
🥰 If you want to purchase in-game resources at the best prices, the Mech Arena Store is the place to visit.
The Mech Arena Store is our official marketplace where you can purchase, or even gift, resource packs and enjoy special discounts on selected items:
🔗 https://store.plarium.com/en/mech-arena/
In the Mech Arena Store, you can find a range of deals on:
However, that’s not all. You can also find exclusive resource packs and free goodies during specific Events or holidays. To access these, you need to create a Plarium ID that you can use in the Mech Arena Store.
Your Plarium ID is unique and allows you to:
1. Play your game on different devices without losing your progress.
2. Identify yourself in our Store.
3. Receive personalized offers.
If you still don’t have a Plarium ID, here’s a quick step-by-step guide to help you create one:
🔗 https://plrm.info/faq-mech-arena-store
Make sure to check out our official Community pages to keep track of all our exclusive Mech Arena Store offers and get the best deals on in-game resources!
Si esto lo leen los programadores del juego, opino que el Lancer, deberia ser invisible durante su salto. No es justo que en un cara a cara el lancer salte y los disparos del oponente golpee al Lancer aunque este se encuentre cuatro metros por encima. En ocasiones los disparos retroceden para golpear al Lancer despues de haber saltado. La una habilidad util del salto es subirse a un saliente.... Creo que es una gran desventaja.
If the game developers read this, I think the Lancer should be invisible during its jump. It's unfair that in a one-on-one fight, the Lancer jumps and the opponent's shots hit the Lancer even though it's four meters above the ground. Sometimes the shots ricochet and hit the Lancer after it has jumped. One useful ability of the jump is to get onto ledges... I think this is a major disadvantage.