TL;DR Steel Bowyer Nerf = way too far. Overboard.
My first comment and look into the forums. I open my phone this morning to play Raid, and it's got an update, I look up the patch notes and see that Steel Bowyer got nerfed. Bad.
I did some googling to see if people had talked about her being too powerful or something. I came across the post a few months old, where a dev (I think) said they had intended on working on her. To power her down, but still keep her viable.
Her A3, while VERY powerful it was her ONLY good skill. However it was not game breaking, and was over shadowed and out-classed by a lot of champs. I've only been playing the game around 6 weeks and only saw Steel Bowyer on new players starting Clan Boss line-ups. And giving her:
- an increase of +1 cooldown (from 6 turns to 7)
- cutting her attack from x3 to x1 (-60%)
- according to many people the actual damage per arrow is lower as well, which leads many to suspect the actual attack or skill has been altered for the worse.
This does not make for a "still viable" Champion. The Uncommon, outlaw monk... sees more play. Is used in Clan Boss as a near staple for those without a decent poison Champ.
And no in-game announcement about her being to over powered on release, only forum posts. That not all players partake in. Meanwhile players spent real money, buying energy, gems, and gear to level up what they thought was a good starting Clan Boss Champ... only to have wasted their time, and money.
What the hell Palarium. Seriously. You need to fix your fix.