Eugenia Misura said:
Commanders, we have added different limits within the game trading and gifting systems that restrict the maximum amount of Resources that can be transferred between two allies. This means that a player, who has created several game accounts will be unable to use “feeder” accounts to supply any significant amount of resources to his or her primary playing account.
The same case with Reinforcements limits, which we've added in the latest version.
As we add more features and limitations to further discourage the use of alternate accounts, the relative advantage of this practice will continue to decline. Also, when it comes to adding new features or improvements requested by players, we always take into account the possibility to abuse this feature by multiple accounts. If we see that it can give an unfair advantage to players, who are creating and using alternate accounts, we may decline this suggestion or find some ways to minimize their profit and encourage players to play with their main accounts only.
We constantly track your feedback and analytics data and work on general improvements for such cases. Please note that it takes some time develop new algorythms.
The only thing of value to limit alts in the latest updates has been the consumption tech limits. This does help but but not solve the infantry alt problem. It just delays the time to make them overpowered.
The ability to reinforce players in other alliance has actually tilted the balance too far to one side. We now have the ability to attack as allies with several alliances but we are not able to defend in the same manor. Making it challenging to defend against stronger alliances.
I think the biggest problem in the game right now is how powerful a single player can become. Literally taking all your other paying customers out of the game. A players tech should never exceed that of an hq or bs. I think I speak for everyone when I say those assets should be superior to the defense of a base.
I suggest,
1. Limiting the amount of troops that can be revived from OPs per day
2. Increasing defense (or even introducing shields) for BS and HQ. Extend player defense tech to assets
3. Make reinforcements visible to recon units.
4. Multi alliance defense improvements such as reinforcements to players in other alliances.
5. Reporting on player contributions to assets.
Thank you for such a detailed feedback. Can you please specify each of these points? That would be very helpful.