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15 фев. 2017, 10:2015.02.17
10.06.16
20

io proporrei di integrare al Mercato nero non solo i pacchetti di scrigni con le chiavi, ma anche Solo gli scrigni da poter poi abbinare con le chiavi che uno si ritrova in eccesso.

I would propose to integrate the black market not only the chests with the keys packages, but also the chests Only you can then match with the keys that one finds in excess.

11 янв. 2017, 14:5411.01.17
11 янв. 2017, 15:04(отредактировано)
231769

RandomDrop said:


2. Remove cavalry from the sentry house and move it to the Order of Knights and allow them to be built separately.

3. Remove occult from sentry house and move it to the Council of Mages and allow them to be built separately.


4. Remove bestiary from sentry house and move it to the Hall of Shadows and "what ever building would produce a dragon/griffin (eagles nest and dragon stone perhaps?)" and allow them to be built separately.

As far as i know infantry, cavalry, occult and bestiary units already have separate training queues even though all training tabs are available from every unit specific buiding (which i consider to be ok).


It would be good for maranian amulet consuming units to have their own queue for each unit category.
11 янв. 2017, 11:0311.01.17
231769

RandomDrop said:


Lets pretend this an RTS platform just for a moment and consider theses options.


1. Remove maranian amulet troops from the sentry house and move them to the Altar Of Mara and allow them to be built separately.


2. Remove cavalry from the sentry house and move it to the Order of Knights and allow them to be built separately.


3. Remove occult from sentry house and move it to the Council of Mages and allow them to be built separately.


4. Remove bestiary from sentry house and move it to the Hall of Shadows and "what ever building would produce a dragon/griffin (eagles nest and dragon stone perhaps?)" and allow them to be built separately.


5. Create a separate queue for offensive and defensive units in all military production buildings.


 6. Add upkeep for standing armys to reduce abuse of increased production.


7. Fix all the raid tricks and hard cap it at 10 per day with 50k per castle unless the target castle has raided you previously during the week to help prevent abusing the increased production.


That would make you able to build more units faster and that is a big no no, because of BALANCE...... It make completely sense from a gamers perspective, but you know, balance, sapphires and all that.


15 фев. 2017, 19:5215.02.17
18.12.14
1835

zentry13 said:


House of Unity - Some of us don't have friends who would play this game.  By requiring us to add friends and help them get to lvl15, you are putting those of us in that situation at a disadvantage because we can't move any further into the "training" line of quests.  There should be a way to bypass this "training" quest using sapphires.  

ignore the house of unity - the new hero bonuses are better :)


you don't need to complete that quest - just let it sit there it will not delay any of the other quests you receive
10 янв. 2017, 14:3410.01.17
13 янв. 2017, 15:49(отредактировано)
11.07.16
18

It is my suggestion, that under   leagues > warriors, you should add extra options to the blue arrow beside names.    Add a friend, send reinforcements etc.    The only time you can do that is by literally visiting their castle on the map, or if they ever pop into chat.     It is a VERY long process for people joining leagues to go ONE by ONE to every castle on the map, to add friend or send archers.     Right now you can only add to contacts or send letter through the league menu.   I have to go to everyone's indvidual coords to do what i need to do most of the time unless they are already on my friends list at the bottom of the screen.    Thanks for the consideration. 


You can do some of these actions thanks to League Help feature and that was the idea when we created it. In all other cases you can send troops as reinforcement.


As for the "Add a Friend" button, we're working on such opportunity for leaguemates.

1 фев. 2017, 14:0001.02.17
2 фев. 2017, 16:06(отредактировано)
231769

Gadheras said:


Caotarch said:


Please remove the button to accept the war.

It is illogical to accept a war and it would bring a lot more movement into the server, if only peace and alliances must negotiate.

This would also give the alliances more weight.

Thank you

Caotarch

There is no functional alliance system


Can you please specify what do you mean?



Hey. lets create an alliance, we call it "Flarium", hence  forth all leagues joining said alliance will now co-work as one. You can have head of allinace send out armies consisting of several leagues and hit a target. That kind of working alliance. Have several leagues protect the same fortress, becon and so forth, because that is waht allies do. Help each other.


The system in Stormfall, is more about "hey lets be buddies and bro fist".... useless.


You can use League Status feature to become allies with any League you want. 
1 фев. 2017, 13:5401.02.17
7 фев. 2017, 16:14(отредактировано)
231769

i will say for one more time this suggestion




when you play a game where there is no auto hiding of your units there is a danger when you do many  raids if your pc suddenly appear a problem during the action you wont be able to hide your units until you fix it or you will have to visit an internet café if this possible,all this time your offense will be out of catacombs


so it is impossible not having an auto hinder for our offense one time per month

I explained what kind of auto hinder will be this




in case of you don't hide your offense in 2 minuits after  the arrive it should be automatically hidden from the game one time per month,



-ONE TIME PER MONTH



-automatically after of 2 minuits in case of the player don't hide it after the raids




simple



(protect the players apart from your money)



thank you


*I am talking about one auto-auto hinder not manual auto hinder,just to keep the players save one time per month in case of an unpredictable technical problem


Declined. The feature of auto-hiding Units does exist and players can use it anytime. 

31 янв. 2017, 22:2331.01.17
2 фев. 2017, 16:00(отредактировано)
22.08.15
245

Times and dates of up-coming events are posted in the forums  ******* UTC. UTC means absolutely nothing to me hear in New Zealand and probably to people in other parts of the world. Would it be possible to add a UTC time/date counter to the forums so we can work out when these events will occur.


All time on the Forum is dispayed in UTC. 
26 янв. 2017, 22:1426.01.17
31 янв. 2017, 12:58(отредактировано)
16.06.15
75

okay if you want in greater detail here it is what i was saying was when a player decide try to send a raid or a besiege to other player castle a indicator comes up given amount time it will take for that raid or besiege to get to a player castle it would be good idea if all members in a league could see this what time it take for a raid or besiege that is about to hit one of their members for league members can send reinforcements to prevent this from happening like adding in a different color indicator instead of being red as one might get confused its their castle when its a members castle it would improve team play of the game and one has a better understanding what going on with members of the league and what happening it would also be good if we can have a indicator that tell us what and who our members are attacking just for we know no one in the league is attacking leagues that are in league diplomacy and also if those leagues their in a diplomacy with is not attacking their members in their league leagues their at peace or are ally with instead of it all being blind as it is at the moment not knowing Whos attacking who who about to be attacked because their is no indicators to tell us that meaning we having to guess and it also causes problems with leagues their in diplomacy with too by adding more and new indicators would solve this problem and would sort this all out indicators in embassy warriors tab would help as well like a green light at the left side of players avatar just like when you besiege someone if their was a green light telling us that that player playing this game at that moment of time then the green light comes on green light does not come on when the player is not playing this game at that moment of time this would tell us when our league members are on and the game or not at that moment of time it would help them as well for they know that their playing at that time too it would help in coordination in doing league attacks and sending resources to beacons and leveling up beacons that would also help boost cooperation and organization and would help members work better as a team so does this explains this in greater detail will this be able to be added on to stop us going in blind and guessing if this gets added on thank you in advance


Declined. Each League member can use Urgent help button in order to get help if he's under attack.
22 янв. 2017, 04:0622.01.17
25 янв. 2017, 14:53(отредактировано)
16.04.16
37

Add more options to the league actions menu. The only actions you can perform are "send a letter" or "contacts". Would be nice to have more actions to choose from.



We're working on adding "Add as a Friend" option.
13 янв. 2017, 23:4613.01.17
18 янв. 2017, 15:51(отредактировано)
11.07.16
18

Thera said:


It is my suggestion, that under   leagues > warriors, you should add extra options to the blue arrow beside names.    Add a friend, send reinforcements etc.    The only time you can do that is by literally visiting their castle on the map, or if they ever pop into chat.     It is a VERY long process for people joining leagues to go ONE by ONE to every castle on the map, to add friend or send archers.     Right now you can only add to contacts or send letter through the league menu.   I have to go to everyone's indvidual coords to do what i need to do most of the time unless they are already on my friends list at the bottom of the screen.    Thanks for the consideration. 


You can do some of these actions thanks to League Help feature and that was the idea when we created it. In all other cases you can send troops as reinforcement.


As for the "Add a Friend" button, we're working on such opportunity for leaguemates.

Unless they are already your friend, you are still visiting their castle one by one.   When joining a league, to add every single person, and send an archer at the same time requires going to the map. Otherwise you have to wait til they accept your friend request to do it from any menu.     all options that are available from the "friends menu"   should be available from the league menu for convenience.  


1. Declined. We won't ne adding such extra options for League mates.

2. We'll add "Add a Friend" button for League mates.

20 фев. 2017, 16:5420.02.17
6
Jezebel said:

DarkKayla said:

Would it be possible to get a Defense option for at least the lvl 4 daily reward pack? So we can choose either say Wyverns or Griffons? As it stands we get 1 def (archers) and 3 offensive ones. Just trying to make a way to potentially balance it a little better.
this would be nice as long as the wyvern option is still there - for newer lower level players its good for them to get wyverns for resource raiding
That was my intention all along. As it is, we get a choice of offense or defense when collecting tournament winnings, so do something similar with the level 4 prize pack.
2 фев. 2017, 17:0102.02.17
231769
Gadheras said:

Gadheras said:


Caotarch said:


Please remove the button to accept the war.

It is illogical to accept a war and it would bring a lot more movement into the server, if only peace and alliances must negotiate.

This would also give the alliances more weight.

Thank you

Caotarch

There is no functional alliance system


Can you please specify what do you mean?



Hey. lets create an alliance, we call it "Flarium", hence  forth all leagues joining said alliance will now co-work as one. You can have head of allinace send out armies consisting of several leagues and hit a target. That kind of working alliance. Have several leagues protect the same fortress, becon and so forth, because that is waht allies do. Help each other.


The system in Stormfall, is more about "hey lets be buddies and bro fist".... useless.


You can use League Status feature to become allies with any League you want. 
hardly a answer to what I actually said about functionality of a proper alliance structure. With such a structure smaller leagues could grow within a strong alliance etc etc.
4 фев. 2017, 12:5104.02.17
7 фев. 2017, 16:15(отредактировано)
231769

sison said:


i will say for one more time this suggestion




when you play a game where there is no auto hiding of your units there is a danger when you do many  raids if your pc suddenly appear a problem during the action you wont be able to hide your units until you fix it or you will have to visit an internet café if this possible,all this time your offense will be out of catacombs


so it is impossible not having an auto hinder for our offense one time per month

I explained what kind of auto hinder will be this




in case of you don't hide your offense in 2 minuits after  the arrive it should be automatically hidden from the game one time per month,



-ONE TIME PER MONTH



-automatically after of 2 minuits in case of the player don't hide it after the raids




simple



(protect the players apart from your money)



thank you


*I am talking about one auto-auto hinder not manual auto hinder,just to keep the players save one time per month in case of an unpredictable technical problem


Declined. The feature of auto-hiding Units does exest and players can use it anytime. 

you dont read good the suggestions seems


i am not talking about a manual auto-hinder plz read better and more carefully what i say


thanks


For new players Lord Oberon hide offense in such cases. Experienced players have the opportunity to use auto-hiding Units Item.

4 фев. 2017, 14:1804.02.17
7 фев. 2017, 16:17(отредактировано)
16.04.16
37

Is it possible to change the color of the Altar of Mara symbol. It glows red when not activated and can easily be confused with guards that have been hit. It would be nice to be able to more easily distinguish between all the glowing symbols when first logging on.


Can you please illustrate such situations on screenshot?
5 фев. 2017, 02:4405.02.17
7 фев. 2017, 16:20(отредактировано)
231769

Hello, I propose an update in which we can change the avatar of the game for an image of its own choosing upload from our pc, this is something that currently can not be done and I think it would give more life and variety to the game Since each stormfall warrior would have his own Avatar to identify it.


Unfortunately, it's impossible to do so due to technical reasons. 

21 фев. 2017, 14:0721.02.17
01.03.16
5810
tissetass said:

Faster traveling time against people who have attacked your settlement or hamlet.

Many people attack settlements and hamlets fare away from their castle, only take like 6mins for them to get there. If you want to take revenge you need to send your trops away for 8hours something most people dont do.
Hi! You can boost troops if you need to reduce travelling time. 
21 фев. 2017, 14:0821.02.17
01.03.16
5810
link23 said:

Suggest a clear understanding for Paragon Prize winners and how or if they get prizes.  I supposedly won the latest Paragon Pack Prize and can't tell that I either won anything or got credit etc.  Just a suggestion.


Chuck

Can you please specify what do you mean?
21 фев. 2017, 14:4321.02.17
231769

Eugenia Misura said:


Gadheras said:



Could the HERO gear be looked into in the form of time to sell certain things vs others. Because I don't get it when I can sell something for a higher value and shorter time, than something else that give less value but might take 3 times or more to sell. Shouldnt the value reflect the time it take to sell?
Hi! We don't plan to change the in-game plrice for selling Items for Hero. 

Im not asking for change the price, please read what I post.


lets say something of 90 value take 10 mins to sell, where another item of 10 value take a hour to sell. Certain items need a adjustment of time it take to sell compared to their vaue.
21 фев. 2017, 21:5221.02.17
6
Eugenia Misura said:

DarkKayla said:

Would it be possible to get a Defense option for at least the lvl 4 daily reward pack? So we can choose either say Wyverns or Griffons? As it stands we get 1 def (archers) and 3 offensive ones. Just trying to make a way to potentially balance it a little better.
Hi! Can you please specify what do you mean? Do you want to get option to choose between Dragons and some Defensive Units? 
Currently we get 10 archers, 10 paladins, 2 necomancers and 3 wyverns. Of those, only the first are defensive, and those are the most basic units as well. So to specify, yes, I would like an option at either the necromancer or wyvern level to choose between what is currently given and an equivalent value of defensive troops. (Likely golems or demons for Necros, and Griffons for Wyverns). 
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