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Monthly Developers' Feedback: November 2018

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9 янв. 2019, 10:5009.01.19
231702

Conan T300 said:


  

During the tournament wins the flag, after the first attack immediately, the capital would have to go into protection for an hour. Instead, the capital of the free Italian league suffered a series of attacks within 30 minutes that allowed the league Lupus invicti to zero the score to the Italian Free League. In the screen that report you see only the first 3 attacks of the League Lupus Invicti to the Italian Free League 

 

What happened?

Hello!

If you attacked this Coalition back then 1-hour protection stops working.
20 дек. 2018, 04:0620.12.18
231702

Fair enough - it is a hard core strat game (and people would freak if they could no longer farm the noobs or the bot cities)


But i think all the proper coalitions only allow people to join that have millions and millions of troop power and cities of high level to help defend our level 20 capitals - that also give crazy bonuses when we stomp on the low level guys


I dont think it is reasonable to expect new accounts to find a strong coalition to defend them from the top groups that tend to attack low level cities


also - why do we segregate the tourneys and emporium if we feel that new accounts should expect to fight impossible odds?

why not just make these open class as well?

17 дек. 2018, 03:3317.12.18
21.08.14
1025

i'v been asking for two years for some kind of communication with developers....declined...declined...declined...ban...ban...ban

you could do it two years ago and save us all time and nervs

anyway,good job plarium  


Tonaya

14 дек. 2018, 12:3514.12.18
231702

Hello!

Each of you is right in your positions. Still, devs won't add a feature that will completely benefit only one Group of players.

We also discussed with them the feature that will divide players in the groups and they will be able to attack only those who belong to this Group.

It won't happen as in this way new players will feel absolutely safe and won't have any motivation to develop faster and move to a more powerful group of players where more powerful players will be able to attack them.


11 дек. 2018, 11:3311.12.18
231702

MM KAISERSOUZEY said:


Ana ☕ said:


Alina Phoenix said:



6. Block Reinforcements from some players to avoit spamming.

Devs' Answer:

Will consider for future updates.


Would be useful if we could have settings, maybe in embassy folder (?)

[ ✓ ] receive reinforcements only from coalition members and friends

[ ✓ ] do not receive reinforcements from blocked list



Some people send reinforcements to enemies to get feedback who atacks them, how often and if they defend. 

then sent the reinf home to block it its stupid also like auto unít hidder, new city scheme where you have protection vs assanins, and that troops go directly in akro when they got send home and not stay in the city. thats like playing comp vs. comp and not human vs human. so alina look that plz it get deleted and there we can have more real fights and not troop saving items. also delete the bubble for city and spy protect.

But sending unwanted reinforcements home each time is also time-consuming and not very comfortable.

This feature is not for Units saving. It's more to avoid spamming reports that delete the important reports and the last ones are used to keep the battles going.
11 дек. 2018, 11:2911.12.18
231702

hijadelafortuna T.I.A. said:


Ana ☕ said:


Alina Phoenix said:



6. Block Reinforcements from some players to avoit spamming.

Devs' Answer:

Will consider for future updates.


Would be useful if we could have settings, maybe in embassy folder (?)

[ ✓ ] receive reinforcements only from coalition members and friends

[ ✓ ] do not receive reinforcements from blocked list



Some people send reinforcements to enemies to get feedback who atacks them, how often and if they defend. 

also they do to make game unplayable and fill quick the 100 informs allowed, so the real informs get lost. it would be good to get also this options

[ ✓ ] block informs of reinforced received 

[ ✓ ] block informs of spies into my city (0% - 5% etc)

actually there is only for attacks, not spy or reinforcements

Yes, I agree with both of you.

Such reinforcements are usually aimed at spamming with unwanted reports that remove the important ones.

Devs already plan to add the additional filters to Reports. It will make them more adjustable and it will be easier to keep the important for you reports.
15 дек. 2018, 13:1615.12.18
11.03.15
676
Alina Phoenix said:

Hello!

Each of you is right in your positions. Still, devs won't add a feature that will completely benefit only one Group of players.

We also discussed with them the feature that will divide players in the groups and they will be able to attack only those who belong to this Group.

It won't happen as in this way new players will feel absolutely safe and won't have any motivation to develop faster and move to a more powerful group of players where more powerful players will be able to attack them.


im not sure if that is true!
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