Quoting @harleQuinn from another, closed thread
I think waiting to food your Geomancer might be prudent.
The CMs have stated that this is NOT intended to be a nerf, rather a
fix to game crashes, so if it changes Geo's damage significantly, that
is unintended, and that they may change the passive skill based on
feedback after testing.
They also state that the numbers going around discord are not accurate.
I'm closing this since I already pinned a thread.
First of all, why would you fix the game crashes by changing the character skill set instead of inspecting the code executing the skills to find out what's wrong?
Second, because of the way you decided to solve the problem (mind you, I have experienced zero crashes using Geo, but I guess some people apparently did?), now anyone using Geo is forced to respec masteries, because using Giant Slayer makes no sense at all anymore.
The very least you could do is giving the 150 gems for the respec?
Third, just hours after release ther are plenty of screenshots from Plarium discord and those forums showing significant damage nerf.
5 x 30% chance to proc is roughly 79% chance vs the "in-built" 60%..how that is not a nerf, how comes your QA did not do simple tests like these and neither they even realized they forgot to cap the reworked skill damage? And after all that you want us to believe what CM and their devs are telling how this is not supposed to be nerf?
And that comes just after Urogrim mess and not so recent monthly sacred shard and chicken replacaments which of course was not nerfs either..Why do you keep treating your playerbase like we are idiots?