BiohazarD said:
Gadheras said:
I'd rather they go the opposite way, make troop build times fast (like 10x the current rate) and have the limiting factor be resources. This rewards gameplay activities like raiding for resources, hamlets, trading etc.BiohazarD said:
Oracle said:
The question should be rephrased to, what can we do to make sure that our fellow rich players do'nt enticed to buy game destroying armies. But that question will break forum rules.
The problem with the game is the black market and the imbalance it causes compared to normal game play.
The are three solutions
1. Remove the black market
Or
2. Reverse the black market back to its original form
Or
3. Let the game die
Force limits are not going to solve the problem. They will just make it easier for bullies to abuse small leagues without getting touched
How would force limits protect bullies from small leagues? Force limit only affects you if you have enough troops to exceed the limit, that's kind of the point.
Although I agree some changes to the black market would be good for the game as well (such as removing the ability to directly purchase or heal troops for sapphires).
Remove all ability to buy troops and legendaries from the market direct. Make them ALL trainable, but include a sapphire cost in the train price in addition to resources. Have the black market sell bigger packs of resources, and increase the barns by a lot...
If someone buys millions of resources to make a lot of troops, I don't really give a rats ass, because his/her troops would snail out the same as everyone else does. Unless they spend a ton on boosters to speed it up.
Agreed,
Rebuttal will be that everyone can build faster but I think the consensus is that nobody cares about that, since having troops in the first place is what the game is about. Not every does pvp as their main enjoyment but Battle Grounds as well. It is painfully obvious that none of the devs or staff play on the same servers or under the same terms the rest of do.




