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EXTREME COINERS ARE CHEATS.

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Moderators for Sparta: War of Empires
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3 янв. 2017, 06:5603.01.17
21.08.14
1025

morteeee said:


a Troll online is defined as a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers


happy to translate anything you dont understand if you PM me :) 

Alyona told me i'm Smigl ? i'm mad now >:(


Tonaya
3 янв. 2017, 10:4903.01.17
231703
Tonaya said:


Alyona told me i'm Smigl ? i'm mad now >:(


Tonaya
Alyona is here to help you with your issues, answer your questions and keep the forum clean. I didn't call you that way, Tonaya :)
4 янв. 2017, 11:3804.01.17
21.08.14
1025

i want apologize from Alyona,for calling me names ^^


Tonaya
5 янв. 2017, 10:2805.01.17
231703
yes, sorry Alyona will keep on topic lol 
5 янв. 2017, 14:3505.01.17
231703
Tonaya said:


no,for calling me troll Smeagol ^^ where is ice cream and cherry on top?

my real name is Toni :) Tonaya is nickname^^


Tonaya 

I never called you Smeagol, Toni! And I moved this thread to Tavern, so you could freely discuss me calling you different movie-characters.
5 янв. 2017, 21:1905.01.17
21.08.14
1025

Alyona Kolomiitseva said:


Tonaya said:



no,for calling me troll Smeagol ^^ where is ice cream and cherry on top?

my real name is Toni :) Tonaya is nickname^^


Tonaya 

I never called you Smeagol, Toni! And I moved this thread to Tavern, so you could freely discuss me calling you different movie-characters.

Alyona,please call me Tonaya ingame,but if we ever meet in real life you can call me by my real name Toni,or even Smeagol if you prefer ^^


Tonaya 
6 янв. 2017, 11:4406.01.17
231703
Tonaya said:

Alyona Kolomiitseva said:


Tonaya said:



no,for calling me troll Smeagol ^^ where is ice cream and cherry on top?

my real name is Toni :) Tonaya is nickname^^


Tonaya 

I never called you Smeagol, Toni! And I moved this thread to Tavern, so you could freely discuss me calling you different movie-characters.

Alyona,please call me Tonaya ingame,but if we ever meet in real life you can call me by my real name Toni,or even Smeagol if you prefer ^^


Tonaya 
Deal! 
13 янв. 2017, 01:4713.01.17
21.08.14
1025

Alyona Kolomiitseva said:


Tonaya said:


Alyona Kolomiitseva said:


Tonaya said:



no,for calling me troll Smeagol ^^ where is ice cream and cherry on top?

my real name is Toni :) Tonaya is nickname^^


Tonaya 

I never called you Smeagol, Toni! And I moved this thread to Tavern, so you could freely discuss me calling you different movie-characters.

Alyona,please call me Tonaya ingame,but if we ever meet in real life you can call me by my real name Toni,or even Smeagol if you prefer ^^


Tonaya 
Deal! 

hmm,if we need to sign a deal with blood,then i will start to be afraid of you,Alyona ^^


Tonaya 
13 янв. 2017, 09:4913.01.17
231703
No need to sign it, don't worry.
13 янв. 2017, 20:0413.01.17
30.11.15
72
Diomedes said:

I have been playing MMOGs literally for decades, so this type of discussion is nothing new, it can be found in any game forum, so I'll just add m2cw once, unsure if my comments are worth even that :-).

I recall these types of game models beginning rather innocuously, with some games offering additional content or decor, none of which impacted gameplay; simply a cute way to make one's buildings stand out or similar cosmetics.

Soon though, this was expanded upon, allowing a player to develop more quickly, but again without directly influencing day-to-day gameplay; a player could reach level X faster by paying for these advancements, but when he got to level X he was no better or worse off than any other player at that level, he just got there quicker.

Finally, with games coming online allowing for microtransactions that impacted gameplay, and the "micro" part was soon forgotten, the point was reached where a credit card outweighed other considerations.

Obviously, many players are not content with this model, and I include myself, but in my opinion applying a bit of perspective is useful:

  1. I find it difficult to call coiners cheats in a game that not only allows but encourages monetary transactions. 

  2. Also, though I'm not a particular fan of the pay-to-win format (to put it mildly), I certainly can't claim ignorance; I knew what I signed up for :-). 

  3. I am vaguely saddened by the fact that I will never make it far up the ranking ladder, but to be honest, I wouldn't have done so in a free game either; with 1 to 2 hours gameplay per day, I am no match for all those folks committed 24/7. 

  4. On the up-side, I take gleeful pleasure in not only seeing masses of cavalry die at my doorstep, but also in the assurance that my opponent may need to up his card limit. 

  5. Finally, any odd victories I might chalk up for myself, I do so knowing that these I can attribute to any small amount of wits, strategic and tactical thinking I was able to muster. 

An often heard argument is that game models such as this one would be more acceptable if monetary transactions, or the results of these, were somehow capped. Obviously, at least to me, this would indeed be the case, at least from the perspective of a non-coining player, but this balance will be dictated by the business model of the foundry behind a game, where, as always and similar to all commercial products, such decisions are based on what the market will bear (no news to any parent who has spent untold sums on Nike footwear or the children's addiction to Pokemon :-).

A dialogue with game developers is always useful (such as in this forum), but too often in my opinion, these discussions are more of a venting of grievances, perhaps therapeutic in their own way, but not conducive to a civil discussion (present company excluded, of course :-).

So there. Feel free to transfer the 2 cents worth now, or not :-).


This is a very well thought out post and I agree with a lot of what you have written. Problem becomes when even the middle coiners don't even get a chance and the players are not cheats but those that structure the game have lost the fact that this is supposed to be a game where there is a strategy.
13 янв. 2017, 12:4813.01.17
231703

I have been playing MMOGs literally for decades, so this type of discussion is nothing new, it can be found in any game forum, so I'll just add m2cw once, unsure if my comments are worth even that :-).

I recall these types of game models beginning rather innocuously, with some games offering additional content or decor, none of which impacted gameplay; simply a cute way to make one's buildings stand out or similar cosmetics.

Soon though, this was expanded upon, allowing a player to develop more quickly, but again without directly influencing day-to-day gameplay; a player could reach level X faster by paying for these advancements, but when he got to level X he was no better or worse off than any other player at that level, he just got there quicker.

Finally, with games coming online allowing for microtransactions that impacted gameplay, and the "micro" part was soon forgotten, the point was reached where a credit card outweighed other considerations.

Obviously, many players are not content with this model, and I include myself, but in my opinion applying a bit of perspective is useful:

  1. I find it difficult to call coiners cheats in a game that not only allows but encourages monetary transactions. 

  2. Also, though I'm not a particular fan of the pay-to-win format (to put it mildly), I certainly can't claim ignorance; I knew what I signed up for :-). 

  3. I am vaguely saddened by the fact that I will never make it far up the ranking ladder, but to be honest, I wouldn't have done so in a free game either; with 1 to 2 hours gameplay per day, I am no match for all those folks committed 24/7. 

  4. On the up-side, I take gleeful pleasure in not only seeing masses of cavalry die at my doorstep, but also in the assurance that my opponent may need to up his card limit. 

  5. Finally, any odd victories I might chalk up for myself, I do so knowing that these I can attribute to any small amount of wits, strategic and tactical thinking I was able to muster. 

An often heard argument is that game models such as this one would be more acceptable if monetary transactions, or the results of these, were somehow capped. Obviously, at least to me, this would indeed be the case, at least from the perspective of a non-coining player, but this balance will be dictated by the business model of the foundry behind a game, where, as always and similar to all commercial products, such decisions are based on what the market will bear (no news to any parent who has spent untold sums on Nike footwear or the children's addiction to Pokemon :-).

A dialogue with game developers is always useful (such as in this forum), but too often in my opinion, these discussions are more of a venting of grievances, perhaps therapeutic in their own way, but not conducive to a civil discussion (present company excluded, of course :-).

So there. Feel free to transfer the 2 cents worth now, or not :-).


5 янв. 2017, 09:3705.01.17
231703
Tonaya said:

i want apologize from Alyona,for calling me names ^^


Tonaya
For calling you Tonaya? My apologies, I don't know your real name, just a nickname on Forum 
4 янв. 2017, 11:2504.01.17
231703
Guys, if you want to talk about the movie characters, please create a thread in Tavern :)
3 янв. 2017, 22:5203.01.17
21.08.14
1025

morteeee said:


Tonaya said:


morteeee said:


a Troll online is defined as a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers


happy to translate anything you dont understand if you PM me :) 

Alyona told me i'm Smigl ? i'm mad now >:(


Tonaya
I think Smeagol is kinda cute with those big blue eyes! ;) 

aha,Smeagol have nice teeth and haircut as well :p

Tonaya
3 янв. 2017, 16:4903.01.17
231703
Tonaya said:

morteeee said:


a Troll online is defined as a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers


happy to translate anything you dont understand if you PM me :) 

Alyona told me i'm Smigl ? i'm mad now >:(


Tonaya
I think Smeagol is kinda cute with those big blue eyes! ;) 
3 янв. 2017, 11:0803.01.17
231703

Alyona Kolomiitseva said:


Alyona is here to help you with your issues

Oh no!! lol

Tonaya sometimes talks about himself in the third person and now you are doing it too!!

3 янв. 2017, 11:0503.01.17
21.08.14
1025

Alyona Kolomiitseva said:


Tonaya said:



Alyona told me i'm Smigl ? i'm mad now >:(


Tonaya
Alyona is here to help you with your issues, answer your questions and keep the forum clean. I didn't call you that way, Tonaya :)

thank you,Alyona,very much >:(

http://prntscr.com/dqy9ss


Tonaya

1 янв. 2017, 11:4901.01.17
1 янв. 2017, 11:49(отредактировано)
231703

a Troll online is defined as a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers


happy to translate anything you dont understand if you PM me :) 

30 дек. 2016, 21:2530.12.16
30.11.15
72

You can buy the game alright.  http://plarium.com/forum/en/sparta-war-of-empires/game-discussion/33645_the-lie-of-balance-in-the-game/?post=237815

 

I know how these things work Plarium has the stats that easily shows this. This is a game of timers and numbers all in some sort of SQL database they know exactly what is going on. just draw the graphs of troops Vs spending over time.

the players of server two are talking about this as no coal match what the three players of Best Squad has done. Even if a single coal was to get together and kill them off once they would spend and recover their troops and that coal would be left in the same place but with all the losses as they are not willing to spend that kind of money.

ironically server 2 will be the first to break and if Plarium is not generating these stats then it is foolish.


grain limit / army limit should be in place as for spending which can increase as a server matures.  look at server 2 they have bought their position or if they haven't the game balance that you keep going on about is not working
18 дек. 2016, 20:1618.12.16
231703

Paroxysm said:


Nice response Morteee. I always thought people gave moderators undue grief on here.


Anyway, I have been on the deadly end of this issue of people with insanely large armies wiping out an entire coals cap defenses. We were not defending our cap lightly either... 


One of my first questions after one of the attacks was; what benefit does the capital offer in terms of augmenting the strength of the defenses we placed there in the first place? Something similar to a city defense bonus you get from walls and decor or the boost you get with pans.


The answer was nothing... This makes me feel like the capitals are just death traps and not worth even trying to defend. Most of the coalitions on server 2 just sit at level 5 and cannot move forward.


Should we limit what people can do with their armies, (Bought or otherwise)? No. Even tho it kinda sucks these guys did pay out for this and yes income does keep the game going.


A solution or at least a way to assist us in my mind is to give the capitals a massive city defense bonus. Maybe even allow us to upgrade it beyond that. Such as building towers ect.. Maybe even tie the units we place there back to our healers with our earned % of free revival? 


Capitals are not pans. They are an intimate part of what a coalition is now. For someone to attack it I believe the attack should not be undertaken lightly. The rewards to be gained by downgrading or capturing a flag during a tournament should not be without greater cost. As it is now a massive attacking force can eliminate quite a bit of defense with very little loss. Make these attacks hurt quite a bit more and perhaps these players will think twice about what they are doing.  

as a member of a team with a level 13 CAP I can confirm that taking ANY heavily defended Cap is almost impossible!


We have been trying to take down a level 12 cap recently and it's cost us hundreds of Millions in offence units! We WILL take in eventually but its costing us dear, making it any harder will totally stagnate the capital city element of the game imo