
On the Mech Arena dev team, we're always striving to make the game an engaging and fun experience for all players.
For a while, some Mechs and Weapons have stood out as being more effective than the rest. Your feedback, and our in-depth analysis, has helped us to create a multi-phase plan focused on one goal: creating a dynamic battlefield that allows a diverse range of content and playstyles to shine.
Our goal is not to weaken your current favorite builds, but to raise up the rest of the roster so you have more choices in every match. Here’s what you can expect:
We're announcing a four-stage rebalance that will span November to February and target Mechs and Weapons.
We are committed to an approach that encourages you to try something new and provides you with more options on the battlefield, without driving out any of your existing, hard-earned content.
📆 When?
The first stage of rebalancing will take place 14 days from today, on the 27th of November.
🛠️ What?
Two pieces of content will be nerfed:
Dev Note: Revokers have long dominated the meta, preventing other weapons from fully realizing their potential. To finally give them a chance to shine, we are taking away a bit of damage and range from Revokers, making them a truly close-range weapon that requires better planning to close the distance to the target.
Dev Note: Hemlock has long been an unrivaled controller, at times completely preventing players from taking action, especially in 2v2 and Hangar Showdown modes. To allow other Mechs a chance to contend with its charms, we've made it so that Hemlock cannot constantly keep a target “dazed”. This doesn't kill its potential, but now it will need to better calculate whom to target with the ECM shot ability and when.
Four Weapons will be buffed:
Dev Note: Howler's main problem was the insufficient amount of ammo/charges. We decided to allow it to shoot more often by significantly reducing its reload speed. Now it will be more like a hit & run weapon, and closer to our initial vision for this weapon.
Dev Note: Hellfire has good damage, but its main problem is range. Since we cannot increase the maximum range due to technical complications, we have increased its optimal range and damage, making it lethal at distances up to 40 meters.
Dev Note: Applying Damage Drain status effect to enemies is good, but you also need to be able to outshoot those enemies. Initially, we intended Suppressor to be more of a support weapon, but it wasn't very popular with players in that role. So, we are adding a lot of damage to it to see how it will fare among other brawl weapons.
Dev Note: Savant had great potential, but also a few significant drawbacks that overshadowed its advantages. It relied too heavily on double damage chance for dealing damage, and Mods negated this advantage. Therefore, we are transferring the damage from the double damage chance into more straightforward damage-per-magazine. Also, Savant's projectiles were fired too quickly one after another, often hitting a single layer of a Mod instead of destroying several. We solved this problem by changing the speed at which projectiles leave the magazine one after another, and now Savant will be significantly more effective against Mods.
➡️ What’s next?
We will announce the second stage of the rebalance 14 days in advance.
Once all four stages of the planned rebalances are complete, we will launch a new Seasons system in early Spring to keep the game feeling fresh year-round!
That’s all for today! We believe these changes will smooth out the current power gaps and ensure a constantly shifting, skill-based meta. Please feel free to ask any questions and leave your feedback!
So you want to level things out? You change what we PAID FOR? Like a car dealer selling you a car then coming to your home and taking the wheels back? Thats BS. Whats MORE BS though is coming out with the ABSURDLY POWERFUL burrow beam. Nothing we have competes with that. Is this all a ploy to get us to spend money now on new weapons? It figures,, probably sales of revokers etc and mechs other than surge and eclipse have slowed because we all have them. Now we have to get the burrow beams to compete, then you will nerf those and come upo with another thing. Its business. I understand that but you are pissing off users and make those of us who have spent THOUSANDS with you, hesitate to do it further
ahahahahahahaahah
AGHAHHAAGAHAHAHAHAHAH
OMG
WORDS WORDS WORDS, AM NOTHING CHANGES, MATCHES ALWAYS IMPOSSIBLE, OPPONENTS ALWAYS STRONGER BY 2-4K... POINT AND CLICK WEAPONS, NOTHING CHANGES, LIES ARE YOUR BEST PRODUCT, GAME DEVELOPMENT, YOU DON'T EVEN KNOW HOW TO DO IT. SAME OLD STORY FOR 4 YEARS,,,.. BOTS, AI, POINT AND CLICK WEAPONS. NOTHING CHANGES NERFS AND REBALANCES, AFTER PLAYERS HAVE SPENT THOUSANDS OF EUROS, NERF REBALANCES... YES so the weapons you have used up until now are nerfed, but they have strengthened the old weapons that no one used, they are good at manipulating your wallet. that's what they are good at...
ahahahahahahaahah
AGHAHHAAGAHAHAHAHAHAH
OMG
WORDS WORDS WORDS, AM NOTHING CHANGES, MATCHES ALWAYS IMPOSSIBLE, OPPONENTS ALWAYS STRONGER BY 2-4K... POINT AND CLICK WEAPONS, NOTHING CHANGES, LIES ARE YOUR BEST PRODUCT, GAME DEVELOPMENT, YOU DON'T EVEN KNOW HOW TO DO IT. SAME OLD STORY FOR 4 YEARS,,,.. BOTS, AI, POINT AND CLICK WEAPONS. NOTHING CHANGES NERFS AND REBALANCES, AFTER PLAYERS HAVE SPENT THOUSANDS OF EUROS, NERF REBALANCES... YES so the weapons you have used up until now are nerfed, but they have strengthened the old weapons that no one used, they are good at manipulating your wallet. that's what they are good at...
They do not care about anyone or anything unless you pay money, match making is horrible bots are impossible and everything is about whales and f2p players are just targets for p2w whales so they are happy
I'm against this update because I'm one of many veteran players who put in a lot of effort to include the game's most famous mechs and weapons, known for their high-end mechanics. This is unfair to the veteran players whose efforts were the foundation of the game. Let's compare someone who's been playing for 5 years like me with someone else who still a beginner and I'm surprised he has more powerful weapons than me because you guys are downgrading and weakening mechs and weapons!! I call this ingratitude towards the players who contributed and spent a lot to get you to the level you're at now
I spent 950,000 credits on Hemlock Tier 8, which I finally reached after a lot of hard work. If you decide to devalue this mic, at least refund half of what I paid as compensation. This is the least you can do to show respect to the players whose sacrifices you built the game on and the same with revokers same with any other unit you want to get us dust on!
the game become bad after2nd and 3rd rebalance. literally they decrease again damage of revoker. Me and many player spend high credit and acoin for give some previous results. and i have question for mech arena team that you make many new weapon and new mech that is very crazy in damage like burrow beam and blizzfrost. then why you decrease our meta. we need some weapon only buff not need nerf
Your game will collapse if you continue to exploit the shareholders and those who stayed with you to build this edifice. The weapons and mechs remains as they are; don't change anything. This is up to the player to choose what suits them. It's not a matter of forcing or blackmailing us to buy new weapons.This is an incentive to play with a competitive spirit in the game. And if you really want to change and develop the game, you need to solve many other problems to elevate the game and gain outstanding players.