Optimus Prime said:
The problem with the stoneheart goes much further than BG refresh problems. There are three main faults with the stonehearts:
1- No way to get soulstones (or not enough). Eventually you max your adamantine but can't use it for troop production due to lack of soulstones.
2- Adamantine production is too slow to maintain a steady troop production. Combined with problem one, this leaves us with a difficult or impossible task of trying to keep our queues going.
3- BG rewards are a joke. The losses to reward ratio is atrocious. The amount of time needed to replace lost troops in order to continue playing the BG's is far to great, especially with the first two problems of production items accumulating to slowly.
I know the game is designed to make money but this is a little much. I could go on but 'nuff said.
Hello!
1. Yes, lack of Soulstones is a very well-known issue and devs are already working on resolving it.
More likely it will be solved by increasing their number in the Tournaments' Rewards.
2. Resolving the first case should help with the troops' production as well.
3. This situation is similar to the one players face with regular BGs. Without the understanding of how the mechanics work, it's not possible to succeed either in regular or Stoneheart BGs.
I appreciate that problem #1 is being dealt with. The BG mechanics have changed however. No one will tell how the mechanics work. I have visited too many castles and seen the same mechanics used with vastly different results with no explanation for this difference. I again understand the "money" aspect of the game, but I consider the mechanics of BG rewards to be a normal game play guide, and we are told nothing about it. How can we better calculate and predict rewards and losses?