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Units Will Not Be Dismissed!

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Sep 11, 2015, 11:0309/11/15
231773

Units Will Not Be Dismissed!

Units Will Not Be Dismissed

When You Lack The Food to Maintain Them!

Lords and Ladies,

Your seers have mastered the ancient art of transmutation! A simple thought is now all it takes to morph a boulder into bread. Such powerful magic cannot be toyed with; use it only when all Food is gone.

From now on, when you have less Food than your Units require, they shall no longer die or desert you. You can use your Resources to train all the Units you need, and they’ll never leave you for lack of Food.

Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!

Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


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16k
Comments
55
Comments
Sep 11, 2015, 13:1109/11/15
231773
This will literally break the game.
Sep 11, 2015, 17:5509/11/15
03/01/15
151

Farms are one of the most expensive things to upgrade once you get to higher levels.  With this change, what is the point of upgrading them?  You can be negative all day long, lose no troops at all, then do a few raids and have full barns for whatever upgrades you need to do.  


In my opinion, this severely devalues farms and the cost to upgrade them should be reconsidered by the devs.  


Also, this does take away the natural "cap" on force size.  I can see how this would be massively game breaking.  There are some very powerful players.  Whether they got there through effort, bg luck, and/or cash, they can now amass armies that make their pre patch force strength look like a joke.  

Add in that they can now teleport, and those insane armies can literally move right next door, stomp you before you can react, then teleport to the next "opponent".



Sep 12, 2015, 08:0509/12/15
06/03/15
3
Myrrddin said:

Higher barn = more resources = more likelyhood of raid , so build defence troops to match.
I agree with you... this patch creates match greater demand for food!
Sep 12, 2015, 18:3109/12/15
Aug 12, 2019, 12:34(edited)
12/05/14
5
Ruin the game?  Simple solution: make units more expensive to buy.
Sep 15, 2015, 09:4609/15/15
231773
My Lords, there has been an oversight. But it's now fixed and Units don't die of starvation now. 
Sep 18, 2015, 09:0009/18/15
03/01/15
151

Lord Oberon said:


The Units still consume, even when the number reaches 0. Yes, they stop deserting you, but with 0 food you cannot build or upgrade anything. It's not that now there is no Food consumption at all.


"It severely devalues the Farms and Upgrading them to Higher Levels, The Use of Dark Essence, Obelisk of Power."

You still need Food (the more the better), so it doesn't.



We still need food, true enough, but the value is greatly lessened.  Food is the easiest resource to get and in great abundance.  You can fill your barns in 3-5 raids.  The "value" in farms and all these technology upgrades was in keeping out of negative enough that we could keep producing troops and defend our castles without losing troops due to hunger.  

With that risk of losing troops to hunger gone, there is significantly less value in paying such a high price to boost production of a resource we can get so easily from raids.

Compare for a moment and I'm sure you can see.  Which is a worse inconvenience?  

1) Having all the troops that were in your cue die because you were out of food, resulting in massive waste of resources, loss of a day's troop production, and steady loss of any of your troops at your castle but not in cata (defense/spies).

2) Having to raid a castle before being able to make anything due to being out of food.


Sep 19, 2015, 23:4109/19/15
03/01/15
151

Skramble AOC2 Recruitment said:


This has to be a joke, right?


Hard to imagine a company that publishes games for a living to come up with such a game breaking idea. 


Would it not be better to brainstorm ideas that increase troop activity within the game instead of making it easier to stockpile troops?



The patch lets the strong grow stronger.  Those who weren't impacted by issues with food yet and/or who were putting significant resources into preventing the food problem are upset and understandably so.  There is still a cap of sorts on army size.  If your army is too big, you simply won't be able to keep enough food on hand for long enough to do anything.  There will still be ways around it; redeeming from black market to build, being online and spending second raids come in, temp production boosts, etc.  

There already is a lot to encourage troop activity in the game.  The problem is that the frequency of the tournaments coupled with the fact that it takes a long time to rebuild what is lost ensures that players who want the best rewards will stockpile massive armies and seek out easy wins. 

I agree with DJMoody that something had to be done about food because it was game over for many players once they reached the point that their armies simply weren't sustainable.  The only way to prevent game over without the devs doing something would have been to radically change your play style, and that might not have been feasible if your armies needed to be huge to accomplish league goals.  

It would have been interesting if they'd found other ways to do it such as more technologies to increase production, allow players to have more farms, create settlements with much higher food output, be able to level farms up higher, etc.  Since they chose to solve it this way instead, we're left seeing how it has altered the dynamics of game play and adapting.  

The potential source of unbalance I see has to do with the fact the strongest players tend to gather in the strongest leagues.   To me, that means that the strongest leagues will see disproportionately more growth in power than the other leagues.  Whether that becomes game breaking or not depends on how they choose to play.
Oct 3, 2015, 09:1510/03/15
231773
Agree with Red and DJMoody..
Oct 7, 2015, 08:0310/07/15
231773
BattleBear said:

I don't get that. First you say they will not die/desert you if you run out of food. Then you say, "Do not let your food storage get below 0" So you are saying I can train all the units I want and never have to worry about my food supply. Not that I would do that because it's not right. It's nice to know that if I do run out, then you got my back till I log in again, Thank You
My Lord, you cannot train any units if you produce zero food. The only thing that was changed is that your units will not be dismissed if you don't have enough food to feed them.
Nov 10, 2015, 09:3811/10/15
231773
Rough1n1t said:

Seriously?  This is dumb.  I'd rather play something else if the rules are going to change like this.  Change it back or I'm done.
Just saying that something is dumb is hardly constructive, my Lord. Would you possibly like to elaborate on your statement? 
Sep 12, 2015, 11:3609/12/15
Sep 12, 2015, 11:36(edited)
08/31/15
184
I suspect its glitched.  Negative production, food at zero, but according to this thread, troops should not desert.  Had 10 spies at castle but not in cata.  Nobody attacked me, nobody tried to spy on me, but the spies are gone.  
Feb 26, 2016, 13:3302/26/16
01/26/15
68
This may have been mentioned, so plz forgive the repeat if so. Once your food goes above -100k production, you can no longer boost.
Mar 1, 2016, 18:3303/01/16
Mar 1, 2016, 18:40(edited)
08/29/15
10

djmoody said:

This has nothing to do with big players. Big players don't buy food in the market.



so, are we happy about this?

Mar 1, 2016, 18:4903/01/16
08/29/15
10

im calling out players who feel this update to be nonsense, 

send your unused food directly to Oberon





Sep 13, 2015, 12:2309/13/15
Sep 13, 2015, 12:24(edited)
5

Sifr said:


If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.



For beacons you can use "league attack" and all league players can send deff there. So, I see no reason to let anyone make 200 mill offensive just cuz he do not do anything else in game than raid deserted castles OR low players. Ask your marshall to do challenges, wars, etc. Fight for beacons.\

On the other hand, if anyone bother to read my entire post, I agree with this patch, but only say that, in order to keep food active asset in game, this patch must be followed by another whitch must limit the troop moves if the food goes negative. This way let you to play "solo" how much you want but not let our investments in farms, spring of life, food consuption skull runes etc. to be wasted. 
Mar 2, 2016, 09:4203/02/16
231773

kala2 said:


im calling out players who feel this update to be nonsense, 

send your unused food directly to Oberon





Many players have asked us to remove the Food limits to be able to build stronger armies. Our developers have decided to implement this idea into the game. 


This was done to give you an opportunity to have more Units and participate in more epic battles. We really hope that all of you will enjoy this idea and have a lot of fun with new possibuilities which will definitely improve your strategies.
Sep 13, 2015, 09:4809/13/15
08/31/15
184

Maahes said:


djmoody said:


Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.

I'd say he has a point.  When I saw the announcement, since being unable to feed my troops hasn't really been an issue, I saw it as removing a natural cap on the biggest and most powerful players, basically opening the door for them to get even bigger.  If this really has been just a minor annoyance to the players who spend on the game and a massive headache for the strong non cash players, this may help non cash to compete a bit better at the top.  I guess time will tell how much that cap limited the top spender players.

Feb 6, 2017, 08:5202/06/17
01/10/17
15
ThatGuy said:

I suspect its glitched.  Negative production, food at zero, but according to this thread, troops should not desert.  Had 10 spies at castle but not in cata.  Nobody attacked me, nobody tried to spy on me, but the spies are gone.  

Feb 6, 2017, 09:2102/06/17
01/10/17
15

That's not what was stated in the message. It stated we will no longer loose troops if we are lacking food, but we can not hit 0. Example: 100 troops, food source is a hundred percent 100%, You build more troops, now food source goes to +50% -50%. So the old system to maintain, some of your troops would die or run off to find food. Now due the loyalty of troops they ration the +50% until we leaders do something to support our troops. But if we don't and the food source get to 0 or nothing, guess what?

This a woman thing, I like It!
May 1, 2017, 17:4005/01/17
01/11/17
2
Sculptor said:

Well, to get that many troops you still need food to buy those troops or to upgrade Lost Arts or buildings. So there is still a need for upgrading those farms.


But I must agree with the people above. I really don't like this change.
It only benefits CONIERS