Player J said:
It seems you are the one who misunderstood the situation.
I never said a player would be matched up with completely random players.
I said a very strong player would get matched up with a very weak player.
All of which can happen with in the same clan.
Your response to me previously in regard to what I said above was to say it was the Clan Leader job to regulate the situation.
This is when I decided to stop talking on your post.
Why did I stop? Because you lost sight of your post.
- 30 Players in a Clan.
- Each Player selects 1 hero
- Each Hero gets randomly added to a team till there are 6 Teams Total (Each filled with 5 heroes).
- Each Team gets randomly selected to fight a Boss (4 different Bosses Total).
^^^ This was the goal of your Clan Roulette.
Yet, you said a Clan Leader can regulate who enters the draft.
This means a Clean Leader can ban 25 members from participating which results in 5 players being put into a team.
The players will than be able to control who gets paired up + which heroes get picked.
What safety measures do you have from stopping a Clan Leader from banning his whole team except 5 people.
in the second line of your post in my quote "Image joining the best teams in the game to get the best advice.". if someone joins the best clan in the game, how will they get paired with a weak player in the scenario that you proposed?
yes, weak players will get paired with strong players. players who want better teammates will at least join a clan who has the same tier of players as them (early game, mid game, end game). whaddya know, players already do that with CB.
there are no proposed safety measures to prevent the clan leader from banning as many players in the clan as they want. however, doing that would only hurt their clan's performance. it would completely kill the point of participating.
as i made it very clear in my OP from the moment it was first posted on these forums (which anyone would know if they read it). there are three reward brackets in CR. the clan bracket, the group bracket, and the global bracket.
the clan bracket rewards only yield higher tier rewards the more teams that participate. if the clan leader bans 25 members so only 5 participate (one team), they can only attain the tier 5 reward in the clan bracket (the shittiest reward). if there are two teams, they can only claim tier 5 and 4 (the two lowest tiers), etc.
the group and global brackets are based on total clan performance. the combination of score from all 5 clan teams. if only one team is participating, there is a low chance that they will do well in the group bracket, and no chance that they will do well in the global bracket.
the group bracket groups clans based on clan power. even if half of the clans in a group bracket banned 25 of their members to form the "perfect" team, they could not beat the scores of clans that had all of their teams participating together.
the score system is not based on damage alone. the score consists of all of the ways that a champion can contribute, and battles are on a 10 minute timer.
so it's not like players can ban 25 clan members to make an unkillable team and go on forever.
in any case, if plarium sees it as a problem then they can simply limit the amount of players that the clan leader can ban. it's all around, a nonissue.
you formed such a subjective stance on my Clan Roulette without reading the basics of how the reward system works?
the rewards are literally the only reason to actually do Clan Roulette, as with anything else in the game.
the boss battle system that i proposed could use some refinement, but obviously plarium knows enough about the game to balance it well enough if this idea were to actually be implemented.