Hi! Why don't you leave your ideas in Suggestions thread? :)He said he doesn't know what to do about it. No need to ask him again for his suggestions. It is perfectly fine to come on here and ask, "Hey, this is a problem, does anyone know what to do about it?"
1: Remove the coalition achievements that give direct incentive to hit capitals for no reason other than to earn coalition achievements. It is not an achievement to march over a capital of a group of players who are not nearly as strong as the attacker. Downgrading a capital of a rival coalition in a war between matched coalitions is an achievement in its own right that often has much higher perceived value that the current official achievement on the coalition page. However, if point 5 further below is implemented, then it may not be necessary to remove such achievements.
2: You need some kind of warning system of an incoming attack, perhaps coupled with a new item that can put up protection temporarily at a capital. Below is one way this can be done:
* If an attack is incoming towards a capital, the HM and Poles should be able to see this at the bottom of their screen, similar to how you see raids incoming to your city. Please read this point together with points 5 and 6 further below.
* A new item can become available in coalition tournaments (should not be be easy to earn) where you can put up protection at a capital.
* It should also be possible for the HM or another coalition member with "capital rights" to evacuate all defenses in a capital, safely into the acropolis of all the contributing members.
The above system suggested is similar to how players prevent their armies at their cities from being destroyed by stronger players.
3: While this doesn't directly address the problem, it does make capitals more meaningful to many players: Introduce a way for coalitions to increase the level of their capital at which it cannot be downgraded, for example, from the current level 5 to level 10. You can make the cost of raising it by one level very high (perhaps use the medals and tools resources for this). This will close the gap between mostly level 5 and level 20 capitals a bit and also give smaller coalitions something sensible to work on, while they build their defenses.
4: Introduce an information page in the game where everybody can see which capitals were downgraded by which coalitions. Also show the rank of the defending and attacking coalition on this page. The hope is that if stronger coalitions see these things happening, a handful of their players may feel obligated to help out.
5: If none of the above works, I see no option but for an in-game feature to allow/disallow attacks on another coalition's capital based on a sensible differential between the defending and attacking coalitions total defense and offense. By "total defense" and "total offense", I mean the total across the coalition, not what sits in the capital only. For example, if per the "statistics tab", coalition A's total defense and total offense adds up to 300mil and coalition B has 1.5bil offense, then coalition B can't attack the capital of coalition A. The reason for combining the offense and defense of the defending coalition to do this "test calculation" is to prevent coalitions who focus purely on offense from having a "save" capital on this system.
6: Or combine the warning /evacuation system suggested in point 2 with point 5. For example, if the defense to offense differential is very large, the minimum amount of travel time to hit the capital is increased.
