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What can be the right nerf for VOIDGHOST?

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31 окт. 2026, 19:461 день
03.02.26
9

why dont you address a problem of sp cheating separately? clearly devs dont give a f about it. 

but nerfing voidghost has nothing to do with sp dropping. if you dont get warning on seeker its again because of devs not doing homework or because the devs cant stack multiple warnings on top of each other, im sure i miss most seekers because i think its guided weapon targeting me. or screen is full of special affects that i cant even see my enemies. Its crap but its nothing to do with voidghost.. i have mechs shooting and using abilities with outlaw circle on their heads, its nothing to do with op mechs, its devs not doing the coding. its easier for them to nerf mecha than fixing bugs.

why blitzfrost is stopping eclipse during ability? maybe its stopping voidghost too? nothing in description so clearly coding is the issue. 

i hope one day you will get Seeker and understand that its not all diamonds and gold when you are using it yourself, its not as easy to just do a random kill trust me, every bot in the game turns around to you nearly instantly to charge everything they have. its not that game is full of humans, so to start with you need to learn to pick to attack a human player with it. and trust me not any weapon works. 

voidghost has its own weaknesses to figure out and learn, and once we figured them out we know how to deal with it. like if parasite captured you then you run away if you can.. and wait for the moment to shoot.. same will be here.. 

its from experience impossible to argue with people like you once you are wound up.. my main ideas are (1) they need to stop nerfing things for moaners who dont even own mechs to judge while real problem is sp dropping or bugs. (2) forgot what i wanted to say. adios

31 окт. 2026, 20:031 день
08.09.26
72
Dosma

why dont you address a problem of sp cheating separately? clearly devs dont give a f about it. 

but nerfing voidghost has nothing to do with sp dropping. if you dont get warning on seeker its again because of devs not doing homework or because the devs cant stack multiple warnings on top of each other, im sure i miss most seekers because i think its guided weapon targeting me. or screen is full of special affects that i cant even see my enemies. Its crap but its nothing to do with voidghost.. i have mechs shooting and using abilities with outlaw circle on their heads, its nothing to do with op mechs, its devs not doing the coding. its easier for them to nerf mecha than fixing bugs.

why blitzfrost is stopping eclipse during ability? maybe its stopping voidghost too? nothing in description so clearly coding is the issue. 

i hope one day you will get Seeker and understand that its not all diamonds and gold when you are using it yourself, its not as easy to just do a random kill trust me, every bot in the game turns around to you nearly instantly to charge everything they have. its not that game is full of humans, so to start with you need to learn to pick to attack a human player with it. and trust me not any weapon works. 

voidghost has its own weaknesses to figure out and learn, and once we figured them out we know how to deal with it. like if parasite captured you then you run away if you can.. and wait for the moment to shoot.. same will be here.. 

its from experience impossible to argue with people like you once you are wound up.. my main ideas are (1) they need to stop nerfing things for moaners who dont even own mechs to judge while real problem is sp dropping or bugs. (2) forgot what i wanted to say. adios

It's impossible to argue because people who've invested in these mechs don't want to be realistic about anything. According to devs they're constantly searching for solutions to the SP cheating if you believe them. But it still happens. Should people just suffer the wrath of SP cheaters with ridiculous abilities that can teleport them across the map until the day they finally fix it, which doesn't appear to be coming any time soon? Seriously is that what you think?

Seeker can teleport and kill without warning because there's a mechanic in game where after locking onto one target with a system that requires a target lock on you can switch and lock onto another mech almost instantaneously, and there's a little thing that exists in the game called LAG. Plarium doesn't appear to be fixing that either. Nope because every time it comes up some idiots have to think "no seeker is fine it's not a problem". And even if it couldn't swap targets instantly, it still is invulnerable during its teleport, and SP cheaters are still a problem.

You can run from parasite because it's slow. Voidghost is far from slow. It's one of the fastest mechs in the game. Seriously think for 2 seconds before you suggest something like "running" from voidghost.

And why should plarium not listen to people who don't own the mech that are complaining? Obviously people with the mech would be less likely to want it NERFed. They benefit from their stuff being OP. They look for excuses why it's not OP like "there are ways to deal with it".

Nobody's saying the mech is impossible to beat. That's a strawman argument. We said it's BROKEN. And it definitively is. Just because there are ways to beat it doesn't mean it's not OP. How many times do I have to explain this to people. Defensive idiots who don't want to play a fair game can't argue honestly about the mechs they're talking about.

31 окт. 2026, 20:231 день
08.09.26
72

Blizzfrost's ability works on eclipse because its abliity is not a status effect. It doesn't work on voidghost because voidghost is just immune to everything during its ability.

Voidghost is the perfect scout. You can damage and kill people during the ability yourself at no risk to yourself. You can capture a control point at no risk to yourself. You can be in safety and then use your ability and go kill an opponent all before retreating to safety before your ability ends to wait out the cooldown and go back and do it again. I saw someone in this forum already describe that happening to them and the voidghost destroyed all their mechs. It's zero risk and all reward. How is that not freaking broken?


1 нояб. 2026, 16:41Вчера
13.08.25
103

In spite of some claiming they can delete Voidghost in "seconds", there are legitimate arguments for modifying in.

I don't care about those who "invested" in it. It's not an investment, it's a game. I saw a ton of maxed Voidghosts days after release. You big spenders have plenty of money already.

The only change I would make is the being able to keep firing while ability is active. This is the only mech that can deal damage while being completely immune to damage.

It needs to change to either activation of the ability resets weapons, or you cannot activate the ability until the firing cycle is complete. This is fundamentally unfair.

1 нояб. 2026, 17:34Вчера
03.02.26
9
TheGeneral

In spite of some claiming they can delete Voidghost in "seconds", there are legitimate arguments for modifying in.

I don't care about those who "invested" in it. It's not an investment, it's a game. I saw a ton of maxed Voidghosts days after release. You big spenders have plenty of money already.

The only change I would make is the being able to keep firing while ability is active. This is the only mech that can deal damage while being completely immune to damage.

It needs to change to either activation of the ability resets weapons, or you cannot activate the ability until the firing cycle is complete. This is fundamentally unfair.

so deathwalker is so very very very very very different from voidghost then? in your humble opinion... it flies at you, shoots at you, reloads at the same time, then reappers fully healed.. yet that is absolutely normal, he is not immune. he is taking damage, he is fine.. 

Right.. how about you maybe think about things a little bit before you start creating a major issue. Like some brains.. idk.. 

how about we add a modifier to deathwalker now, make it 50% more health, 50% more speed and some extra cooldown time? Just open your eyes, you are moaning about nothing here. 

For the other guy (hey Dragonator) maybe your seeker is different and it can lock instantly, but mine takes time if i switch targets, oh wait, you dont have seeker.. what a shame.. voidghost can capture points while invincible.. can it? are you sure? oh wait you dont have that one either.. oh jesus.. lets talk about them more when you have no clue how they work.. its going to be really really great conversation. I dont have Voidghost either so we are equal, lets have a great chat how op they are without having a clue how they actually work.. i hope more people will join with ideas. 

Deathwalker can capture control points too while ability is active.. hmm what is actually the difference between the two then? modifiers? 

Its sad i cant just call you all to a fight where you can prove things to me, for one you dont even have a seeker.. but still im not great, but i would happily fight you at any hangar up to 8k.. im 6k but i would give you a bit of upperhand. We would record a fight.. you would be seeker and i would be zypher HAHAHA.. ok who should i be.. we need to make it fair somehow dont we.. shhiet

1 нояб. 2026, 19:58Вчера
08.09.26
72
Dosma

so deathwalker is so very very very very very different from voidghost then? in your humble opinion... it flies at you, shoots at you, reloads at the same time, then reappers fully healed.. yet that is absolutely normal, he is not immune. he is taking damage, he is fine.. 

Right.. how about you maybe think about things a little bit before you start creating a major issue. Like some brains.. idk.. 

how about we add a modifier to deathwalker now, make it 50% more health, 50% more speed and some extra cooldown time? Just open your eyes, you are moaning about nothing here. 

For the other guy (hey Dragonator) maybe your seeker is different and it can lock instantly, but mine takes time if i switch targets, oh wait, you dont have seeker.. what a shame.. voidghost can capture points while invincible.. can it? are you sure? oh wait you dont have that one either.. oh jesus.. lets talk about them more when you have no clue how they work.. its going to be really really great conversation. I dont have Voidghost either so we are equal, lets have a great chat how op they are without having a clue how they actually work.. i hope more people will join with ideas. 

Deathwalker can capture control points too while ability is active.. hmm what is actually the difference between the two then? modifiers? 

Its sad i cant just call you all to a fight where you can prove things to me, for one you dont even have a seeker.. but still im not great, but i would happily fight you at any hangar up to 8k.. im 6k but i would give you a bit of upperhand. We would record a fight.. you would be seeker and i would be zypher HAHAHA.. ok who should i be.. we need to make it fair somehow dont we.. shhiet

I have died numerous times to seeker quick swapping targets then teleporting without warning as I described before and died multiple times to (mostl) bots doing the same with guided weapon.

And unless plarium made a tweak at some point you should still be able to quick swap. And I forgot to mention something a few other players have mentioned the seekers can also teleport to an ally behind you in case you yourself are prepared for it.

And once again regardless it's a teleporting mech that has virtually complete map coverage with its ability range on most maps. And it has an ability shield. And it's invulnerable while teleporting. It's an SP cheaters dream mech. I think unless plarium is gonna drop an update which magically fixes SP cheating for good (which tbh they probably are never going to because god forbid they stop people from being in a match together if the power gap between them is too large cause then otherwise how would they manipulate players to spend), then seeker needs to get its ability range slashed in half at least.

1 нояб. 2026, 20:05Вчера
1 нояб. 2026, 20:08(отредактировано)
08.09.26
72

Also dosma you can just not deal that last bit of damage to deathwalker that sends it back and makes it recover to full HP. You can EMP it, hit it with icy grip, stasis, system crash/ foul play. None of which work (entirely) on voidghost while its ability is active, system crash being the only thing that does anything and that only resets its weapons it's not the complete weapon and ability reset any other mech. So yes, deathwalker is much different from voidghost in terms of stupid unfairness. And I'm sure yeah with a 50% modifiers to speed and HP it would be pretty oppressive. But we are talking risk vs reward comparisons. The difference in health doesn't really mean anything when voidghost isn't losing any.