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Beacons Force Limit. Help us to decide!

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23 дек. 2018, 19:2523.12.18
23 дек. 2018, 19:27(отредактировано)
220471

 option 6


The best option for the server is option 6.

(Its not the best option for the Rebels..)

100K is way to low. 500K only helps about 6-8 leagues on the sever.
23 дек. 2018, 19:2723.12.18
220471
option 6
23 дек. 2018, 19:3023.12.18
25.10.15
1
option 6
23 дек. 2018, 19:3123.12.18
29.10.15
1
option 6
23 дек. 2018, 19:3223.12.18
24.12.15
1
option 6
23 дек. 2018, 19:3323.12.18
1
option 6
23 дек. 2018, 19:3423.12.18
23 дек. 2018, 19:35(отредактировано)
20.06.15
1
Option 6
23 дек. 2018, 19:3423.12.18
2
option 6
23 дек. 2018, 19:3423.12.18
220471

Too low of force limit will ruin the game just as much as no force limit. People will have a false sense of security, defend too low and they will be slaughtered like the last reckoning.

We need to make this a league game, a team game. We now have league activity (Not sure if it is activity or login) so if we want activity and a team based game lets address that issue. 

We have two sides campaigning for the opposite limits, neither choice will fix the problem IMHO.

Lets increase the amount of members to a league attack and make it equal amounts from each player. 

requires more planning, more teamwork and limits the handful of elite spenders from making such a big impact on the game.

This is called a league strike so my vote, none of the above

If you do not pay attention you will  further cripple this game and let the few rule. The problem is the food on the new units, double the power and a third the food.

Crowned Knight 

Harpy 



Do the math on above with whatever force limit you choose



We can't build them so only the people spending can get these and some have bought a bunch of these. 

If it were me and I had 4500 of these new units I would vote for a low force limit, wait for people to level their beacons and get all cozy feeling safe with these new limits  and when the big XP or PvP event comes on, wipe the map out again and collect my 150k sapps for winning 1st 

I didn't do the math but I am guessing this is close to the 250k FL


The Devil is in the Details and if you want to fix the game, limit the individual force limit, move this back to a team effort and fix the food consumption of new units that only can be bought.


23 дек. 2018, 19:3523.12.18
29 дек. 2018, 17:25(отредактировано)
2

option #6. 

Option 2 game will be way to low

option 7 to high

Option 5 is Second best option

Option 6 is working in Pirates

23 дек. 2018, 19:3723.12.18
11.04.14
1

#6

23 дек. 2018, 19:3723.12.18
15.05.14
2

I will go for 6.


Its best for the game and all the players on this server. 


23 дек. 2018, 19:3723.12.18
07.07.16
8
option6
23 дек. 2018, 19:3823.12.18
220471
option #6
23 дек. 2018, 19:3923.12.18
04.12.15
1
option 6
23 дек. 2018, 19:4023.12.18
20.03.15
1

6. Limit 300k Offense per 1 attack

23 дек. 2018, 19:4023.12.18
2
option #6
23 дек. 2018, 19:4123.12.18
27.03.16
3
option 6
23 дек. 2018, 19:4323.12.18
01.05.16
4

6. Limit 300k Offense per 1 attack

23 дек. 2018, 19:4523.12.18
30.03.15
1
option 6
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