I think Harvester Jack is a great hero.
However, I do think he can be better!
I am not opposed to improvements for Harvester Jack because he looks BLOODY AMAZING!
The designing team needs a pay raise because they nailed it with the way this hero looks.
A Pumpkin Head like the Headless Horsemen
The hero Wielding a Scythe with green glow.
The smoking coming out the bottom of Harvest Jacks legs.
The 4 starter characters head shrunken on Harvest Jacks necklace.
It is pretty awesome!
My personal opinion is this hero shouldn't be considered bad by anyone.
He is so cool looking that it is a disservice to the game that people think he is a bad hero.
I have Harvest Jack - I spent money to get Harvest Jack - I love my Harvest Jack.
The second I saw this guy come out as fusion - I wanted to get him.
I have been using him to see how he does.
I have noticed 3 issues with Harvest Jack!
1) The Overall Damage
2) The Gimmicky Crowd Control
3) The Lack of Clan Boss Viability
He has the above 3 issues, but I would prefer the game to fix only 2 out of the 3.
I don't care about Harvest Jack doing Damage.
I don't need Harvest Jack to do Damage.
We can fuse Rhazin.
We start off with a Starter Champion.
Rhazin + Starter will do crazy amounts of damage by themselves.
Cirilla said Harvest Jack isn't meant to be a Damage Deal.
Cirilla said Harvest Jack is suppose to do Crowd Control.
I am fine with that 100%.
What I would like is for the game to add a Stun to all of Harvest Jack skills.
Harvest Jack places a Fear & True Fear on the enemy.
The issue is Fear & True Fear are gimmicky because its only a 50% chance of "controlling the enemy".
I don't think you can change Fear & True Fear because all the Faction War Bosses have these mechanics.
If you made Fear or True Fear 100% active all the time, I don't think we will ever beat a Faction War Boss!
What I think you should do is simple add in a Stunning ability to Harvest Jacks skills.
I have tested a Stun Set on my Harvest Jack.
I have found between the Stuns + Fears.
My Harvest Jack crowd controls a lot better.
He really does preform more like a crowd control is suppose to preform!
The issue is I have a 4 piece stun set on my Harvest Jack.
If Harvest Jack had built in stunning, I would free up 4 gear slots.
4 gears slots being freed up for something else is huge!
I would like to give you an example of how I would do the skills
A1 - I would keep everything the same - I would add in a 25% chance to Stun for 1 turn
A2 - I would remove all the restrictions - I would change Block Buffs to "Places a Stun for 1 turns" - I'll explain why
A3 - I would keep everything the same - I would add in 75% chance to Stun for 1 turns
A Moderator by the name of Chofly posted a youtube video saying Harvest Jacks AI priories the A2 before the A3.
If you make the A2 with the ability to "Place a stun", The AI would be playing Harvest Jack perfect!
You would want the AI to prioritize the A2 AOE stun first in that situation.
In addition, The A2 is desperately needing some love!
The A2 is very very situational.
I would even go as far to say it is to situational for this specific character!
You need the enemy have to fear - increase attack - continuous healing.
If the enemy has none of the above buff, Harvest jack A2 is doing nothing!
Think of it like this - Lets say the enemy has no buffs on them.
What is Harvest Jack A2 actually doing for us?
All it is doing in that situation is an AOE hit - And remember Harvest jack isn't a damage dealer.
Its not doing any damage and no debuffs are going on the enemy.
We desperately need him to crowd control because that is the only reason we are using him.
Harvest Jack really needs something on his A2 that can CC the enemy even if the enemy has no buffs on them!
If you saw Harvest jack walking down the street towards you, You would have so much fear + be stunned into a state of shock.
The fear & the stunning compliment this hero's individual persona perfectly
The Moderator Chofly gave Harvest Jack an F in Clan Boss.
Chofly ranked Harvest Jack as a Trash Legendary that needs rework!
Chofly exact words were "A hero with an F score in Clan Boss can't be ranked any higher on his tier list".
So obviously to help improve Harvester Jack - we would want him to have some Clan Boss functions.
Harvester Jack A2 stripped away of all the restrictions can do Block Buffs + Decrease Attack + Poison.
Decrease Attack & Poison are good on the Clan Boss.
Block Buffs - I don't know if it can go on the Clan Boss
I have never tired to Block the Clan Boss Buffs
My recommendation is to swap Block Buffs for Stun.
The Clan Boss can't be stunned so the skill will not take up a slot on the Clan Boss with a garbage debuff.
Players don't want the Clan Boss to have garbage debuffs on.
Swap Block Buffs for Stun will help 2 fold.
It will help Harvester Jack be more viable in the Clan Boss.
It will help Harvester Jack crowd control more outside of the Clan Boss.
It is so hard to get Decrease Attacks for the Clan Boss in this game.
I have been playing for months.
I don't have a single Decrease Attack hero.
Tayrel is only fictional dream hero that never pull.
Let Harvester Jack do Decrease Attack & Poisons.
It would help him be more viable in Clan Boss.
The heroes over all performance would be so much better.
Image the following: Harvester Jack
A1 - 3 hit - Great for Giant Slayer
A2 - Decrease Attack & Poison
A3 - Don't have to use it in the fight.
You can even change his passive to make him more viable as well!
Passive:
-When Harvester Jack attacks the enemy, It increases the duration of debuff by 1 turn
-When Harvester Jack gets attacked by the enemy, It decreases the duration of enemy buffs by 1 turn
OOOOOOOOOOOOOO it would be so Beautiful!
Zero to Hero - Just like that!
They gave him an F in Clan Boss
It was such a harsh video to watch.
The way it was said in the video was pretty brutal.
"Your a Failure in the Clan Boss Harvester Jack"!
I understand the game doesn't want Harvester Jack to be Damage Dealer hero.
I understand the game wants Harvester Jack to be Crowd Control hero.
However, Cirilla or the Developing team hasn't said anything about Clan Boss viability?
I don't know there position on this issue.
I feel like Harvester Jack has the potential to be a Clan Boss hero.
Again I might repeat myself, but harvester jack has a 3 hit A1.
H. Jack has decrease Atk & poison.
These skills are being hampered by a hard requirement to meet.
What is even more bizarre is he doesn't need these restrictions.
Harvester Jack has a passive which can remove buff from the enemy every time they hit him.
Why does H. Jack need his A2 to remove buffs from the enemy when his passive is already doing the job by itself.
It sort of defeats the purpose of the passive when you think about it.
-Add Stun conditions to this heroes 3 skills
-Remove the requirements of his A2
-Change his Passive a little bit
The result is:
-The hero will be very good Crowd Control hero.
The Fears & Stuns will help vs. waves.
-The hero will be helpful vs. Dungeon Bosses
Once, you pass the waves and reach the Boss
He can pull some of his weight with the battles
A few poison + decrease Atk + passive.
Harvest jack isn't going to do a lot of damage.
He is just going to give you a little extra help.
-The hero will be helpful vs. Clan Boss.
Against the clan boss, I think he would be the same as the Dungeon boss.
He isn't going to be super amazing, but he is going to be helpful.
I feel like that is the essence of Harvester Jack!