Nothing about gameplay, bugs or ideas. Just my two cents on the new champs (and I'm not speaking of their abilities or value other than purely Lego and Epic status and numbers):
Is it just me or is Plarium releasing too many champs, too often? And much worse, the new champs don't make sense in respect of balance in the game, or the story.
14 new champs makes it even harder to get the old ones you want and have unsuccessfully tried to obtain. I opened over 50 void shards on the 2X (10X Tormin) and got one legendary (Soulless I think). Which is fine. Not complaining about that. But with even more additions to an overcrowded field, the odds get worse with new champ releases. almost every month now.
Yes, new champs keep end game peeps involved, blah, blah, blah. Fine. Dandy. Then how about focusing on balancing out the "alliances" and in particular the factions?
Of the 14 new arrivals, better decisions could have been made.
Let's look at the factions / alliances (pre-update):
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Telerians - 191 champs (+5 w/ update):
Sacred Order - 59 Champs (+1) - 7 Legos/ 17 Epics (+1)
Banner Lords - 50 champs (+2) - 10 Legos/ 13 (+2) Epics
Barbarians - 50 champs (+2) - 8 Legos/ 15 (+2) Epics
High Elves - 32 champs - 10 Legos/ 9 Epics
So just here in the Telerian Alliance (Most champs by far already yet get 5 new ones):
The High elves have plenty of Legos, but lag in Epics, Rares, and even Uncommon. They got ZERO new champs. How does that make sense?
Sacred Order already had the most champions overall and the most epics of any faction and they got one more epic? Why?!? If anything they're behind on Legos, but they don't need ANY new champs, period.
Banner Lords and Barbarians were fine as well. Teleria should have been untouched except maybe the High elves Epic and/or rare.
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Meanwhile the same pattern follows in the #2 plentiful alliance - "The Corrupted" (170 champs +2 )
The Corrupted received 2 new champs. But where? In Demonspawn or Knight Revenant, the two lowest populations? No. The highest one, Undead Hordes went from 55 champs to 57, 14 epics to 16.
Undead Hordes - 55 (+2) champs - 15 Legos / 14 (+2) Epics
Dark Elves - 42 champs - 11 Legos / 12 Epics
Knight Revenant - 38 Champs - 7 Legos / 15 Epics
Demonspawn - 35 Champs - 9 Legos / 12 Epics
This alliance was fine. If anything Demonspawn could use some rares, second lowest in game w/ only 9. But the point isn't just that the Corrupted need no love, it is that the love given was to the faction needing it the least.
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Gaelen Pact - Only 131 Champs (+6)
Orcs - 40 champs (+2) - 7 (+2) Legos / 11 Epics (+2)
Ogryn Tribes - 35 champs (+1) - 7 Legos / 10 (+1) Epics
Lizardmen - 29 champs (+1) - 6 (+1) Legos / 7 Epics
Skinwalkers - 27 Champs - 6 Legos / 11 Epics
Here Plarium wasn't wroong. Lizardmen got a much needed Lego. It's hard to complain here, because the factions that received love, needed it, but the smallest faction in the game (Skinwalkers) received nothing. They remain at 6 measly Legos and the lowest number of rares at 8. Orcs really didn't need any epics.
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Nyresan Order - 32 (+1) champs.
Dwarves - 32 (+1) Champs - 4 Legos / 6 (+1) Epics
Does Plarium not see the GLARING, GAPING hole here?!?!
First, why not make any new champ release an opportunity to introduce one of the three remaining hidden factions? It looks like it'll be some sort of Sylvan Elf or Wood Elf faction, but...
Not every new champ has to be for this new faction, the Gaelen Pact need help too as well as the Dwarves. So even if you aren't ready for whatever reason to release the new faction, why only one new champ was an Epic dwarf? 4 Legos. That's it. now 7 Epics. More than enough rares.
The two most needy, Skinwalkers (got nothing) and Dwarves, got 1 epic.
The four least needy got 7 epics.
Not every faction needs to have equal numbers. But competitive numbers would be nice. There has been a TON of new content dumped on us. Now tons of new champs, most of which weren't needed. And most of which cost more in books.
Again. New champs and content should be centered around the new factions with some balancing of needy factions like everyone in the Gaellan Pact and Nyresan Order. I think faction 1 is slated to be some sort of wood elf faction, maybe include human rangers.
The remaining two, who knows?
Personally I'd like to see Wolfen of the "Northern Wilderness". They'd be similar to the werewolf except civilized and refined using weapons and armour akin to Roman Centurions.
The remaining faction could be one of two options. Either a more "evil" / "Chaotic" faction like Goblins, Hob-Goblins and Kobolds. Or A mystical faction like Faery-Folk - Gnomes, Pegasus, Centaur, Gryphons etc.
Ogryn Tribes could use some actual Ogres, more muscular and less pot-bellied, and some Trolls.
Perhaps Orcs could get the Goblins, Hob-Goblins and Kobolds, instead of a separate faction? Skinwalkers could get Bug bears. And new bosses could be more dragon type like Hydras, Cockatrices, Chimeras, Basilisks.
Just my two cents. I wish I had the time to enter that art concept contest. Not that I think I'd win, but just to plant some ideas...