2015, 16:3512/30/15
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Killer Derek said:


IT Takes waaaaaaaaaaaaaaaay to long to build troops.  Please either let us increase the building speeds of troops with skull runes or reduce the time it takes for us to build troops.  For example, archer build time can be reduced by upgrading the archer build time in the obelisk of power up to lvl 40.  Can you not increase these levels to a higher number like lvl 80?  Do something because it is taking to long to build s h i t 

They coul increase the speed bonus the runes gives. The speed bonus currently is ridicilous for what it gives compared to how much you have to invest. Increase the speed bonus a rune gives by a factor of 10, much better than increase the levels.



Dec 30, 2015, 16:3612/30/15
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greggervais said:


I would like to have the ability to sell back to oberon my purchased items like castle skins that i am not using anymore in order to purchase new ones.  

Would probably be better to trade such between players.


Dec 30, 2015, 17:2812/30/15
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well new year is just a day away and the lords and ladies of stormfall will always be ready to accept whatever changes......

Well not to use my head to think about what will or might be the updates to this game....


I just want want to say " HAPPY NEW YEAR " to all the lords and ladies and to the plarium for letting us play this awesome game :D


SIGNING OFF

-Sal

Dec 30, 2015, 21:2412/30/15
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Please give League Marshals the ability to hide or show Beacon Numbers/ Whats in the Beacon  player to player or rank to rank. Right now it Guardians and up can see everything and it makes leadership not want to rank up players. Then players get disgruntled when they can be nothing but a soldier. 


Thanks,

SM of BR-V ASL
Dec 30, 2015, 22:4612/30/15
Dec 29, 2018, 17:11(edited)
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Kvothe said:


Not to be negative, but this really says nothing about what changes are on the horizon.  Any hints?
Sorry no, as far as im aware there is no immediate updates coming. Check the forums every now and then and you might find something soon.
Dec 30, 2015, 23:5112/30/15
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Mehnslayer said:


Kvothe said:


Not to be negative, but this really says nothing about what changes are on the horizon.  Any hints?
Sorry no, as far as im aware there is no immediate updates coming. Check the forums every now and then and you might find something soon.

So its basicaly, we going to make a bunch of cool stuff but we dont know what is yet? Oo


A roadmap would been cool Plarium -)


Dec 31, 2015, 00:2412/31/15
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Mehnslayer said:


Plarium may know what is happening, but I don't. Moderators typically don't get a heads up till about a week or so before the update is added.

So basicaly you get told, "brace yourself guys, you in for a shitstorm again".... :p

Dec 31, 2015, 00:3412/31/15
11/23/14
4

!. Sapphires should be more meaningful. For instance If I were to pay 50 dollars for just under 10k sapphires they should last a while. Not quickly spent on one or 2 items which really don't improve ones empire much at all for the cost. 

2. The in game forum needs to be able to have a copy and paste capability. This is really aggravating when trying to see a prntscr or something. The are at times a lag on the forum as well it has gotten better as of late but its still there. .  
 
Dec 31, 2015, 04:3812/31/15
Dec 31, 2015, 04:39(edited)
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Plarium will try a lot of things to increase the pvp activity, except speeding up the unit build time.

Plarium wants its players to keep logging in and stay logged in 24/7 so that the website may have a very high hit rating, thus it keeps the build time very slow.


Let's put this into some perspective. Building 1 pikeman takes 5 minutes..... No, let's give the Lost Arts some benefit of doubt and say we somehow managed to shorten the build time down to just 3 minutes per 1 unit of pikeman. The force limit is 250,000. So if I want to max the force limit I will need to build 250,000 pikemen. The time I would need to spend on building them all, assuming I do it non-stop 24/7, will be 250,000 * 3 = 750,000.

One day has 1,440 minutes, so 750,000 minutes would take 520 days to complete!


What if there is no Lost Art bonus? That would take 250,000 * 5 = 1,250,000 minutes or 868 days (more than 2 years) to max out the force limit with pikemen. And that's if we do it 24/7 non-stop with no enemy raiding our castles killing the newly-built pikemen.

So when Plarium sets the force limit to 250,000 requiring at least 2 years to max out, what is Plarium trying to tell us? And if we do it 12 hours a day, every day (because we are jobless and have no life, thus we have the 12 hours time), then it would take us more than 4 years.


Now tell me, what kind of game is this?

Dec 31, 2015, 04:5312/31/15
5

Fireball shield?  Please?


I'm thinking an improvement you could build, and as it levels up it protects from a higher % of fireball damage.

Dec 31, 2015, 07:3212/31/15
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gaianeka said:

Plarium will try a lot of things to increase the pvp activity, except speeding up the unit build time.

Plarium wants its players to keep logging in and stay logged in 24/7 so that the website may have a very high hit rating, thus it keeps the build time very slow.


Let's put this into some perspective. Building 1 pikeman takes 5 minutes..... No, let's give the Lost Arts some benefit of doubt and say we somehow managed to shorten the build time down to just 3 minutes per 1 unit of pikeman. The force limit is 250,000. So if I want to max the force limit I will need to build 250,000 pikemen. The time I would need to spend on building them all, assuming I do it non-stop 24/7, will be 250,000 * 3 = 750,000.

One day has 1,440 minutes, so 750,000 minutes would take 520 days to complete!


What if there is no Lost Art bonus? That would take 250,000 * 5 = 1,250,000 minutes or 868 days (more than 2 years) to max out the force limit with pikemen. And that's if we do it 24/7 non-stop with no enemy raiding our castles killing the newly-built pikemen.

So when Plarium sets the force limit to 250,000 requiring at least 2 years to max out, what is Plarium trying to tell us? And if we do it 12 hours a day, every day (because we are jobless and have no life, thus we have the 12 hours time), then it would take us more than 4 years.


Now tell me, what kind of game is this?


Dec 31, 2015, 08:0612/31/15
Dec 31, 2015, 08:08(edited)
03/01/15
151

gaianeka said:


Plarium will try a lot of things to increase the pvp activity, except speeding up the unit build time.

Plarium wants its players to keep logging in and stay logged in 24/7 so that the website may have a very high hit rating, thus it keeps the build time very slow.


Let's put this into some perspective. Building 1 pikeman takes 5 minutes..... No, let's give the Lost Arts some benefit of doubt and say we somehow managed to shorten the build time down to just 3 minutes per 1 unit of pikeman. The force limit is 250,000. So if I want to max the force limit I will need to build 250,000 pikemen. The time I would need to spend on building them all, assuming I do it non-stop 24/7, will be 250,000 * 3 = 750,000.

One day has 1,440 minutes, so 750,000 minutes would take 520 days to complete!


What if there is no Lost Art bonus? That would take 250,000 * 5 = 1,250,000 minutes or 868 days (more than 2 years) to max out the force limit with pikemen. And that's if we do it 24/7 non-stop with no enemy raiding our castles killing the newly-built pikemen.

So when Plarium sets the force limit to 250,000 requiring at least 2 years to max out, what is Plarium trying to tell us? And if we do it 12 hours a day, every day (because we are jobless and have no life, thus we have the 12 hours time), then it would take us more than 4 years.


Now tell me, what kind of game is this?

It is a game that is fun whether you spend or not but confers advantage to $ players.  The slow troop build time and the fact you have to pay to have your troops auto put in cata are intentional; the devs, host, and all the support staff don't work for free (some may be volunteer, but not all).

It would be nice if troop build times were faster; a new tech or allowing higher degree of boost from obelisk would be a help there.  

Another improvement I'd like to see is more options to use in bulk.  I have over 100 1 paragon point items I'm yet to redeem.  Every time I try, the lag is so severe that it takes forever to even redeem 2, yet alone think about redeeming all of them.  Shards are same issue.  Tons and tons of laggy clicking to level them up.  Just let us do it with one click.

Hamlets are too risk free for attackers, especially since there is option to attack without capturing.  Take away the auto recall for offense units.  

Walls are very expensive; add to that lag and a permanent delete function and you have a recipe for unintentional loss.  The people paid for the dang wall; don't steal it with a misclick.  I'd suggest the delete just put it in storage and allow you to place it where you want later.

Happy New Year everyone.  Hope we'll see positive changes this year.

Dec 31, 2015, 18:3712/31/15
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Hi,

I have played Might and Magic, Hero's Kingdom until the game was pulled from the internet and replaced with a WOW style game.  I have missed this game very much and I miss the adrenaline rush I used to get from it.  It was superior to this game in many ways.  Please, buy the rigts to Hero's Kingdom and incorporate it into this game, or restart it as a separate income generator.  

MMHK is based on the paper-rock-sissors game, with each of the three troop types having an Achilles heel and an advantage over one of the troop types.  This allows you to delete the defense/offense strategy and allows use of all your troops that you must arrange in a specific order to win a fight.  MMHK allows 13 castles for each member during the entire game.  A game cycle lasts about 3-4 months, then the game restarts with new alliances and fighting groups, but allows experience gained to be carried forward, but not troops.

Artifacts are a big part of MMHK and can be purchased and discovered during the game.  There are 200-300 artifacts available which you must assign to your troops and benefit you during battles, or give magic powers, or enhance existing skill sets.  Very interesting stuff.

I don't see how you can loose by acquiring this game and making it available to gamers.
Dec 31, 2015, 19:1012/31/15
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CardinalZ said:


Hi,

I have played Might and Magic, Hero's Kingdom until the game was pulled from the internet and replaced with a WOW style game.  I have missed this game very much and I miss the adrenaline rush I used to get from it.  It was superior to this game in many ways.  Please, buy the rigts to Hero's Kingdom and incorporate it into this game, or restart it as a separate income generator.  

MMHK is based on the paper-rock-sissors game, with each of the three troop types having an Achilles heel and an advantage over one of the troop types.  This allows you to delete the defense/offense strategy and allows use of all your troops that you must arrange in a specific order to win a fight.  MMHK allows 13 castles for each member during the entire game.  A game cycle lasts about 3-4 months, then the game restarts with new alliances and fighting groups, but allows experience gained to be carried forward, but not troops.

Artifacts are a big part of MMHK and can be purchased and discovered during the game.  There are 200-300 artifacts available which you must assign to your troops and benefit you during battles, or give magic powers, or enhance existing skill sets.  Very interesting stuff.

I don't see how you can loose by acquiring this game and making it available to gamers.

The cost to obtain such, would be quite high, and the cost to play it would probably make stormfall seems like peanutts in comparsion. And Stormfall already quite excesive in regards of cost.


Jan 1, 2016, 08:3801/01/16
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Mehnslayer said:


The issue is Plarium has hundred of thousands of players, and I can get several hundred to make a vote, it is smart for Plarium to listen to their customers, however without a massive portion of the community speaking it can be "if we change this, will the community backlash"..... That is just my point of view anyway.

 

Stormfall doesn't really seems to have houndreds of thousands of players though. And the draft from people passing through not staying for very long is quite large, all those inactive and dead castles around proves that very well. The source of new players out there is not unlimited. Looking at how to retain players and grow the player base would seems to be a good strategy. But hey, what do I know -)



Jan 1, 2016, 09:3901/01/16
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Well there is enough games that did both rise and fall on facebook too. There is different kind of players, and those that came in touch with Stormfall on this server, doesn't necessary spend that much time on facebook or have similar interests as players that play it there. Pritty sure those that play it through facebook more prone to throw their friends lists at this game than those that doesn't.


I found this game through some ad on a site some place. Its the sandbox type and the meta of the game I found interesting.


In a blink of an eye you can lose everything in this game, and the recovery time is just to long. Seeing new players post on the forums about get trashed out of protection, or lose all their army at some hamlet etc. That momment is where most of the new players leave this game behind.

I had a blast as a new player in this game, until I had to go to the bathroom, and within those 5 minutes I was away from the screen one of my neighbours did raid me, and totaly trashed me. I took a look at what it would cost to rev the lost units, and was like WTF? serious...  At the time I couldn't really make better units that paladins and archers, and the likes, but this game is very good at give you like "bonus" units from the start, units you can't make for a long time, although you can buy in the shop. Its dishearteing for a new player to  lose that they can not get back (before much later).


Now, several months later, I can make Necros and such, but I also know if I totaly wipe one of these days, I will take my 20 USD a month (or so), and go find something else to do, because the recovery time is just way to long at this point in time. I also know very well, players I stomped on and wiped out in the game during this time, several of those doesn't play anylonger. Maybe because of what I did to them or I was a contributing factor. Success with PVP games is for players to pick themselfs up again and get back into it. Not sit around wait weeks and months to get back to where they was.


Also once wiped out, you most likely become someones favourite farm, because even you in a good league they doesn't necessary want to babysit you 24/7, and the units you build when offline you will most likely find dead when you log back on again, unless you don't dig into your pockets and pay for the auto hide scrolls...


Kinda feels like, once you get beaten down, you have to pay protection money to Plarium for not lose your stuff trying to recover. That such as SWEET deal being a gamer seeking entertainment and all right? Or you can sit in front of screen 24/7 and move your units to catas evert half hour one is done..... great gameplay...


oh yeah, happy new year....
 

Jan 2, 2016, 00:0001/02/16
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Mehnslayer said:


I think another confusion, and I have tried to clear this up before... Is that the recovery time/build time is considered "hardcore" by Plarium, if it is or isn't is another issue but hardcore means more or less that you are dedicated and spend more time then you should because you get so immersed. With Plarium games, I wouldn't say Stormfall is incredibly immersive, I think that the build time is intention to attempt to keep people online for longer, however I have seen people with Que times up to 800 days.... 


My longest unit to train at current time is  a Necro, 1 hour 53 mins...  What so hardcore try to log in every 2 hour to put a unit into catas + some other minor units? If you don't have any units to do anything with there is no purpose to stay logged into the game. The social interaction through the ingame chat is ABYSMAL, it bugs out and client hangs all the time using it. (And yes I tried different browsers).  Watching gras grow is not hardcore its tedious and very boring. Im sure over at the Plarium offices they have pleasure in entertain themselfs with watching a snail race a tortoise.


If I want something hardcore I do a session with h1z1 or something. You can spend hours gear up, get killed and have to start over with your stick and berries again. But know what? Its the journey collect the gear that is the fun part. The interaction with players you meet, and it doesn't take you week to get back into the fun again either.


Stormfall give no reason for a player to stay online if he can't do anything. If it was more like near instant unit build time for your resources, you would see people. Build their units, put them to use, go pvp, raid what not. Spend their spoils on more units. If it was a bad outcome, they log on later and spend their resources and start over again, and send out those units to do something, somewhere. Players would take higher risks, more battles, but Plarium have yet to realise that the most valueable thing for a gamer is TIME. There is only so many hours a day..

Jan 2, 2016, 08:5101/02/16
Jan 2, 2016, 08:52(edited)
08/31/15
184

Gadheras said:

 Plarium have yet to realise that the most valueable thing for a gamer is TIME. There is only so many hours a day..

I suspect Plarium does realize that and it is the reason why troop build is not instant.  Plarium literally sells us time in the form of boosts.  You can produce units instantly...if you pay for it.  

I agree that the current troop build times are excessive.  It takes a long time to recover if someone wipes you out.  Even if you win, but just barely, you lose close to half the units involved in the fight...a much bigger handicap for the defending side due to the significant power difference between offense and defense.  That dynamic encourages players to hide in cata when someone is attacking and then hit back once the attack is done.

Its obvious that Plarium wants us to PvP and they add more features, boosts, etc to try to encourage it, but it feels like the core of their thinking revolves around getting people to spend $ for it.  I can't fault the devs for wanting to make money.  However, I do feel that making the cost of a big loss too high discourages players from actually playing the game the way the devs seem to want us to play. 

Jan 2, 2016, 09:3701/02/16
Jan 2, 2016, 09:40(edited)
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ThatGuy said:


Gadheras said:

 Plarium have yet to realise that the most valueable thing for a gamer is TIME. There is only so many hours a day..

I suspect Plarium does realize that and it is the reason why troop build is not instant.  Plarium literally sells us time in the form of boosts.  You can produce units instantly...if you pay for it.  

I agree that the current troop build times are excessive.  It takes a long time to recover if someone wipes you out.  Even if you win, but just barely, you lose close to half the units involved in the fight...a much bigger handicap for the defending side due to the significant power difference between offense and defense.  That dynamic encourages players to hide in cata when someone is attacking and then hit back once the attack is done.

Its obvious that Plarium wants us to PvP and they add more features, boosts, etc to try to encourage it, but it feels like the core of their thinking revolves around getting people to spend $ for it.  I can't fault the devs for wanting to make money.  However, I do feel that making the cost of a big loss too high discourages players from actually playing the game the way the devs seem to want us to play. 


Most players will be very carefull with what they do in regard to pvp. The whole "insert 100 USD" try again.... does not encourage pvp at all. I walked into a WOD by mistake once, and even it was good pvp points for that day, it was not worth the 17k sapphires bill it would take to rev units from it. The rebuild of the units took weeks, which hightlights did consist of spying and raid with DEF units to get more resources to rebuild for. The tortoise way of recovery I guess. Which will only be fun for so long.


Due to the ability to rev units for sapphires and just buy units for sapphires. There will always be a cost factor invovled when you do pvp, or do basicaly anything at all. Even you don't spend a dime on the game, your units still got a value because that is how the game is.

The return of your money is somewhat the same as the bank of South Park would give if you try invest them...


I think the guys over at Plarium need to ask themselfs "would I want to spend houndreds of USD worth a week to play our games?" Because that is what they want us to do. So how about it Oberon's, tell us what kind of games you guys (and girls) play and how much you spend on them weekly please.



Jan 3, 2016, 19:5601/03/16
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I like to make the following 2 suggestions that will make this game more dynamic and exciting:

1) Troop building speed is way too slow => Make troop building speed across the board for all troops to be 3 times faster than the existing programming. If troop building is substantially faster, the game will see a lot more action and more fun to play.

2) When spies are sent for spying mission, large number of spies should kill opponent's spies based on the overall number/strength of the spies involved as well as castle sentry bonus points. The existing version give all the advantage to the defender with large number of spies, so the attacker who sends spies is at a huge disadvantage. The programming logic should be changed so fighting of spies should be more balanced. Again, this will dramatically change the dynamic of the game, and it will be much more fun to play. Using assassins to aid spy killing is not an effective game design.