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19 авг. 2016, 09:5319.08.16
22 авг. 2016, 11:40(отредактировано)
6

It will be nice that the boost in capital disciplines will not be fixed but variable like in other boost. If you can select the time (number of drachmas) you want to boost im sure that the use of drachmas ill increase dramatically on that feature.


We are considering this idea.
19 авг. 2016, 18:0519.08.16
34
GLP said:

How about allowing the time boosts to be used on galleys? I imagine almost everyone would welcome that. 


Thank you for this suggestion. I would like to know if other players support this idea.

this is a great idea ,since the two archon have already agreed to a deal why force them to wait hours on end , a way to boost the galley speed is a welcomed idea
20 авг. 2016, 12:4520.08.16
22 авг. 2016, 11:45(отредактировано)
46

It would be great if we could restore a part of the wasted peaces used to upgrade an item, when we destroy it.


Passed to devs.
21 авг. 2016, 14:3921.08.16
22 авг. 2016, 11:45(отредактировано)
34

allow for more  chances to rotate buildings  in the editing tab for décor , has of now only a small amount of the buildings can be rotated please increase the ability  rotate more of the building. This would allow for more creativity  in our city's instead of having them all look mostly the same overall . give us the chance to be more creative  and a bit more unique with how we each design our city


Please make a list of the buildings you would like to rotate so I could pass it to our developers.
21 авг. 2016, 23:1121.08.16
2
landmark28213 said:

allow for more  chances to rotate buildings  in the editing tab for décor , has of now only a small amount of the buildings can be rotated please increase the ability  rotate more of the building. This would allow for more creativity  in our city's instead of having them all look mostly the same overall . give us the chance to be more creative  and a bit more unique with how we each design our city
yes I agree that is worth a  consideration seeing  every city the same is boring ,so something has simple has turning buildings and  other structures would help save individuality
22 авг. 2016, 00:5822.08.16
22 авг. 2016, 11:47(отредактировано)
07.05.16
75

How about a 1-2,500 drachma reward for all suggestions that are implemented?  (including this one ;)


- It's a "win-win".


Since August 4 we collect the information about the authors of Suggestions. As soon as they are implemented, their authors will receive a reward. The size of the reward was not specified yet.
22 авг. 2016, 04:1322.08.16
34
GLP said:

How about a 1-2,500 drachma reward for all suggestions that are implemented?  (including this one ;)


- It's a "win-win".
this deserves many  thumb ups lol
22 авг. 2016, 06:4722.08.16
297

GLP said:


How about a 1-2,500 drachma reward for all suggestions that are implemented?  (including this one ;)


- It's a "win-win".

Yep!!

GLP deservers a 1 out 2,500 drachma for that!!
22 авг. 2016, 15:3022.08.16
22 авг. 2016, 15:36(отредактировано)
13

If  the 50%  keeps the game in balance as you say to lyderis,  why dont you create a 2x fairer - better deal that will benefit even more  the loyal non coiners, who play the game for a long time. You will call it 100% and  it will cost twice as much  (20$) and it will last twice as much (2 weeks) and with the money that you will get from this  antiABUGIUGU BUNDlE, you might even create more  generals , cities schemas and avatars

Folas Polemarch AZARCKS


22 авг. 2016, 16:4322.08.16
23 авг. 2016, 09:22(отредактировано)
19.11.15
13

Is there some way we can create 'Regiments'. It would be fun. I would like to be able to band together certain number of troops and of a certain mix and create Regiments that I can name. The 'Invincible 43rd Light Infantry & Support Regiment'. You could restrict the naming to a no. (43rd, 207th, 1st etc.) and various other ancients names if require. Having a regiment means you can move, recall, attack etc that single block of troops specifically. You can't just generate any old regiment, there has to be a minimum number of troops which should be quite 'large' - I was thinking of say 1.5 mil for a 1st level regiment, 2 mil for 2nd level or similar. Having a regiment gives a little extra bonus in offense or defence depending of the type. Ultimately, regiments can be decorated (no particular game play influence here, just a nice to have) as regiments battle their way through and win victories. It would be nice to have a log of regiments that say win x number of victories. Come on guys these are our pride and joy, our troops, and we want them to be bands of brothers! Some help if a regiment is crushed or defeated. (note defeats should be recorded too, just like real armies). A defeat means the entire set of troops is out of action. You can't break up a regiment once its built - the idea is you have your normal x thousand or y millions of troops as normal with a number of specially created regiments on top. The broken ones you add troops to over time and build it up to the original spec. That way you need to take care if its a 1 million (example only) or a 5 million - ha! the later would take some time to re-build! All this has really stemmed from the idea that i would like to say to a friend or coalition member - "I'll be sending my crack troops to assist - the 14th Dominion Phalanx Strike Regiment1'       


I've already passed a similar suggestion.
23 авг. 2016, 10:1823.08.16
25 авг. 2016, 09:15(отредактировано)
27.12.15
6

Hi There are Stables and Barracks and Infantry camp and Armory and each one of them trains one unit. What I suggest since there are for example 2 pages of stables on the first page there is scout, Mounted Peltast, Macedonian cav, Agema horse, and on the second page there is Cathaginian horse, Equite, Legate, Venator. Allow 1 unit per page say I would like to train Mounted Peltast on the first page and legate on the second page and so on for all.

Thank you


It has been passed to devs.

23 авг. 2016, 12:3723.08.16
25 авг. 2016, 09:16(отредактировано)
07.05.16
75

How about giving veteran troops a 5% speed boost; at the moment they are the same speed as regular troops.


- Thanks.


Declined. Even though they are Veterans, they can't travel faster.
23 авг. 2016, 15:1823.08.16
25 авг. 2016, 09:17(отредактировано)
07.05.16
75

It would be really useful if we were able to "sticky" some of our messages - maybe a maximum of five or so at a time - as information is often exchanged that needs to be looked back upon, beyond the one or two days messages usually stay before they are deleted.


What messages do you mean? Regular mail?
23 авг. 2016, 18:3823.08.16
25 авг. 2016, 09:18(отредактировано)
6

Its nice that we can sent general equipment itens to other coa members. At the begining of the game we have articles to share and when you sign all basic aggremenst you loose that capability. So if you share genereal equipment itens we can get this funcionalty back to game... share something with others.


Second sharing may only be possible intra COA. Tranactions to non COA registered friends or inter COA must not be possible, inclusive to other items because promotes double account.


Declined. Equipment is much harder to get than Articles. They are your personal gain, and if other players want to have the same equipment, they will need to raid Persian Positions to get it.
24 авг. 2016, 02:0724.08.16
25 авг. 2016, 09:20(отредактировано)
34

landmark28213 said:


allow for more  chances to rotate buildings  in the editing tab for décor , has of now only a small amount of the buildings can be rotated please increase the ability  rotate more of the building. This would allow for more creativity  in our city's instead of having them all look mostly the same overall . give us the chance to be more creative  and a bit more unique with how we each design our city


Please make a list of the buildings you would like to rotate so I could pass it to our developers.

1st infirmary

2nd argentarium

3rd embassy

4th sanctum of Asclepius

5thbarracks

6th armory

7th stables

8th infantry camp (cant be moved at all I guess)

9th agora

10 ephorate

11th temple of hermes

12th hall of xenia

13th none of the resource buildings rotate either


I know you probably cant make all these rotate but id like to suggest that unlocking all city space become a achievement .it  is a big investment, might be deserved for a new player so consider it!!


I will ask if it's possible, but as it would require too much work of artists to draw other sides of that buildings, I can't guarantee anything.

24 авг. 2016, 08:3924.08.16
25 авг. 2016, 09:21(отредактировано)
07.05.16
75

In the Academy: increase all troop types maximum training speed level to:


-  level 80 (currently level 40).

or

- level 50, with a 5-10% extra bonus at 50.

or

- Add a 10% bonus to level 40.



...something like that.


We are planning to add some other features which will reduce training speed.


24 авг. 2016, 15:3224.08.16
25 авг. 2016, 09:23(отредактировано)
6

Good evening,

this is my first time in the forum, and I do not know if I'm doing in the right way.


My proposal is for the number of alliances, available to players.

I find that 6 alliances is little (and sometimes leads to sad choices).

it would be helpful if they increased, adding new step.

Maybe the achievement of new levels (as a reward)

type: 10 levels each, giving a better chance of alliance.

at level 40 or 50 up.

I think this will be useful to all players.


(I hope you understand what I mean. I have to use the translator to write. I speak Italian)


The idea to give more slots for Allies was accepted.

24 авг. 2016, 23:3824.08.16
25 авг. 2016, 09:25(отредактировано)
03.08.15
505

Hello all!. In my opinion, the game must become a lil bit faster, it's going to slow. Raids,building everything.  I am not saying re-making the game, just for example make the units to build faster, but cost more. Implement another que similar to the blacksmith or the emissary (but for troops).

We will add some game features that will reduce training time.

-I would really like to see an increase on dominion levels.

Will appear in the future.

-Be able to use boosts on trade ships.

Passed to devs.

- Update the game in a way that things are at least 0.5% faster. It's extremely slow.Besides the more enjoyful the game is, the more we spent to something that will matter. 

You won't notice the 0.5%. In fact, we add many features that allow you to do things faster.


The latest update that I really enjoyed was the one of the quests that you added 25% all boosts for 1day and 10%def bonus. That was a great bonus.


p.s When we will be able to see the coalition capitals unit statistics? :D

I wish I knew :)

25 авг. 2016, 11:5325.08.16
07.05.16
75
GLP said:

It would be really useful if we were able to "sticky" some of our messages - maybe a maximum of five or so at a time - as information is often exchanged that needs to be looked back upon, beyond the one or two days messages usually stay before they are deleted.


What messages do you mean? Regular mail?
Yes, regular mail.
26 авг. 2016, 09:3926.08.16
29 авг. 2016, 09:14(отредактировано)
25.11.15
31

i would like to suggest the ability to buy and trade agreements for resources on the market along side the ability already in place to trade article for article thanks.


Could be interesting. I will pass this one.
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