New Clan Features, Doom Tower Champions, and more!
This update brings Clan Improvements, a bigger Champion Collection, new Daily Login Rewards, and many other fixes and changes. Here’s the list of everything:
Clan Levels & Benefits. All Clans now have Levels and give game-boosting Benefits to Clan Members. The higher the Clan’s Level, the bigger and better the Benefits. Each Clan Member will receive the following Benefits just for being in a Clan:
- Extra Campaign Silver. This increases the amount of Silver each member gets from farming Campaign stages.
- Extra Multi-Battle Attempts in the Dungeons and the Campaign.
- Increased Number of Clan Shop Slots. This unlocks access to additional Items in the Clan Shop.
- Increased Number of Clan Quests per week.
Clans earn Clan XP and level up as their Members complete Clan activities - such as Clan Quests and Clan Achievements. There are 20 Clan Levels. Clans that have already completed some Achievements will have already earned some Clan XP and may already be higher than Clan Level 1 when this feature goes live.
Note: Clan XP is tied to the Clan, so you won’t take it with you if you leave or get removed from a Clan, and the Clan won’t lose any Clan XP.
Clan Quests. Every week, your Clan will get a number of special missions to complete. They come in three levels of difficulty: Basic, Expert, and Elite. Elite Quests unlock at Clan Level 5, but Basic and Expert Clan Quests are available right away.
To start working on a Quest, a Clan Member has to decide to take it. Once a Clan Member takes a Quest, no one else can attempt that Quest that week. Coordinate with your Clan Members, and only grab the Quests you know you can complete.
Clan Quests refresh every Tuesday at 08:00 UTC. Each Clan Member can only take up to 3 Clan Quests per week, and progress for all Quests is tracked simultaneously. The Clan Quests tab will show a player’s name and avatar next to any Quests they’ve taken.
The higher your Clan's Level, the more Quests it will have available every week. Quests on offer will be spread evenly between Basic, Expert, and (once unlocked) Elite levels of difficulty.
Every 30 Clan Quests your Clan completes will earn the Clan some Clan XP. You'll also get Clan Gold for completing each Quest, which can be spent in the Clan Shop.
Clan Shop. The Clan Shop is where Clan Members can exchange Clan Gold for Items. The Clan Shop starts with 4 item Slots, but can expand all the way up to 12 Slots in total. Each Slot has its own pool of Items, and every week, each Slot will roll something new.
The Items in each Slot will be the same for every Clan. Higher Level Clans will just have access to more Items due to having more Slots unlocked.
The Clan Shop refreshes around the same time as Clan Quests (with a slight delay).
There’s a lot of new Clan content - so get together with your Clan, explore the new features, and start reaping the rewards. Now, onto the rest...
We’ve added 6 more Champions that can be obtained from Champion Fragments found in Secret Rooms in the Doom Tower. Here they are:
Normal Difficulty:
Taya
Dark Kael
Gwynneth
Hard Difficulty:
Varl the Destroyer
Ba Satha
Vasal of the Seal
Note: these Champions can’t be summoned from Shards and are only available in the Doom Tower.
We’ve added Champion Fragments to the final 30-Day repeating stage of the Login Rewards program (Days 271+) and swapped another reward around. The first Fragments will be for Cleopterix, and will switch out for another Champion after you’ve managed to collect all of Cleopterix’s Fragments. Note: this Champion will not drop from Sacred Shards. Here are the changes:
- Day 10: 300 Energy → Champion Fragments
- Day 25: Rank 5 Chicken → 300 Energy
- Day 30: Sacred Shard → Champion Fragments.
For those who are already in the final 30-Day stage of the Login Rewards program, your rewards will be updated for the next cycle after you collect your final reward (Sacred Shard) in the current one.
- Increased the maximum number of Slots in your Champion Collection and Inbox from 300 to 400.
- Added an option to sell Artifacts and Accessories from the Multi-Battle result window.
- Rebalanced some Arena and Artifact-related Progress Missions to make them a little more accessible and easier to complete.
- Fixed a bug that resulted in selling similar Artifacts from the inbox when trying to sell Artifacts after opening a Classic Arena Chest.
- Fixed an error that occurred when opening up the Saved Teams & Skill Instructions Guide.
- The Go button in Progress Missions when you need to beat a certain Boss Stage will now lead to that exact Stage.
- Disabled hotkeys when changing a Saved Team name on Plarium Play.
- Disabled the ability to scroll during the Saved Teams feature tutorial due to it causing the tutorial to freeze.
- Fixed a bug that caused Multi-Battle attempts from Multi-Battle items to disappear after purchasing a Raid Card.
- Fixed an error that occurred if there was an apostrophe in a Saved Team name.
- Fixed a bug that allowed you to equip an Accessory from the wrong Faction when using the Fitting Room.
- Changed the Decrease C. DMG debuff to be a percentage reduction of the stat, rather than a flat number.
- The value of Shield buffs on Rotos the Lost Groom will be taken into account when his Spurn Oblivion Passive skill triggers.
- Fixed a bug that caused the popup that was supposed to warn you before you sacrifice a Common or Uncommon Champion used in a Saved Team to be shown after sacrificing in certain cases.
- Fixed a bug that caused Lyssandra’s Transference skill to transfer debuffs received from Krisk the Ageless’ Might of Ages Passive skill even after Lyssandra finished attacking.
- Skill Instructions now work as intended in Multi-Battle mode.
- Zavia no longer uses her Deadly Catalyst skill on the Clan Boss on Auto.
- Fixed an issue that caused Bosses to block self-placed debuffs (such as the Sleep debuff that should be placed by the “Protector” Crypt Keeper’s Reconstruct skill)
That’s everything we’ve got for you! We’re excited to hear what you think, so don’t forget to head on over to our forums to let us know what you think of these changes.
The 2 items we all look forward to are gone, taken from us. Bad game and greedy developers! Each update gets worst and the update rewards are horrible. A clan boss key (that you might not remember to use) arena tokens (that are likely to expire) and energy well that's always welcomed. Why not give real rewards like other games, oh wait you guys are from the red nation so "get what we give or move out"... why don't you take the void shard out of the monthly too while you're at it. replace it with a 3* chicken since thats what your games RNG likes giving. The clan stuff is ok, but really? yannica in shop? I just got her from a blue. You should have a pool or at least let us gain "legendary shards" that we can use on missed fragment summons. No, you rather randomly harass us with 30 pop ups each time we open the game and 1 of them being 10 shards for 15 bucks. seriously? This whole 4 months to get an ok lego is just unfair to the community. I am going to be 1* on play store who's with me!!!!
Edited
Just updated my game-review reaffirming the 1* rating. Previously quit/uninstalled, but positive Plarium changes lured me back. With this update taking away the most desired login rewards, and the Clan Quests causing drama and grief within clans (the opposite of keeping them together by the way), it's another release of 1 positive change and 2-3 negative changes. Not worth installing, and many in our clan are considering changing games now.
Great job Palarium. You implemented clan missions in a manner that will push clans apart. Instead of making them where clans work together to achieve common goals and share the rewards. Idiots.
Daily log in rewards....you put it out there you were taking away the 5* chicken & sacred shard & the collective majority of your player base told you don't, it will piss them off...and you did it anyway. Great job you jackasses.
Toom
Well done Plarium - Clan Quests are the WORST feature you have ever added. Pitting clan members against each other to fight over quests basically destroys the whole concept of having a clan. Is it your goal to actually break clans apart? If it is, well then congratulations, your efforts will bear fruit.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
DO NOT TAKE OUR RANK 5 CHICKEN AND SACRED SACRED SHARD AWAY. THE COMMUNITY DOESN'T WANT THAT.
Hopefully the message is heard now..??
So you guys didn't listen to us afterall.
Regardless of how many time we raised our concerns, both in comments & DM; you guys simply didn't care about our feedbacks & went with what you actually planned. How dependable of you.
Think I was the fool here hoping that you guys actually cared about our opinions.
Thanks for making me realize this.
You are wrong, they still listen but they only listen the player only spent 20000 dollar/ month =))
It is obvious that they are a casino company, they give us the worst and for us to obtain something fairly well we have to pay. No, thanks.
And about fusion, we all asked urogrim, because cybele is very bad. Urogrim being epic is better than cybele A DAMN LEGENDARY and with this they show that you know it well.
Thank you for the feedback! I would like to note that those new Clan features are a relatively new addition to the game. I understand that some aspects might seem frustrating to you, and in some cases, some rebalance is needed. That all requires some time for testing and will come in due course.
Please, remain civil and keep your feedback as constructive as possible. This way, it is easier for us to process it and to forward it to the game designers
When you say "Thank you for the feedback" what exactly do you mean. The community gave the most (both in volume & clarity) feedback on the forum in a seriously long time but ..............
When you say "some aspects might seem frustrating to you" & I'm thinking clan quests here I suspect you are not a player, not much of a thinker & probably don't understand what the word "might" really means.
When you say "requires some time for testing" what makes you think that if anyone couldn't understand the shard/ chicken feedback or the whole quest monstrosity that any further time or effort will improve it.
I can only hope that these are not your words but that its company words you are required to deleiver. If I am wrong then in the kindest way can I suggest that you run not walk to the exit & start looking for another job that doesnt have a high communication requirement. Can I suggest lawnmowing.
I've said it before but it remains valid - can the person who thought of these idea's (shard/chicken removal & clan quests in particular) to be moved to archiving & the committee that signed off on them sacked immediately.
Thank you for the feedback! I would like to note that those new Clan features are a relatively new addition to the game. I understand that some aspects might seem frustrating to you, and in some cases, some rebalance is needed. That all requires some time for testing and will come in due course.
Please, remain civil and keep your feedback as constructive as possible. This way, it is easier for us to process it and to forward it to the game designers
While still a new player here, this feels like chaos.
The community would not need to provide feedback if already released in a balanced state. Have you considered a volunteer community driven feedback loop?
Whoever is on the business side making decisions about the game direction sure seems likely to cause irreparable damage to reputation and bottom line over the long run.
This latest release has actively discouraged me from participating in clans until rebalanced.
I recommend the team take a step back and actually re-evaluate customer feedback here.
It's typically never a good idea to implement changes before their fully baked while simultaneously breaking expectations at the same time (the whole chicken & shard thing).
Bottom line, imho rework is needed here. Espeically, if you're looking to continue to appeal to your player base (and their wallets).
Remain hopeful all addressed and better calls are made.
It will certainly be fascinating if any impact to bottom line over the next days, weeks and months and confirmed attributable to this release.
The clan quests update is a huge failure of a project.
Everything is there for it to be great but the way it functions is the worst idea ever.
They sure are making it easier to turn away from this game even after many hours/days/weeks/months invested when theres new games on the horizon like New World or plenty of others coming out.
Not even buying the $10 gem pack at this point.
Some big disappointments with this patch.
1. New Content is great but the game is very time consuming. If I want to get everything done daily the game is literally running on my phone almost 24/7. We need ways to speed this up, such as risking to spend 5x the energy for 5x the rewards in a single run.
2. Removing the 5* chicken and sacred shard from daily rewards is a huge slap in the face. Many of us depend on those 2 items each month. Especially as the champion fragments are one I already have! I realize I'm in the minority of players who have that champion but she's not so game changing that I'd even want her instead of what we were already given. You have a few days to change it back before we're in our new daily rewards cycle, please do not miss that chance.
3. The implementation of clan quests is just terrible. It seems like you really rushed it out simply to meet a deadline. While clan quests are a good idea, they need some changes. I shouldn't feel at war with my own clan because none of the quests are available because there aren't enough quests. Make the quests more collaborative. Either make them clan wide or allow several members to choose a single quest to work toward finishing it.
4. The option to sell artifacts after a multi-battle is great. Please also add an option to sell straight from the mailbox too.
5. I realize this isn't in the patch anywhere but hopefully one day it can be. Please add an option to "end multi-battles after current battle ends".
Does anyone know how many XP points are required for each level?
How do we get those XP points? (I mean exactly e.g. "do this and Clan gets that much XP points")
At least when we reach level 5 we may be able to agree not to take more than 1 Quest.
CLAN QUESTS: THE MOST DISAPPOINTING GAME FEATURE SINCE THE TIME THAT CB HAD FINITE HP.
PLARIUM YOU ARE PUSHING ME TO LEAVE THE GAME 😫
Hi. After update I can't play... I can't load or reinstal game...
Error data folder not found...
Application folder:
.../Local/Plarium/PlariumPlay/StandAloneApps/raid/245
There should be 'Raid_Data'
folder next to the executable
What happend ?? What now?
I uninstalled plarium play and raid and rebooted and it worked for me last time I got this message.
Thank you for the feedback! I would like to note that those new Clan features are a relatively new addition to the game. I understand that some aspects might seem frustrating to you, and in some cases, some rebalance is needed. That all requires some time for testing and will come in due course.
Please, remain civil and keep your feedback as constructive as possible. This way, it is easier for us to process it and to forward it to the game designers
Not once have you taken community feedback into account and actually changed something for the better.
The login rewards were universally disliked. They were given multiple different options that would have been better and kept all the rewards but add the fragments. You did NOTHING.
The Clan Quests were pointed out by Content Creators to be problematic. Yet, you still moved forward with it. Now, you give us 20 clan quests to complete between 30 clan members who can all grab 3 of them. HOW DOES THAT MAKE SENSE AT ALL?!?!?!?
It's so simple, yet you just keep getting it wrong! Listen to the DAMN COMMUNITY. When 100% of the people think one way and you go the other or forge on with your original idea it's just driving more and more players away. I guess it's better to push away the older players who have spent their lot than to make a successful ongoing game for years to come.