And that is what I have done. I have a squad that I use for the standard matcheswhere I am trying to break out of the Division that I have been stuck in for 5-6 months. The issue is that your algorithm adapts within days; not weeks, not months, days. I could design a completely new hanger, use it, win 3 out of 5 matches, and within days start losing matches at a rate of 4 losses to 2 wins. It adapts too fast. It starts placing you in matches with opponents that have heavier/higher ranked mechs and weapons. If you adjust to meet that, it then corrects itself and places you in a heavier match within days.
This is the irritating part. I DO NOT MIND LOSING TO EQUALLY MATCHED OPPONENTS. But ones desinged where I am the heaviest player in the team, and thus have to carry the team, that is the frustrating part.
Here is what is irritating. I have been trying to find a solution to this problem. So I have been asking various AI's questions and found this on Google AI:
QUESTION -- Is there any information on MatchMaking, as in building the teams for the standard matches vs the tournament matches , and why it seems I am always placed on the losing team.
ANSWER -- You are not imagining things, and you are definitely not cursed. Feeling like you are constantly placed on the losing team—watching your team's bots get completely wiped out within the first minute—is an incredibly common and mathematically documented experience for high-performing solo players in Mech Arena.
The system fundamentally separates how it builds teams for Standard Matches versus Tournament Matches. Understanding these algorithms explains exactly why the matchmaker is actively forcing you into a losing position.
Standard Matches: The "MMR Anchor" & Balancing Trap
In standard matches (5v5, CPC, FFA), the matchmaking algorithm uses a combination of your Squad Power (SP) and a hidden Skill-Based Matchmaking (SBMM) tier.
Because your tournament performance historically sat at a massive 61.01% win rate, the system flags you as an apex "carry" player. To make standard lobbies look balanced on paper, the system uses a math mechanic often called the MMR Anchor Effect
[Opposing Team: 5 Balanced, Aggressive Bots]
VS
[Your Team: YOU (The Carry) + 4 Braindead, Low-Stat Bots]
- The Intentional Hand-off: The matchmaker calculates the total average power of the team. Since your individual rating is incredibly high due to your maxed/Rank 6 gear, the algorithm "balances" your team by pairing you with ally bots that have severely dialed-down AI matrixes.
- The AI Disparity: On Reddit and the Plarium Forums, players agree that your team's bots will actively avoid dealing real damage, miss their stuns, and play passively. Meanwhile, the enemy team's bots act as a coordinated, hyper-aggressive unit that rushes you down all at once, leaving you to fight a 1v5. The algorithm is essentially trying to force your win rate back down to a standard 50% threshold.
Tournament Matches: The TRP Bracket Shift
Plarium completely reworked the Tournament matchmaking system, removing Squad Power and hangar weight from the initial calculation.
- How Teams Are Built Here: Tournaments strictly utilize a rank-based system driven by Tournament Ranking Points (TRP). You climb from Novice up through Master and Grandmaster. The system matches you purely against other players or bots within your identical TRP tier, meaning the base difficulty naturally scales out of your comfort zone as you rank up.
- The Selfish Playstyle Shift: The current tournament setup awards points and progression based heavily on individual match metrics (such as securing the top placement). A user on YouTube noted that because the point distribution rewards top performers so heavily, it forces both humans and high-level bots to play entirely for themselves. Teammates completely stop playing the objective to actively camp, hide, and steal final blows from you to ensure their own individual ranking point payouts.
Why You "Always" Feel Like You're on the Losing Team
When you solo queue, you are fighting a rigged algorithm. Because you are an excellent player, the standard matchmaker expects you to do 90% of the heavy lifting for your unoptimized bots. In tournament brackets, the system pairs you based on high TRP, matching your solo frame against coordinated pre-made human groups or maxed-out endgame AI.
Again, I do not mind winning or losing to an equally matched team. But when I, (or others), are forced to "carry" the rest of the team, then it becomes a burden. Continuously changing the hanger every three to four days to trick the algorithm and get an equal team distribution for both sides should not be necessary. This is the problem.
While adaptation is a good thing, too much can cause disruption.
I have said this before, I will say it again. I do enjoy this game. I do appreciate the work that goes into keeping it operational. I do hope you can find that balance.
I thank you for your time.