Since the release of the Doom Tower, we've been looking for ways we need to improve or tweak it. While we're still working on the next full rotation, we have made a few changes to the current Doom Tower Bosses to help make them a little less easy to beat with gimmicks and a little more strategy-oriented.
Here's what you need to know:
- The Nether Spider will now always attack with her second skill, Brood Feast, at the beginning of the round.
- Three of the current Doom Tower Bosses – the Frost Spider, the Nether Spider, and the Magma Dragon – now all have a new passive skill. That skill is:
Almighty Strength: damage from skills that scale based on enemy MAX HP (including poison detonation abilities) cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
- Two of the current Doom Tower Bosses – the Frost Spider and the Nether Spider – also have another new passive skill. Here's the skill:
Almighty Persistence: all Turn Meter reduction effects are decreased by 50% when used against the Boss.
That's everything! Go ahead and try out these changes for yourself in the new rotation of the Doom Tower. As always, please let us know what you think of these changes on our official forums or over on our Discord.
Good luck, and happy raiding!
Thanks for the update on DT i use to be able to kill at least 4 of the bosses i cannot even get past floor two because of the changes i have spent a lot of money in this game to try to get decent characters which were not forth comming this game is gettin like eve online if you do not spent massive amounts of money you have not much chance off getting anywhere
Thank you for making the game worse and worse.
Now progression in doom tower is nearly impposible for most of the players.
The community is telling you for month that we need: possibility to farm books, we have an issue with silver, only a few "champions" in the game are good and they are nearly impossible to get.... It seems that you are really listeing to the community but doing the opposite of what they are asking for.
Also the "Arenas" (Classic as well a Tag Team) are broken for neary a year now - the only comment on bad revies is "we are looking into this topic"
So I waited a bit to post. I have a couple thoughts and Im not sure if the Devs or decision makers will reply or not.
1. Communication. If DT is meant to be end game content and is meant to be hard to completed by design be very clear about that. Say that the dev goals are that only x% of players will be able to complete. Say x% of players are doing this and our goals are to have x% reach this stage and x% that stage. It makes it more of a challenge than what is percieved as a swipe at players.
2. Changing bosses to make them harder but using phrases that minimize the thought and work (gimmicks specifically) put into the design of a team is a direct insult to the players who have worked and theory crafted to make a working team. This IS strategy. It may not be the intended stragety of the devs, but it is strategy. Belitting the players you want to play your game is not helpful to the player base.
3. If you do have a strategy in mind that the player base is missing, give us a hint. Have a dev stream every week ot two. Hire a community manager that is incharge of interface betweein the Devs and the players who will help the player base see where the Devs are trying to lead us.
4. Money. The goal of raid is to provide and interesting enough gmae that the company can afford staff and devs to further the game. This is good and needs to happen because if you dont make money we dont have a game to play. In the end having a good evaluation of the income model of several thousand $10 a month spendres versus a couple hundered $1000 a month spenders might be a good tool to shape direction. after that see number one.
I am glad you made this change Plarium. This greedy move will cost you. Mark my words!! All the budget players who maybe spend like $50 a month...I bet they get smart real quick! You moved the goal post twice now with DT to score some money...we see through you now!! I'm never spending again
Congratulations, this is so god damn awful and dishonest I couldn't keep myself from commenting.
"We have made a few changes to the current Doom Tower Bosses to help make them a little less easy to beat with gimmicks and a little more strategy-oriented."
What the HELL are you even talking about?! To Turnmeter-Control a Boss IS A STRATEGY and not a gimmick. It requires a speed tuned team that has to go pretty fast and at the same time has to bring very high Accuracy, so it even CAN control the Boss that way. Building a Team like that costs resources and time, and a lot of equipment farming, and equipment leveling, and a number of different heroes. Champs don't work by themselves, you have to level, ascend, build them, put them into the right gear so they can use their skills and then put them into the right team to activate them.
So it is fine that we blow up the Dragon with Poisons, that we Turn Meter Control the Fire Knight and kill the Spider with MAX HP Champs...it is valid as a strategy there, but in DT it turns into a gimmick? Are you kidding me?!
The only thing you did is take options away. You force us from a number of strategies into very much more specific strategies where we NEED even more specific champions. But their specifically needed key abilities are then no gimmicks, that is STRATEGY then. Sure.