
Fix Loki so that he actually uses his A2 on himself or on allies if they drop below like 30% HP should calculate more worth to attack or heal in some capacity.
Separately my brother just started playing and after replaying beginning should be able to differentiate on multibattle to sell or keep common vs uncommon gear. If I get uncommon with a speed stat I Would sometimes want to keep that early on.
You guys should update the Campaign. Add bonus areas for each of the new factions added since the beginning. Doesn't need to be a lot but would be cool to see areas for sylvan watchers, shadowkin, dwarves.
Or maybe add Dark Campaign where you are fighting from perspective of the corrupted. Could also add some fusion champs in sylvan watchers/ dwarves and what not.
could add 2 piece sets like assassin set 10% crit rate 10% crit damage,
numbing set 4 piece chance to place a small Dec res would be useful to help debuffers
leveling set 10% chance to remove buff on attack
detox set 4 piece 30% chance to cleanse a debuff every turn
longevity 4 piece set
10% atk 10% hp 10% def 20 res
hunter set 4 piece
10% atk 10% crit rate 10% Crit dmg 20 acc
marker set 4 piece
60 acc chance to place small weaken
offense set
10% atk 5/8% crit
defense set
10% def 5/8% crit
health set
10% hp 5/8% crit
everybody tries to crit cap their champs anyways
just some ideas but I personally use the defense set still even on atk champs just to make them more useable would use a 2 piece def
platoon leaders sacrifice uncommon champs to give bonus to all uncommon and common champs might make some of them more useable armiger is still a fan fave could make some of them viable at 60 make content that requires the use of common and uncommon champs
like real life platoons it's not all the top brass captains corner one rare and 4 uncommon or common champs could be an entire arena mode
could add simple passives to common /uncommon champs
shield (Champ will block 10% aoe dmg)
team player(inc damage on ally atk)
vampiric nature(5% lifesteal inherent to this champion) could put on any of the hound creature
poisonous nature(chance to place small poison on each hit)(could put on some archers)
Opportunist(chance to join in on any atk)
also fix pack master sh'yek so I can use the uncommon and common hounds as well as glade wolf
could add an entire Category of beasts of war tbh separate from skinwalkers
on event dungeons give a second menu so I can decide what accessories to keep,
allow chances for up to rare gear on regular campaign stages and up to epic on boss stages, reduce energy cost on nightmare difficulty nobody farms nightmare.
that's me ranting but putting some ideas out there
As a new comer to RAID the only thing that really gets me is the shard drop rate.
Can spend a lot of dough and get no legendary champs. I get now that shards are not as hard to come by after playing for a while though when it comes to summon rush like events and as said being new here being years behind everyone else it would be cool if for say paying customers could get a better drop rate. Like a boost added to monthly subscriptions.
Or shards like the crystals but shards that can only be bought not won with a higher drop rate.
As a new comer to RAID the only thing that really gets me is the shard drop rate.
Can spend a lot of dough and get no legendary champs. I get now that shards are not as hard to come by after playing for a while though when it comes to summon rush like events and as said being new here being years behind everyone else it would be cool if for say paying customers could get a better drop rate. Like a boost added to monthly subscriptions.
Or shards like the crystals but shards that can only be bought not won with a higher drop rate.
If you want to buy champions, your best opportunity to do so will be with the Prism Crystals.
If you want to buy champions, your best opportunity to do so will be with the Prism Crystals.
@Flat Out ...and of course the champion pass, but those only happen a couple of times per year, at least so far. I think there have only been 3 total since it was introduced, and each one has brought something a bit unique.
1 : Florin sold in clan shop to rebuild a destroyed city.
2 : Add more attempts to reworking gear.
We spend so much just getting those reworking tools and with very limited decent gear reworking them once just to get even worse stats than it started with isn' cool or simply boost up the rate of speed drops when reworking gear. Anything without speed it not worth even having in this game. Nothing like 6star legendary or mythical righteous gear thats dang near junk without speed, of which I have a lot. Just looking at wasted money when I see all that righteous and slayer gear in my inventory with no speed stars on any of it and attempts used up on them. Might as well just burn my money instead of getting forge passes.
3 : Beat up the nether spider on fl30 of doom tower for me. Lol
Would love a button to exclude fully upgraded equipment, such a slog to hunt and hunt during upgrade comps.
Also a button to withdraw from a live arena game when (as so maaaany people do) your opponent takes an age to pick. This button should also bar said player from any other games for 24 hrs, with a 7 day live ban after 3 times.
But it's not always the other player. Many times I choose my champ and hit confirm and still have to watch the seconds bar complete. I'm on gig fiber internet. It's not my side. But it still shows like I'm not picking. It's just lag on their server.
I know that this is beating the proverbial dead horse, but Chimera Rewards really need a major buff. How is it possilbe that after almost a year and a half, this is the state of the Chimera Clash Chest for 1st Place:
I need more rare gemstones like I need another hole in the head. How about some 4 star Basalt, nothing lower than Lego Gemstoens, and some Relic Materials for taking 1st Place?
You aren't doing the math right at all. There is no guarantee that you will get Bayek with 100 Void Shards, or even with 1000 Void Shards.
Let's say there are 100 Void Legos. Then normally, your chance to pull a specific Void Lego is 1/100 or 1% if/when you manage to hit Gold. On a 10X Boost, that becomes 11/110 or 10% if/when you hit Gold.
Hitting Gold: Normally your chance to do that is .5%. On a 2X Boost, that becomes 1%.
With each Void shard you pull today, you have a 1% chance to hit Gold, and when you hit Gold, you have an 10% chance to get Bayek. While this is defintiely your best chance to get Bayek, your actual odds of getting him are .10% on each Shard pulled.
Note 1: Getting ANY Lego from 80 Voids is actually beating the odds.
Note 2: Hitting any 10X (or 15X or 20X) Toon is very long odds, but the Void Odds are a whole lot better than the Sacred/Ancient Odds where there are something like 500 Legos....
I know that this is beating the proverbial dead horse, but Chimera Rewards really need a major buff. How is it possilbe that after almost a year and a half, this is the state of the Chimera Clash Chest for 1st Place:
I need more rare gemstones like I need another hole in the head. How about some 4 star Basalt, nothing lower than Lego Gemstoens, and some Relic Materials for taking 1st Place?
The entire reward system needs an overhaul. Clash and regular chests.
Couple things I would like to see in game:
1. Artifacts: Filter by gear upgrade level. To be able to see upgraded gear and especially (for Gear enhancement events) not yet rolled gear.
2. 3v3 defense preset and champion filters
3. What about gear sell mode, where I could see all stats of multiple pieces at once? HH extractor style. It might not be the best for phone, but for tablets/PC it would be great.
4. Siege: Every time I go change team, go fight, go do anything, I am met with endlessly rolling circle unable to do anything. The only thing which fixes it is full game restart. This is on mulitple devices including PC, iPad, Galaxy S24 Ultra. Please fix this. I just lost 40 energy on background battle because of this.
5. Tootips and damage multipliers: Why are not the damage/shield/etc. multipliers shown in the game and I have to look them up in various websites? If the reason was too much complexity, then either just put it behind "Advanced Tooltips" toggle, or have some trust in people - this is ultimately quite technical game. I selected Athel as my starter champ, because her A1 was tripple hit, and I though that would outweigh her weaker other skills - only much later I found out that the hits individually hit like wet noodle. This is detrimental to my experience.
6. Turn meter - it would be nice if we could see how much over 100% turn meter everyone has.
7. Mark gear which is part of preset on someone. It quite often happens to me that I do some gear cleansing only to find out that some pieces are in someone's preset and there is no way of knowing which ones.
8. I did not want to make balance suggestions, but the accessories situation is crazy. 16 factions, 17 sets, 3 types (ring/amulet/banner), that is 816 combinations, so with 2000 itrem in storage you are leaving us less than 2.5 pieces per type on account... I like the suggestion I heard about limiting (the set?) accessories to leagues/pacts/unions/...