The player battles are really fun...but only when they put you with equivalent players. Plarium seems to be doing absolutely nothing to help match players up for enjoyable fights. It's easy to outsmart your way into Gold, but then you're going to be fighting whales, traps, and vets....and coming soon you will be stuck on gold fighting absurd battles against characters that can 1 shot your entire team before you even get a turn. To make matters worse, they just released a new paywalled character for the price of a AAA game that can hit for 6million.
They seem to be doing nothing to balance the game either. It takes 4x the effort to have buffs...than to get rid of them. Loki and Wukong, which predominates every single team I fight on live, just absolutely nuke any attempts at having buffs except for a narrow range of builds and effort. One begins the fight with an immediate 2 turn lock out of all buffs, and all skills, the other one removes all buffs, blocks all buffs, ignores defense, and because they ignore death and revive with a full turn meter and full health, they can focus entirely on damage allowing them to 1 shot most anything. They can also build health and just soak team damage with no consequence. It's literally a jack of all trades master off all trades. It's no wonder they are in 90% of every team I face for my bracket.
They really need to focus on
1. Sensible player matching. Even level based matching would be 10x better than what is currently happening.
2. Character Balance. Unless you're making a build mistake... equivalent rarity teams should not be getting 1 shot with impunity. An entire build category, like buffs, should not be made obsolete in such a trivial fashion, by a single character, with zero risk, while equally powerful in a secondary category like nuking.
I don't want new dungeons. I don't want new characters, what I want is more chess matches and less sucker punch.