Guys, thank you all for the valuable feedback! We're still closely monitoring things in the Arena.
But still, the Arena is supposed to be a hard experience, which should motivate you to develop your account in order to keep up with other players of similar level. There are a lot of videos from our content creators that give valuable pieces of advice.
If you feel that for you the Arena hasn't become any easier, feel free to post the list of enemies you have difficulties fighting against, along with your roster of Champions. That way you can show us if something doesn't work and also you may get some piece of advice from more experienced players
Every single rational content creator's feedback is that the arena is broken because using account power is a horrendous idea when account power doesn't translate to an individual arena team's power. You keep mentioning going to the content creators but ignoring that the content creators are right there with us. The content creators who have had the most luck in the arena are those who are artifically keeping their account power low by feeding all champs who are not immediately useful to them. Arena should be hard but shouldn't completely gate account progression. Hard shouldn't mean a hard wall, it should mean a hill you can actually climb. As it is, I built a Saurus for campaign farming, a Husk as an enemy max HP champ, and a few character to help with faction wars and dungeons. My arena battles got harder and I slipped from Silver 4 down to Silver 2 (I'm back up to mid silver 3 and have 18 more speed than I did when I was mid-silver 4 almost a month ago now). They need to expand the arena so that people can slowly climb up (working hard!) to gold without going through end-game accounts. They need arena matchups to be based on elo just like every single other competitive game I've ever played instead of this account power metric which doesn't measure actual account power at all.