Just wanted to chime in about FW Hard Bosses. The Orc one that does Full Team Heal (with Adds that have almost 1 million hp) and does True Fear, Provoke and also 30% Freeze chance when hit is absolute cancer BS. Oh and it wipes out your Turn Meter (Equalizes to the Lowest TM on the Team). OH and Taunt I believe.
Rakka is my only Block Debuffs and since there's a 1 turn gap, it's a eventuality that the CCs will start and never stop.
I'm fine with the Freeze Chance if it was paired with True Fear OR Provoke on the kit, not both. Also no clue why the adds are so damn hard to kill. I swear they have way more HP than the adds in most fights.
Every other boss has been managable and yeah, if I get a 700 Resist build going on my Rakka I might be ok, but that is a Void Leggo so I gotta imagine this is way harder for a lot of other players with similar accounts...
TBH, I got through it on the first try; but the champs I used have all been built and rebuilt for end stages of sin city. They all had enough res.
Only 1*'d it though, the boss killed one of my champs and then died from brimstone, I could have healed or rez'ed the champ on my next turn, too. Shame you can't do a regroup like in clash