It's actually hurting me more than I thought... lots of +8 doesn't seem like much but over the last week I get 7s and 8s every day... adds
Plarium identified it as a problem that they needed to fix with LA, so they had to be frequent enough to be throwing off what they wanted or they would not have adressed it at all.
I can't say that I am paying any attention at all to the "underdog" system and scoring changes. I do my 10/day and try for 5 wins, and that is it. I'll take the freebies off the Season Milestones, but overall, LA Seasons is meaningless to me, and I refuse to do enough fights to chase the top milestones.
The time commitment of this game has gotten so extreme that I have to skip things.
Bot i just faced; I banned a 6* horsey, which so far this morning 4 out of 5 opponents have had. I assume the 5th also had a 6* blesing Horsey, but on that battle I got first pick and chose my 2* horsey; spoiler: my whole team got 1-shot
I don't think this is the number 1 issue nor have I seen where anyone said so... shortening the battles and fixing afk situations are up there too. Matchmaking is a issue, a 10% bad matchup rate is high tho honestly I'd say with other factors it's higher. I'd still like to see a rebalance to how Champion Power is valued and then have a minimum/maximum for matchups to tone down the brute-force nonsense.
We've already established and confirmed that much stronger accounts and players with higher win rates get matched to easy opponents in the name of "shorter wait times" for matchmaking. Also I'm still unclear how/why previous season ratings should not matter in the first week of a new season.
Lastly, I don't think Arbiter should be a first pick but I'm also unclear why bringing her at all is considered such a failure... her pick rate is 30% and ban rate is 34% in Gold IV on HH.
None of this speaks to my real question at this point and that is: Why do you push back against this so hard? Is there some idea that the Devs are gonna spend 100s of hours working on a non-issue? If enough people are saying there's a problem, then it should at least be addressed or responded to in some form... like a simple Raid News update that just goes "We've evaluated matchmaking and feel the current system is fine" or something similar. If people think they aren't being heard then that's only going to lead to more and more of this feedback
Concerning Arbiter, I will sometimes use her in LA, and there is absolutely nothing wrong with using Arbiter....typically if someone has picked the toons I want more ahead of me.
Matches can often be won/lost during Toon Drafting:
IMO, Arbiter as first pick is often desperation, and I get the warm & fuzzies when someone picks Arbiter as their first pick because that means their speed options are probably limited, and they are foregoing the chance to pick Armanz, Marius, Fabian, WuKong...so they can be sure to get their Arbiter pick in. In these cases, if I ban their Arbiter, I will most likely go first, and control the fight. Does that work every time? No, but it works often enough to give me those warm & fuzzies.
If someone picks Arbiter last or as their second speed boost toon, I am less likely to ban their Arbiter than if she was the opening pick.
Arbiter is my second-fastest toon, but I never pick her first. I always use my first pick(s) for the Toons that will win the fight for me and I use my second picks for TM Booster(s).
Yes Bots should be faster, damn near instantaneous. I swear they have them move slowly so people don't realize it's a bot...
I agree, this is a common issue in modern games. Just take PUBG Mobile as an example. When you're a beginner, it throws you into matches full of bots. It's honestly kind of ridiculous, lol.
P.S. I know this forum is about a different game, but I wanted to share that experience as an example.
I don't think this is the number 1 issue nor have I seen where anyone said so... shortening the battles and fixing afk situations are up there too. Matchmaking is a issue, a 10% bad matchup rate is high tho honestly I'd say with other factors it's higher. I'd still like to see a rebalance to how Champion Power is valued and then have a minimum/maximum for matchups to tone down the brute-force nonsense.
We've already established and confirmed that much stronger accounts and players with higher win rates get matched to easy opponents in the name of "shorter wait times" for matchmaking. Also I'm still unclear how/why previous season ratings should not matter in the first week of a new season.
Lastly, I don't think Arbiter should be a first pick but I'm also unclear why bringing her at all is considered such a failure... her pick rate is 30% and ban rate is 34% in Gold IV on HH.
None of this speaks to my real question at this point and that is: Why do you push back against this so hard? Is there some idea that the Devs are gonna spend 100s of hours working on a non-issue? If enough people are saying there's a problem, then it should at least be addressed or responded to in some form... like a simple Raid News update that just goes "We've evaluated matchmaking and feel the current system is fine" or something similar. If people think they aren't being heard then that's only going to lead to more and more of this feedback
Ok. You are not as delusional as MoreRats (attempt at humor, no offense intended).
How is 10% too high? If that cuts wait time in half. There has to be some acceptable "failure" rate.
Your idea of staggering starting point totals for the season based on prior makes perfect sense. I am on board with that.
Arbiter is not bad (not great either). Brimstone is. Correlation is very high :) I pick Arbiter last occasionally and I hope she gets banned.
And you are correct again, devs will spend 0 hours on a non issue. This entire conjecture from both sides is just us pissing into the wind 😆.
Can we all agree #1 is make bots faster... or #2 for MooredRat ;)
TBF, I've repeatedly said matchmaking is the #1 problem. I'm not saying it's the only problem, or that there aren't other improvements which should ALSO be made, but I've been pretty clear in like half my posts that I think matchmaking is the biggest issue with Live
:P
😆
Yes you have. We at some point may need to agree to disagree on that one
TBF, I've repeatedly said matchmaking is the #1 problem. I'm not saying it's the only problem, or that there aren't other improvements which should ALSO be made, but I've been pretty clear in like half my posts that I think matchmaking is the biggest issue with Live
My win rate was under 60%, my builds are likely on par with yours.
I'm all for having new accounts progress faster, I think plarium is as well. New accounts won't get close to 1300 points in a season regardless.
I don't deserve anything, I have zero sense of entitlement.
I think having a beginner live arena would be great, not sure where you draw the line.
I just find it laughable (condescending intentionally) that matchmaking is considered a problem at all for live arena let alone the #1 problem.
I mean if 9 of 10 battles are fair, you only complain about the 1??? Really? That's the important piece of data ....
I will concede that anyone bringing arbiter and 4 brimstone champs to battle will be unfairly matched up more frequently than not.
I don't think this is the number 1 issue nor have I seen where anyone said so... shortening the battles and fixing afk situations are up there too. Matchmaking is a issue, a 10% bad matchup rate is high tho honestly I'd say with other factors it's higher. I'd still like to see a rebalance to how Champion Power is valued and then have a minimum/maximum for matchups to tone down the brute-force nonsense.
We've already established and confirmed that much stronger accounts and players with higher win rates get matched to easy opponents in the name of "shorter wait times" for matchmaking. Also I'm still unclear how/why previous season ratings should not matter in the first week of a new season.
Lastly, I don't think Arbiter should be a first pick but I'm also unclear why bringing her at all is considered such a failure... her pick rate is 30% and ban rate is 34% in Gold IV on HH.
None of this speaks to my real question at this point and that is: Why do you push back against this so hard? Is there some idea that the Devs are gonna spend 100s of hours working on a non-issue? If enough people are saying there's a problem, then it should at least be addressed or responded to in some form... like a simple Raid News update that just goes "We've evaluated matchmaking and feel the current system is fine" or something similar. If people think they aren't being heard then that's only going to lead to more and more of this feedback
Again, its still not clear exactly what your problem is. If you truly believe there's nothing to fix, then people suggesting a Fix will never result in any action being taken. I'm not sure why you insist on arguing against this so strongly and do so by yourself with no one else really agreeing with you. Not to mention the assumptions are all in a mocking fasion or suggesting it's "skill issue". "Lazy & Stupid" brackets? No, you can definitely stress feelings without being condescending but this really upsets you.
What I would ask is that, given your account status and your length of play + knowledge, you consider that your perspective on this is from a place that barely any other players are. Your account is in the top 0.5% and you've been playing for 4+ years. Even your Alt Account is better than the overwhelming majority of players.
I'm not gonna make assumptions so I can only say what this *sounds* like and that is, people around a 80% win rate and this suggestion would drop that to 60% possibly, almost like you "Deserve" to win more purely based on being a longtime player... which reminds me of when they talk about raising Minimum Wage and the Rich Folk get upset.... any suggestions to help new accounts progress faster you shoot down or anything to make things easier for the playerbase, same thing. Even those examples you gave sound like "Pull yourself up by your bootstraps you dumb, lazy poors".
So yeah, not sure why this is such a big issue for you especially if there's not a problem, then there's nothing to fix... so what are you worried about?
My win rate was under 60%, my builds are likely on par with yours.
I'm all for having new accounts progress faster, I think plarium is as well. New accounts won't get close to 1300 points in a season regardless.
I don't deserve anything, I have zero sense of entitlement.
I think having a beginner live arena would be great, not sure where you draw the line.
I just find it laughable (condescending intentionally) that matchmaking is considered a problem at all for live arena let alone the #1 problem.
I mean if 9 of 10 battles are fair, you only complain about the 1??? Really? That's the important piece of data ....
I will concede that anyone bringing arbiter and 4 brimstone champs to battle will be unfairly matched up more frequently than not.
No, that is also an extreme case that rarely happens. It's obviously harder to quantity the percentage that aren't lopsided. During seasonal play, I'd say 60 to 70%. Idk. Usually 2 or 3 i am just outclassed significantly. At most one where I am the bigger bear.
I think the time required can be cut in half with simple changes. This will increase participation.
Are we talking about increasing participation to do the daily tasks or compete in seasons? Two very different things imo.
I'm talking about daily tasks and general participation, not seasonal competing or even milestone grinding.
how about a opt out option? I don't want to see the daily quest ever and not be forced to participate in live arena ever.
There will never be fair match making in such a p2w game. Pushing any form of pvp in this game is only to make clowns waste their money to try to compete with the others.
S1 I started with about 3 weeks left, S2 2 weeks (which got a bit annoying at the end, but also I think helped the winrate by several % due to weaker matches)
some overall takes as a player (not mod, pls don't eat me) and this is before the Nell nonsense that's going on:
1) Armanz is still getting first picked by folks way, way too often. Wand, Cage, resistance, etc. is just hurting him a lot. If you have Horse and any reasonable way to get around Armanz or other good options, definitely do that.
2) Fabian > Armanz most of the time and subsequently is much more important to ban in this meta
Fabian is straight up amazing right now.
3) Sheep is nowhere near as good as it used to be (looking at Armanz A3) due to wand, though that'll probably change with Nell rampaging because you won't always be able to ban her (also she's going to be obnoxious in siege now)
4) generally speaking even if your roster is limited, unless you're going multiple bombers pls stop first picking arbiter
5) bombers are fantastic last picks to try and keep your other critical champs, especially rat since that's such a great affinity situation
6) run more of your champs in supersonic
As for matchmaking I think it's mostly fine except for start of season. I did have a few matchups where I'm like ok, they have 1k+ more points than me and are running +2 or higher mythics + other oppressive stuff, I'm cooked.
What is going on with Nell? She is certainly a powerful Arena toon, but if there is some new way to use her I must've missed it entirely. I have not seen her in any fights the last few days.
That new poison amplifying relic from FW is gonna give Kalvalax a boost in pick rate.
The guy in Ash's video who's name I can't be bothered to look up made a good point about competitiveness:
For seasons, they should limit the number of matches per day that count towards seasonal score to 20 or 30. After that it counts for your all-time rating, but win or loss stops counting for season when you hit a daily cut-off.
Maybe give people a chance who don't have a staff playing on thier behalf 12 hours a day.