This mobile game has one of the worst consumer models to date. Not only is it unsustainable, but you are punishing those who actually pay to keep you in business and your job. Maybe replacing a few of your designers with an economist would help the company a bit more.
Not only are the packs messed up, but how did you manage to design the Void shard to be WORSE at giving you epics than the Rare shards? If that's the work of the design team, I have little faith this game will get much farther than other cash grabs.
Complete silence from the devs is simply unacceptable after waiting for weeks. I know that they are busy with lot of other improvements and the recent maintenance, but it’s been weeks since this was bought to their attention and we still don’t have a response.
Also, I am starting to wonder if they have implemented such shady tactics everywhere else in the game. Like decreased legendary drops and potion drops, the more you spend. Which has been my experience lately, but I though it was just RNG. But now I wonder if it is not bad luck but game design.
Update:
Please note that my goal here is not to make accusations. But I am simply speaking my mind. So it would help if you can confirm that the drops are same for everyone and not dependent on individual spending history.
KiwiMcSheep said:
Hey all
Good news, the packs are now under review and been worked on by the developers and game analyst, though i am unable to provide you an eta, i hope this update helps.
Thanks
Hello all,
I just thought id re-highlight my previous post. They have heard your feedback and are currently working on it, as usual, I will continue to pass on your feedback and nudge for updates and let you know if I hear anything.
many thanks
Just for your own clarification. The reason void shards drop rates are lower is because there are fewer voids. You have one type to pull from instead of 3.This mobile game has one of the worst consumer models to date. Not only is it unsustainable, but you are punishing those who actually pay to keep you in business and your job. Maybe replacing a few of your designers with an economist would help the company a bit more.
Not only are the packs messed up, but how did you manage to design the Void shard to be WORSE at giving you epics than the Rare shards? If that's the work of the design team, I have little faith this game will get much farther than other cash grabs.
addmeister said:
Ok, the rumours had been there for quite a while, but seeing that is pretty disheartening. I spent 1k $ by now but being ripped off for spending is just ridiculous. Why is a company so stupid and punishes its paying customers?!
Eh, spending $1k on an a game? You got ripped off regardless.
You should really considering sending my family some money. I could put $1k to MUCH better use than to have a competitive edge in a game. Just saying :P
And doesn't paying to win kill it for you? If you don't actually earn it and you just buy your way to it, that kills it for me personally.
Well.
The new "double deal". Compare and contrast.
Hello guys,
im pretty new to the game and spend around 15€ for it so far. Im quite Happy with Raid SL but im concerned this prices on the market are way too high for virtual gear or shards.
Keep in mind some games like WoW offers so much content for 11€ - 13€ a month. Dont get me wrong here, i like the game mechanics and the way it goes in future. If you do it right obviously, you will have a much higher and stronger fanbase who spend their money on the game.
Here are my suggestions for the future:
- monthly payment for free playtime
(would be the best option to not change dropchances on good champs or anything like that, cause you can farm a lot more for free. Keep in mind there is still a big RNG factor to get good champs)
- lower prices for extra goods like shards gems etc.
(I guess no one wants to buy packs for 20€ - 100€ or even more (cmon) for virtual goods)
- make way more offers in the shop
Thanks for reading so far
I hope i get a reply on thatashleyketchum03 said:
Sneaky sneaky... both are free to play account at the same level, SAME items, DIFFERENT pricing. This is a social experiment to see what people are willing to pay for virtual items lol.
Hello,
out of curiosity, I'm wondering if this difference is apple vs google, as they have different ways of dealing with conversion rates?
KiwiMcSheep said:
out of curiosity, I'm wondering if this difference is apple vs google, as they have different ways of dealing with conversion rates?
That's a silly excuse. It doesn't have to be ever blamed on Apple vs Google. If it's $20 on App Store it has to be $20 on Play Store.