lsolway74 said:
Have a 'delete all' button on the page where you can invite new members into your coalition. Its annoying having to do it one by one.
Could you please show it on a screenshot?
And where would you like to place the delete all button?lsolway74 said:
Have a 'delete all' button on the page where you can invite new members into your coalition. Its annoying having to do it one by one.
Could you please show it on a screenshot?
my suggestion is mainly just to be a little more accurate in the way you word things.
in some aspects of the coalition quests, you state "must be in the coalition for 7 days to contribute", yet in other aspects, you state "must be a higher rank in your coalition, so hurry and finish your coalition training".
in the latter, i was raised to centurion, and still not able to contribute, which obviously means the first statement would be true, 7 days, yet it doesn't say 7 days.
is very confusing.Please send me a screenshot of the message so I could identify where it's located.my suggestion is mainly just to be a little more accurate in the way you word things.
in some aspects of the coalition quests, you state "must be in the coalition for 7 days to contribute", yet in other aspects, you state "must be a higher rank in your coalition, so hurry and finish your coalition training".
in the latter, i was raised to centurion, and still not able to contribute, which obviously means the first statement would be true, 7 days, yet it doesn't say 7 days.
is very confusing.
I suggest that there is an agreement with olympus so that hero units can improve like normal units.
at this time a level 32 javlin unit is way stronger than the unimproved heros.
it would also fit in with the mythology of heros becoming demi-gods in greek mythology.
It's possible that we will add them.morteeee said:
CTF suggestion for next competition
when sorting the group out, discount the team that a coalition has peace set with, we had problems finding people to hit and apply debuffs to as most in our group had peace set with us :)
You mean remove all diplomatic limitations?
no I mean dont show the teams that you have peace set with, I wanna kill enemies not friends ;)
Understood :) I'll ask our devs if we can add this improvement. But actually I doubt, because diplomatic status is not formal. It's just an agreement between two Coalitions without any actual limitations.All items from packs & some of rewards goes to market and stay there for future use on the game. A lot of players don’t use some or a lot of them at all and the items stay at the market for ever. Give as the change to exchange them with others items more useful and/or with drachmas so to be able to buy what we need when we need.
Declined. We give certain Items as a reward, and they cannot be exchanged. But if you have a list of Items that are usually not used by players, please let me know. I will pass this info to devs and ask them if they can be replaced.
Esta si es una MUY BUENA idea, y no solo en los establos sino en todos los edificios : ataque y defensa a la vezanother suggestion
Passed this one a few days ago.
- To build more troops at a time, such that in the stable, can be manufactured offense and defense at the same time and not expect units offensive manufactured, and after it is manufactured, wait another queue manufacture of defense if not that it is capable of making defense and offensive at the same time
Tonaya said:
i'v just saw one of my brilliant ideas are accepted and applied in the game,for troops from pantheons to go to acropolis and not into city to be slaughter,but i did ask same thing for troops from CAPITAL and you ACCEPTED it,so why you didnt applied from capital too?hope i'm not gonna wait 1 or more months for that to be applied ^^
It wasn't implemented yet.
Alyona,tell me honestly,does it feel good when you make someones wish to became true?its not too hard to be good,fair,you made Tonaya happy first time on this forum :D
THANK YOU ALYONA for accepting 1 of my suggestions,looking forward to apply that for capital as well,hope to be more of those accepted suggestions
Toanaya
11.november.......8.december........WHEN ALYONA,WHEN?
I'm not a developer, Tonaya. I only pass your ideas to them :)The two cities on the two servers have common friends.
I think the cities must share also military buildings, resources etc
if the cities share the military buildings one city could use the buildings of the second on behalf to train troops when both cities have sign the same argument.
One city could sent resources (with daily, weekly or without limit) to the second one
etc
Your Friends list is connected to your plarium.com account. But two servers are not connected, so they can't share the buildings.The two cities on the two servers have common friends.
I think the cities must share also military buildings, resources etc
if the cities share the military buildings one city could use the buildings of the second on behalf to train troops when both cities have sign the same argument.
One city could sent resources (with daily, weekly or without limit) to the second one
etc
IOANNIS TSIAMANTANIS said:
All items from packs & some of rewards goes to market and stay there for future use on the game. A lot of players don’t use some or a lot of them at all and the items stay at the market for ever. Give as the change to exchange them with others items more useful and/or with drachmas so to be able to buy what we need when we need.
Declined. We give certain Items as a reward, and they cannot be exchanged. But if you have a list of Items that are usually not used by players, please let me know. I will pass this info to devs and ask them if they can be replaced.
Example 1: I bought two pool of fidelity, I use one but I will not use or need the second for the next 12 months or at all.
Example 2: I have from rewards 50x city defense +10% 4h so far. I use only one in the last three months and I don’t use or need any of them in the future.
Add a [exchange] or [sell] button at the market card near the [apply] to get rid of them and replace them with something more useful.
allow us to make defense champions veterans
this should be considered ,my champs have been in the pan since day one fighting like true warriors, and cant be considered for veterancy ,this is absurd and unfair .
please consider making changes to let defense champs like elephants and fire catapults, standard bearers to become veterans.
1st.: maybe increasing the number of troops they can boost and the amount that they boost each troop ,
this would definitely be a major difference between a vet champ and a norm champ
2nd: increasing chance of survival against a raiding party would also help
Here is a simple suggestion that might help to actually prolong some actual interest in this game in spite of the inane you keep adding and your refusal to do anything but make things as pointlessly annoying, frustrating and expensive as possible.
Fix this endless stupidity with the listed number of unviewed in-game messages and reports that do not exist, cannot be deleted and for which wasting one's time clearing one's cache and refreshing does nothing to get rid of!
Fix the endless stupidity with and so that so when a new member joins our coas that our existing members actually receive a report of their having joined!
Fix the needless graphic overloads, the pointless need to have to repeatedly click this, then that, then OK and how oddly inconveniently it is to have to do so only to accept the rewards one's has earned and beef up your lame ass servers so one can actually log into the dam game, play the dam game, log out of the dam game and even spend some coin if one is so inclined to waste their money on this dam game without having to continually clear one's cache, refresh and try again later because You and not the Gods keep meddling with the dam game!
Coalition management updates needed:
1. Orichalcum distribution, is tedious task to have at least 2 people monitor usage and update spreadsheet and if someone make mistake sorting it out etc, it requires at least 1-2hours each day combined time for people involved
Solution: Give us some option slider if you will apart of just switch on or off usage, where we explicitly assign amount of orcichalcum for each player. Then nobody has to check anything. They will be limited by game and they can take their allowance in 100 small hits also, nobody will need to check it and update spreadsheets. Also some coalitions work on daily orch basis others on weekly basis, so I would like to have option to either set limit for each individual plaer for their daily allowance or their weekly allowance(it could reset when game tournaments, weekly tournaments are reset)
(In case someone will say that we should only allow access to people who we trust, I can say only this...people do mistakes or new people are not always 100% trustworthy. Nobody would like to get their monthly payment in work where someone bring bag of money and each person take only their allowance....)
Also there should be option to disable orchichalcum transport between pantheons for certain ranks.
Passed to devs some time ago. They will consider it.
2. Capital defense statistics. there is no way to view statistics for each player def in capital, only their total def or pantheon def. Also some person has to manually run over capital use spreadsheet and calculate defenses for each player. It's not most accurate as everyone is running different bonuses, but we can get close enough to real numbers. It takes around 2 hours to check entire capital, it only depends how often your coa wants to recheck these numbers, weekly? etc.
Already in development.
3. Pantheons defense display. Would be cool if player can see their own amount of defense per each pantheon not only troops count, same for management to be able to see each player defense in particular pantheon
Already in development.
4. statistical view vs actual numbers we know that in statistics not all buffs are shown and not champion bonuses except their actual def not their bonus to other troops, so difference could be like 20% statistics vs real numbers. it doesnt matter much, but both players needs to see same number as management.
Statistics is updated once in a few hours. Maybe that's why the numbers differ.
Solution: Let players to see their own statistics as commandants or above ranks can see them for everybody. It safe as they will only be able to see their own numbers. And if lets say they are told to leave 2mil defense in that pantheon, both sides can check if there are 2 millions inside or not.
Each player can see his own stats by choosing all Units. Why would players need additional information?
5. Ranks Ranks are i think very outdated concept which are not used much. Problem is that as coalition leaders you have very little control as what each rank can actually do.
Currently centurions and up can see how many troops are in pantheons/capitals i think u can set up ranks which can see entire coalition statistics, default maybe st.bearer and up
Already in development.
Also polemarchs can do nearly everything.
Also many coalitions just dump everybody except most trustworthy polemarchs down to citizen rank, so 90% of coalition sits in citizen
Solution: Give more control over what each rank can do , not have them preset by default. Every coalition have different needs, different fears about infiltration a d sabotage etc( yes they are real, very common, join them, screenshots defences in pantheons and then attack them ) It would let us use all ranks as we feel fit.
Could you please make a list of permissions you'd like to control?
6. Players activity Currently we are only able to see if player is gone for 1,2,3 days or long ago which is anything over 3days. It is very little info some people might go holidays or take break from game for month or only take longer weekend off and they are all marked as long agos. Yes yet again we have to monitor in spreadsheet these people who been inactive for bit if they are out for just few weeks or months. Solution: simply display when they last logged in by date not just long ago
Passed to devs and was accepted, but I don't know when our devs will have time to implement it.
7. Custom chat channels Currently you have coalition chat and global chat... which nobody uses and VIP chat for VIP players. We are missing officer chat, where leaders can discuss important things instead of going to 3rd party applications, like slack etc.
There could be alliance chat as well, where multiple aliances can chat together, even for all players not just leaders As it stands some communication between leaders regarding sensitive topics, which cant be discussed on coalition chat rely 100% on 3rd party chat clients. Sending PM's to multiple people is out of question and slow, sending amss messages to lets say only polemarch rank is limited by 5 per day.
We're working on a portal chat that will allow you to communicate while playing the game. It will be integrated to plarium.com and you will be able to manage rooms, participants, etc.
If you happy we have to use other programs for simple things then fine, otherwise we need these channels for better live conversations
I think these changes would by nice life quality improvements so some of us dont have to spent even hours daily dealing with stuff which has nothing to do with enjoying and playing game, but it feels like another job simply by doing tedious tasks
Thank you for your suggestions! They are really great!
EMPORIA IMPROVEMENTS:
Hi, it seems Emporia are under-used cos it is just a trap for easy attack. Perhaps some sort of changes that would make Emporia less challenging to use. For example , able to carry over City Defense points or some Defense revival.
Finally, it seems all of the Drachma (Trader) emporias have vanished ??