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14 окт. 2016, 08:3514.10.16
16.05.16
4
Is this feature mainly driven by Plarium's needing more revenue?  
14 окт. 2016, 09:5114.10.16
16.09.14
28

There are serious concerns with the dynamic and how its going to play out with free vs paid players as the gap in performance will likely widen between the 2.


You will need large storage over level 20 , and now you wont be able to kill large amounts of offense left out  easily.


Also , one of the decent aspects of the game was that you could , with little attention service all aspects and get on with your day. Now the additional aspects are becoming tiresome to a wider fraction of the community.


There is talk among some established coas that this will change the game dynamic for the worse in the end. Im not sure if its wise to do it this way, and am concerned that this may permanently harm your paid as well as free player base (its certainly going to impact the latter more, and the type of game this is NEEDS a large free player base to make the game more appealing to the paid player).


Im trying hard to remain positive here but I am dismayed at how the general and now this are widening the gap between the casual and the fanatical player. I suspect this will significantly reduce the player base across the board. Its upsetting because Ive put a lot of effort into promoting the community in my coa. Its a huge time investment potentially going to waste.


14 окт. 2016, 11:0514.10.16
08.09.14
115
sweetpeahead said:

 Its upsetting because Ive put a lot of effort into promoting the community in my coa. Its a huge time investment potentially going to waste.


exactly what plarium is counting on, but history shows it's not going to get any better
17 окт. 2016, 05:1617.10.16
21.04.15
5
If they want to make it fair make it so they cant boost after lev 20...  otherwise only the coiners will have all the advantages!!!  This is BULL!!!
Alyona KolomiitsevaCommunity Manager
17 окт. 2016, 10:3317.10.16
17.09.15
8278
guys, could you please specify what exactly you don't like about this new feature, or how would you improve it?
17 окт. 2016, 12:5617.10.16
10.03.15
1574

Alyona Kolomiitseva said:


guys, could you please specify what exactly you don't like about this new feature, or how would you improve it?

check the other forum where we explain what we find bad for the game  ... the disproportional increase of defence in offensive units and viceversa.. (increase of the off in defesive untis)


We have been 4 days explaining why with no word from coma´s or the game ...
17 окт. 2016, 16:2917.10.16
16.07.15
38

Alyona check here 


http://plarium.com/forum/en/sparta-war-of-empires/news-and-announcements/30315_new-agreement-levels-/?post=195155


And the changes we porpose are mentioned allready too.


Do not change the proportions of offensive and defensive troops. No problem with the amphitheater no problem with new lvls...


Simply lvl 32 for offensive troops should boost them 70% in offence valua and 70 % in defense value. Not 440% in defence value (example agema) and of course same goes for defense troops , no need to boost the offensive value of defenbsive troops.


Each troop type should have its correct use and its big weakness as it was up to now

Alyona KolomiitsevaCommunity Manager
18 окт. 2016, 12:1418.10.16
17.09.15
8278

dxr250 said:


no need to boost the offensive value of defenbsive troops.

It doesn't mean that your Units will become weaker in Defense. It's just an additional bonus to their current stats. How can that bring any harm?


Let's check the example:

You have Defensive Units in garrison. They have a high Offense value. If they are attacked by Offensive Units, they won't use the Offense stat to kill the enemy. they will use their Defense stat.

And vice versa.

If you are attacking with Offensive Units, they won't use the Defensive stat to protect themselves, as the only stat that counts there is Offense. 


Units use the second stat (which is Offense for Defensive Units and Defense for Offensive ones) only when they are used in inappropriate way - like when you attack with Defense or defend with Offense.

Of course having an opportunity to attack with Defense or protect with Offense will give some more space to players that are specialized on Offense or Defense only. Now they will be able to complete PPs that they couldn't complete before, and use their Units in more situations than earlier. 

It's confusing, it's something big and completely new, and it will take some time to adapt and adjust. But let's try first 

19 окт. 2016, 12:1319.10.16
24

Again, you are not seeing the whole picture. You are pushing the non-coiner or occaisional spender out of the game.  The only people who will be able to get to level 32 are those with Platinum Mastercards or Visas at hand to do it.  Large amounts of  resources are needed for these upgrades and will take months, even more so than getting to level 20 updates.


Read the other thread. You are losing big players who have played for a long time.  Take Sparta back to where it was 8 months ago and make your players happy. Do away with the Ampitheater, the Capital, your lousy Position payout "improvesments" (that weren't improvements by any means), and let us play the game.  And while you are at it, do away with the ridiculous notion of a Political Attack.  They didn't have that three thousand years ago, much less Roman troops fighting besides Greek troops.
19 окт. 2016, 15:5519.10.16
2

Emh... the building called ''amphitheater'' isn't an amphitheater but a colosseum. How much do you game devs actually know about history of Greece?

Amphitheaters were in Greece and was used for performances. (like theater, not gladiator fights.) Also they weren't round, but only half circle


Colosseums were in Rome and they were used for gladiator fights. Greeks DIDN'T have gladiator fights.

Colosseums were full circles like the amphitheater in your game.



19 окт. 2016, 18:0319.10.16
1
nice!
19 окт. 2016, 20:5019.10.16
1
great add
20 окт. 2016, 08:0220.10.16
1
sss
28 март 2018, 09:5128.03.18
1
thanks