Hi, folks! Before a greater confusion arises, here are some pieces of information from the official source
Of course, with this 10% damage cap, additional levels are more challenging, no doubt about that. But this is just a way to reward end-game players, whose power is far beyond necessary to beat 20th level. Anyway, the existing levels will not be affected
This changes its good for competition but the bigger issue remain.
Everyone need faster farming, so it will be a good move to create instant clearing for those who have made it with 3* .
You must give something to your gamers base people to make our lives in gane easier , not more time consuming.
or ekse sooner or later many will get bored and quit the game.
Some more things for closing this post.
1) We need a catogory icon for easier champions selection to Tag Arena.
2) You must separate the teams in CB difficult. its rediculus to have same team from Ultra Nightmare all the way down to bottom. Many gamers use different teams in each difficulty
Its just because they're painted into a corner. These MAX HP nukers probably should have been nerfed. The solution? Don't nerf them, but limit their use going forward. You can still keep that 30 second spider farming team for spider 20, but you'll need a new trick for the next set of dungeons. Its a pretty reasonable compromise IMO, and I prefer this to just a blanket nerf of these champs.
I understand the idea behind the limiting of max hp damage, however this change makes Armiger (an uncommon) better than Septimus (a legendary) simply because i can hit 10% of max hp with either champ and Armiger has a shorter cooldown with his a2 (2 turns vs 4 turns).
The limit should be based on the rarity of the champ. perhaps 5% per rarity (5% common, 10% uncommon, 15% rare, 20% epic, 25% legendary)
I understand the idea behind the limiting of max hp damage, however this change makes Armiger (an uncommon) better than Septimus (a legendary) simply because i can hit 10% of max hp with either champ and Armiger has a shorter cooldown with his a2 (2 turns vs 4 turns).
The limit should be based on the rarity of the champ. perhaps 5% per rarity (5% common, 10% uncommon, 15% rare, 20% epic, 25% legendary)
I don't care about this! I have armiger but no septimus, yay!
I understand the idea behind the limiting of max hp damage, however this change makes Armiger (an uncommon) better than Septimus (a legendary) simply because i can hit 10% of max hp with either champ and Armiger has a shorter cooldown with his a2 (2 turns vs 4 turns).
The limit should be based on the rarity of the champ. perhaps 5% per rarity (5% common, 10% uncommon, 15% rare, 20% epic, 25% legendary)
I guess if you spent a fortune trying to get septimus you might feel annoyed
The people who have everything will just be able to cheese the new lvls with hp burn anyway it just screws over the little people as always.
It is pretty obvious that they are keen to cling on to the no lifers and whales and not particularly interested in keeping ftp / low spenders.
As this only affects 21-25 i am not sure why people are upset.
I can explain, at least for me personally... They featured Septimus on the 10x Double gurantee event, knowing well ahead of time that this patch will neutered him in future end game content. Why would I spend money on shards to summon such champions and invest resources into them? For them to do that is pure greed evil and human trash.
Now the defenders of such bad decision mostly have other level 20 dungeons on farm status, but NOT EVEVERYONE is at same progression level. I myself is trying to summon champions that will help me catch up.
I can explain, at least for me personally... They featured Septimus on the 10x Double gurantee event, knowing well ahead of time that this patch will neutered him in future end game content. Why would I spend money on shards to summon such champions and invest resources into them? For them to do that is pure greed evil and human trash.
Now the defenders of such bad decision mostly have other level 20 dungeons on farm status, but NOT EVEVERYONE is at same progression level. I myself is trying to summon champions that will help me catch up.
Yeh i get that and it is sneaky of them, plus most poeple already say the game takes too much time. It looks like it will take even longer now
Looking at the AI fixes...my arena nuker was zavia, just seen they have 'fixed' her to not use catalyst if no poisons on the target.... thats gonna screw her as an arena nuker
It is pretty obvious that they are keen to cling on to the no lifers and whales and not particularly interested in keeping ftp / low spenders.
Well this makes smart business, no? lol. I assume you would do same if you were Plarium. They don't nor should they base any decisions on helping f2p...