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Question - Answer from our Game Designers (January, 2020)

Question - Answer from our Game Designers (January, 2020)

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27 янв. 2020, 18:0527.01.20
07.03.19
2

Biggest quality of life changes for me would be...


1. Faster speed options for battles (x3, x4,....)


2. Being able to add/swap gear on a champ and see stat changes and only cost silver once you confirm the gear change, or have a revert button so things go back the way they were.


3. sorting by name.


4. sim battles to be able to quickly run a limited amount of battles without having to go through the battle.

27 янв. 2020, 18:4027.01.20
24.05.19
1
Add mystery shards to nightmare campaign, and remove from dungeons! I had getting 3 mystery shards when I want gear or portions. I get em for free daily. Don't need to spend energy for those, unless I'm hunting for them in the campaign. 
27 янв. 2020, 18:4727.01.20
58

Richard McCall said:


Why would you need to farm for mystery shards to begin with ... especially in campaign when they drop in dungeons and in keeps. I mean Ancient shards dropping in nightmare I get but if you're farming nightmare then you're not early to mid game and you more than likely have a few thousand mystery shards saved up already to pull for your daily quests .... mystery shards are crap for nightmare campaign 

so untrue, once you get to 20 stages of dungeons you no longer get them, I rarely farm keeps and I rarely farm campaign except quest and events. I have only around 400 on my main and about 600 on my alt account. However I do not want to see them in nightmare personally.


I also see they decided to just ignore the actual suggestions for keeps, saying we suggest more lesser potions on stage 15? what a crock, we been saying for months to remove lesser from stage 15 all together. Oh boy we can now get 7 lesser potions run after run after run? oh you rock since thats not even enough to convert into a single greater.....lesser should be dropped after stage 10 ish.
27 янв. 2020, 18:5327.01.20
58

I would like to see the upgrade artifacts overhauled, I dont want to hear plariums crock of bull about how players exaggerate over the failure rate. Since the current system was introduced it got far worse than before. You shouldnt have to farm an entire day and then the silver vanish on a single artifact.



Another suggestion change glyphs some, 4 5 star glyphs in a row gave 1% stats, like wtf! I can just use a level 1 glyph for that.....and several in a row? Also the fail rate is bad there too, I had 6 glyphs fail in a row, seen others post on discord with the same luck. 



For both im going to just start recording every upgrade and spam the forums and youtube if plarium coughs up their bull about exaggeration again.
27 янв. 2020, 20:0127.01.20
18.08.15
41

It seems that many players are not happy with the addition of mystery shards on Nightmare, while others need it.

There is a simple solution: make mystery shards a separate position in the rewards. Make it possible to get both items/heroes and mystery shards in one battle. And make that chance to get mystery shards and their number the same as on brutal. So the drop rate of other rewards is not going to get affected, but there will a 15% chance (or whatever that chance is) to get a few mystery shards apart from other drops. Problem solved.

P.S. DOC_MCSTABBINS that picture is brilliant! :)

27 янв. 2020, 22:0727.01.20
23.05.19
1

SUGGESTION 2

Unlimited Clan Boss HP is a must to keep a healthy Clan. Limiting one chest every 24 hours is such a low level fix!!! Listen it's super simple to fix this whole CB issue.....


1. Unlimited CB HP 

2. Set a threshold of total CB damage as a clan to achieve for double chest rewards 

3. To ensure healthy competition and securing sales... Do chest multipliers!!!! 

Example::::: For every 36mil damage done to UNCB you get an extra chest.

Also this doubles if clan clears the necessary damage threshold. 


Clan jumping happened because of poor initial CB design. I personally think this is a great fix and approach that covers:

1. Clan Health

2. Sales

3. Competition

4. Clans staying together


27 янв. 2020, 23:0027.01.20
07.11.16
20

Suggestion:

Have an increasing chance od getting the heroes you still dont have or didnt got.

Will help when using shards, if you get a rare to over time decrease the chance of a duplicate and increase the chances of rolling a hero you still dont have.


Will help for fusions and to be able to engage with different heroes and try them.


As it is we may never roll a lot of heroes... ever.


27 янв. 2020, 23:1827.01.20
27.09.19
2

 Decrease my chance to get Kytis from Sacred Shards over n over again, I dont want anything else.


I laughed a lot to answer for 25: 
Game Dev Response: Every Champion has a unique Personality! We would not want to hurt their feelings and to convert them into “food”. 


Real answer must be this: Sorry guys if we do that we  can't sell chickens, We would not want to hurt their feelings, we want to hurt your wallets only.


27 янв. 2020, 23:2027.01.20
27 янв. 2020, 23:22(отредактировано)
19.10.19
1

McSamurai said:


Biggest quality of life changes for me would be...


1. Faster speed options for battles (x3, x4,....)


2. Being able to add/swap gear on a champ and see stat changes and only cost silver once you confirm the gear change, or have a revert button so things go back the way they were.


3. sorting by name.


4. sim battles to be able to quickly run a limited amount of battles without having to go through the battle.

Regarding McSamurai's point #2, I too would very much welcome a sort of "preview" feature for the gear of our champs: I do realise that games like Raid need a way to dump a player's currency to prevent people from accumulating a too big amount of wealth but having to pay everytime to replace a single piece of gear just to do an experiment feels to me a bit too inconvenient.

To dump excess silver you maybe could add extra slots in the market, make ancient shards buyable more than 5 times a month and maybe add the possibility to see void shards once a month in the market at a high cost. 


A few more personal suggestions:

1) It has been addressed before (saw a post dating back to 2018), but I think everyone would like to see more profile images - wreally have too few of them.

2) A wishlist feature to increase the drop chance of a certain champion. You don't increase the chance of getting a legendery off an ancient shard - that would still be 0.5%, but if you do get a legendary that could have a slightly higher chance of being the one you wish.


3) As others have suggested, it would be a huge thing to be able to increase an artifact's power by fusing other artifacts into it. I'd love to be able to reroll a secondary stat on an artifact by spending gems with the rerolled stat being random and with each tentative having a cooldown so one would not be able to choose a stat they want and at the same time they would not be able to have infinite attempts.

4) Please add more dwarves and a dwarven crypt :3 

5) Any plans on being able to lend a champion to a clanmate once a week such as in other similar mobile games?

6) In other similar games you can unlock alternative/enhanced looks for your heroes (just a cosmetic change, no effect on strength or skills), would this idea be of any interest? 


Well, that's all I thought of for now, thanks in advance for any kind of feedback :3

Miri

27 янв. 2020, 23:4127.01.20
58
ironmace said:

Suggestion:

Have an increasing chance od getting the heroes you still dont have or didnt got.

Will help when using shards, if you get a rare to over time decrease the chance of a duplicate and increase the chances of rolling a hero you still dont have.


Will help for fusions and to be able to engage with different heroes and try them.


As it is we may never roll a lot of heroes... ever.


I agree with this one, im sick of getting dupe after dupe, I dont need freaking 10 coldhearts, 15 bellowers, 6 paragons....list goes on, I need useful champs I dont have and because of this I stopped buying shards completely. I am tired of my money just going to waste, you earned a lot of money off me in a small amount of time but I stopped spending completely until some stuff gets fixed.
27 янв. 2020, 23:4527.01.20
58
kubihan said:

 Decrease my chance to get Kytis from Sacred Shards over n over again, I dont want anything else.


I laughed a lot to answer for 25: 
Game Dev Response: Every Champion has a unique Personality! We would not want to hurt their feelings and to convert them into “food”. 


Real answer must be this: Sorry guys if we do that we  can't sell chickens, We would not want to hurt their feelings, we want to hurt your wallets only.


This is the true statement, anything that hurts income they refuse to do but instead irritate whales to not want to spend as much. Everything is designed to make money these days and the events are getting worse and worse, hardly any event can be completed by f2p, I run a f2p account alongside my main that I use to see what can be done f2p, use for videos etc. Its more like whale wars these days, putting up legendaries for rewards where people spend $1000's to try and win....plarium is making bank right now so they dont want to change a thing that lowers it. This is what we get when a stupid casino company buys up a game.
28 янв. 2020, 04:3928.01.20
28 янв. 2020, 04:40(отредактировано)
20.07.19
19

I don't really care about most of this stupid crap cuz we all know it's just talk. They talk a lot and do very little or nothing at all.

Bring out 1.13 already.! We want new content, not garbage empty promises 
28 янв. 2020, 05:2128.01.20
3
sparring pit auto level with raid pass , book trades 50 rare to 1 epic 
30 янв. 2020, 03:4830.01.20
30 янв. 2020, 04:18(отредактировано)
04.10.19
1

To please both parties, you can put mystery shards just on 1 stage(or more) in chapter 12 on nm campaign.

Or you can just add them besides the usual reward

31 янв. 2020, 18:0131.01.20
58

Their pack prices are a joke a lot of times and not worth buying, technically none of their packs are priced decently.


What iritates me is that prices reflect your spending, more you spend the more expensive the packs get and worse value. Perfect example my alt f2p account gets the conqueror packs at $2.99, my main used to get them at $4.99, once I bought a few it went to $9.99 with less value and then again went to $14.99 even less value again.....dont spend for awhile and then the $9.99 comes back but I have yet to see the $4.99 again while others do. Packs should be the same for everyone, not be based on if you already spend. If anything spenders should see better packs not worse value.


"oh this guy has been spending the $5 daily on this one, lets throw in the $10 and see if he buys that one instead, oh he bought those lets see if he will buy one for $15.....ok he stopped buying so lets go back to the $10 one he was paying for"



3 фев. 2020, 20:0603.02.20
14.12.19
1
How can I redo my prime account
4 фев. 2020, 04:2104.02.20
13.02.19
1564

Hi, Guys!

Thanks for your suggestions and feedbacks, we'll consider them all. :)

Of course it is impossible to make all players happy with a single change, there will always be someone who disagrees, but we will do our best to satisfy most of you and make sure that you like the game and continue to play as you have done until now.

Thank you for being with us and for helping us to improve what we've achieved so far.

I'm going to close this topic, if you want to make suggestions or give feedbacks, just write in Game Discussion or on our official server on discord.

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