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SUGGESTION TO IMPROVE MATCHMAKING

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31 июль 2026, 11:527 дней
23.01.26
362

in short there are many ways to give good matchmaking but nobody is interested to test them in some test mode.. 

i guess if we suggest them a good way to make money they might listen, but balance is not in the list.. even they put it on second place in their official message after new mechs/weapons development

1 авг. 2026, 03:247 дней
24.06.15
1

The matchmaking system feels broken. It shouldn't be possible for one player to end up on the opposing team and rack up 30+ kills in a single match. Matchmaking should do a much better job of pairing players with others at a similar overall level.

Instead of relying on a rigid SP calculation, the system should evaluate a player's complete hangar strength. That means factoring in robot levels, weapon levels, pilot levels, modules, drones, and any other upgrades that significantly affect combat performance. These elements together provide a much more accurate picture of a player's true power than a single rating.

The developers should move toward a holistic matchmaking system that weighs overall hangar value, individual gear caps, and transparent skill ratings. This would create fairer, more competitive matches instead of forcing artificial win/loss ratios through uneven team balancing. Players are far more likely to stay engaged when victories and defeats are earned through balanced competition rather than obvious mismatches. 

1 авг. 2026, 23:266 дней
27.04.26
26
Bobway

The matchmaking system feels broken. It shouldn't be possible for one player to end up on the opposing team and rack up 30+ kills in a single match. Matchmaking should do a much better job of pairing players with others at a similar overall level.

Instead of relying on a rigid SP calculation, the system should evaluate a player's complete hangar strength. That means factoring in robot levels, weapon levels, pilot levels, modules, drones, and any other upgrades that significantly affect combat performance. These elements together provide a much more accurate picture of a player's true power than a single rating.

The developers should move toward a holistic matchmaking system that weighs overall hangar value, individual gear caps, and transparent skill ratings. This would create fairer, more competitive matches instead of forcing artificial win/loss ratios through uneven team balancing. Players are far more likely to stay engaged when victories and defeats are earned through balanced competition rather than obvious mismatches. 

It's never going to happen. They are "Always" looking for ways to improve, but nothing is ever done. It's not about playing fair. It's about making money and the current design is to push you into spending money. That's the nature of F2P games where their source of income comes from influencing players to spend money.  

3 авг. 2026, 03:415 дней
13.02.21
191

Matchmaking system yes is old broken, but they will never fix it and that reason is whales ( $$$$$ )

3 авг. 2026, 16:504 дня
3 авг. 2026, 16:51(отредактировано)
05.01.23
7

IMO Plarium won't change the matchmaking. Reason is simple, many players buy things cause they believe they would win more often cause of a better weapon or . The imba Matchmaking will make them buy more and more. Plarium has become fkn greedy. They ruined a once great game (when disc launcher was the unbeatable meta)...to this point I remember back. Now this game is only a moneygraveyard. And this matchmaking is betrayal to the customers/players