Hey, everyone!
A new Raid Update is nearing release, so here we have a recap of the things that will be included. Most importantly, the first batch of new Clan Features will go live, including Clan Levels, Clan Quests, Clan Benefits, and even a Clan Shop! We know that’s something you guys wanted for a while, and we’re happy to deliver. Read on to find out more!
As of Update 4.50, every Clan in Raid: Shadow Legends will have a Clan Level. These Clan Levels can go from 1 to 20 and will be essential in determining Clan Benefits and some other bonuses available to the Clan in question.
Increasing Clan Levels requires Clan Experience (or Clan XP), which in turn can be earned by:
Other means of earning Clan XP will appear in the future, but that’s what we have for 4.50!
Clan Quests are special missions that the Clan gets every week. Each player can only take 3 Clan Quests per week, but there is no specific order in which they have to be completed. It’s important to remember that once a Clan Member has claimed one of the Quests, it will be assigned to them, and no one else will be able to take it until the reset - so be sure only to take Clan Quests you know you can and will complete. Ideally, talk with your Clan to coordinate to achieve the best results.
The number of available Clan Quests depends on the Clan Level, but they will always be broken down evenly into three difficulties: Basic, Expert, Elite (available from Clan Level 5). This way, even new players will be able to help their Clan grow. Just be sure to complete your chosen Quests before the weekly reset because progress doesn’t carry over.
Each player will receive Clan Gold for completing their quests, which they’ll need to purchase items in the Clan Shop. Furthermore, once 30 Clan Quests are completed (counted across the entire Clan), the Clan will get a certain amount of Clan Experience.
All Benefits are tied to the Clan Level - the higher it is, the more bonuses you and your Clanmates get to enjoy. Here’s a list of Clan Benefits that will be available:
Clan Shop will feature several slots with various valuable items that you’ll be able to purchase for Clan Gold. As mentioned above, your Clan will unlock more slots as it levels up, which in turn will give you access to even better items.
Each slot in the Clan Shop will have a pool of items that can appear there - you’ll be able to view that pool at a tap. The Shop resets once per week, simultaneously with the Clan Quests, and the items will cycle at random. Keep in mind that all Clans will get the same set of Clan Shop items after the reset so that no one will get a luck-based advantage.
Each item in the Clan Shop will have a purchase limit, meaning that you can only buy it a set number of times before the Clan Shop resets. This limit is individual to each player and carries over even if that player changes Clans.
We’ll release a dedicated video to explain this new feature, so keep an eye out for in-game news when that happens if you want to see a more detailed breakdown!
We’ll be making changes to the 271+ Days section of the Daily Login Rewards and include guaranteed Champions to the mix. Namely, the Rank 5 Chicken and the Sacred Shard will be replaced with Champion Fragments. The first Champion you’ll see is Cleopterix - a Skinwalkers Legendary - who will make a great addition to your collection. It will take 4 months to gather enough Fragments for the Summon, and once you’ve done that, another Champion will take Cleopterix’s place in the Daily Login Rewards.
Several Arena-related Progress Missions will be adjusted and made a bit easier
That's it for now! Have a good day and happy raiding!
Hello,
everybody commented on the change of login rewards already, I share those feelings.
Now I want to concentrate on the clan quests and shop.
These ideas sound really great but there might be some problems with the realisation of the ideas.
Clan Quests
Great if you can make sure that every clan member can participate in the quest/rewards and prevent that for example with 30 existing quests 1 very enthusiastic clan member solves 3 easy quests and gets the rewards for those. This will shut off 2 other clan members in participating/ getting rewards. To prevent this, the rewards shouldbe assigned to each clan member. I can imagine that every clan members gets medals according to the number of quests solved by the whole clan. If only the member solving the quests will get medals, this will cause heavy infighting and conflicts instead of team work.
Clan Shop
Again a good idea but again some possible problems. If the shop is arranged like the bazaar (with levels you need to reach to get items) it will be boring and not rewarding. The bazaar is a good idea executed very badly. If you have medals...make sure the players can use the medals and not have to play for 3 months to be able to get a good item from the clan shop. If they have the amount of medals, let them spend their medals and do not add an artificial waiting time (like in the bazaar where you for example can buy only one fragment for Drexthar per day). Do not add something like silver and gold level requirements (which makes it impossible in the bazaar for 99% of the players to buy gold level items).
A limit on the number of times you can buy an item is okay...an additional limit based on the time is just annoying.
Clan Benefits
Great...the benefits in obtaining more silver is promising.
Clan Improvements
Tying the Clan improvements to the participation in CvC looks like a bad move in my opinion. How is this exactly done? If it is tied to the number of points you are making, it is just a continuation of creditcard wars. It will sully the otherwise great improvements of the clan features. If it is tied to wins in CvC it is even more annoying, as you could possibly lose in Tier 6 with 10 million points and win in Tier 1 with 10.000 points. So combining CvC with Clan Improvements looks logical in the first place, but leads to grabbing money again. The player base will recognize it and the response will be negative.
Balances and Miscellaneous
1.) Okay
2.) Okay. But with the amount of champions it would be very beneficial if filter functions would be added. Filter, not sort. It is very tedious to look for a specific champion, it is impossible to look on all copies of the specific champ at the tavern, you have to scroll up and down and...it is just not good. Add filter functions to be able to work with the champs 90% of the time instead of searching and scrolling 90% of the time
3.) Nice, but I do not need 100 slots in the inbox....I need 500 slots in my inventory. The inbox is just an emergency solution because my inventory is filled to the brim with artefacts, which will even increase with the addition of new artefact types. Increase the inventory massively instead of the inbox.
4.) Great, best of the changes in this category
These new login rewards are crap. I'm sorry Plarium but most of us players would rather keep the old rewards than get these new ones. I'd much rather have a 5* chicken and sacred shard than just some fragments of a single champion. I don't care that that champ is a leggo; it'll take too long and is nigh-worthless to those that don't want that champ or already have it. This is just a really bad move.
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
That the benefits are less important than what you take from us. Good try.
Hello,
everybody commented on the change of login rewards already, I share those feelings.
Now I want to concentrate on the clan quests and shop.
These ideas sound really great but there might be some problems with the realisation of the ideas.
Clan Quests
Great if you can make sure that every clan member can participate in the quest/rewards and prevent that for example with 30 existing quests 1 very enthusiastic clan member solves 3 easy quests and gets the rewards for those. This will shut off 2 other clan members in participating/ getting rewards. To prevent this, the rewards shouldbe assigned to each clan member. I can imagine that every clan members gets medals according to the number of quests solved by the whole clan. If only the member solving the quests will get medals, this will cause heavy infighting and conflicts instead of team work.
Clan Shop
Again a good idea but again some possible problems. If the shop is arranged like the bazaar (with levels you need to reach to get items) it will be boring and not rewarding. The bazaar is a good idea executed very badly. If you have medals...make sure the players can use the medals and not have to play for 3 months to be able to get a good item from the clan shop. If they have the amount of medals, let them spend their medals and do not add an artificial waiting time (like in the bazaar where you for example can buy only one fragment for Drexthar per day). Do not add something like silver and gold level requirements (which makes it impossible in the bazaar for 99% of the players to buy gold level items).
A limit on the number of times you can buy an item is okay...an additional limit based on the time is just annoying.
Clan Benefits
Great...the benefits in obtaining more silver is promising.
Clan Improvements
Tying the Clan improvements to the participation in CvC looks like a bad move in my opinion. How is this exactly done? If it is tied to the number of points you are making, it is just a continuation of creditcard wars. It will sully the otherwise great improvements of the clan features. If it is tied to wins in CvC it is even more annoying, as you could possibly lose in Tier 6 with 10 million points and win in Tier 1 with 10.000 points. So combining CvC with Clan Improvements looks logical in the first place, but leads to grabbing money again. The player base will recognize it and the response will be negative.
Balances and Miscellaneous
1.) Okay
2.) Okay. But with the amount of champions it would be very beneficial if filter functions would be added. Filter, not sort. It is very tedious to look for a specific champion, it is impossible to look on all copies of the specific champ at the tavern, you have to scroll up and down and...it is just not good. Add filter functions to be able to work with the champs 90% of the time instead of searching and scrolling 90% of the time
3.) Nice, but I do not need 100 slots in the inbox....I need 500 slots in my inventory. The inbox is just an emergency solution because my inventory is filled to the brim with artefacts, which will even increase with the addition of new artefact types. Increase the inventory massively instead of the inbox.
4.) Great, best of the changes in this category
Do you work for plaryum?
Do you work for plaryum?
No, what does lead you to this assumption? I just tried to bring constructive critics.
Registered from 1 year ago. No previous comment. The first time you share something is totally the opposite that the community is saying and is aligned with what the community manager shared two comments above...
Well, lets say it is a weird pattern
reply on fb:
"The main reason why our devs decided to add Champion Fragments to the Daily Login Program is that they believe that it should give all players an opportunity to summon a guaranteed (specific) Champion like it was with High Khatun, Scyl of Drakes etc., while Sacred Shards only give a chance to summon any random Champion"
Edited
There we only had to wait one Month to get an guaranted Champion and not 4 Months.
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
I will make sure your feedback reaches the developers.
I just hope the Developers take the massive feedback serious.
Clan Improvements / benefits / shop 💪
I'm looking forward to the clan improvements. The Clan Quests and the Calnshop is a great Idea. It sounds real amazing. Hope it is a great as it sounds.
Balance and Miscellaneous
This sounds good. But it would be nice to have also more Space for the Artifacts. 1000 Artifacts sound a lot, but in Midgame you are very reluctand to sort out the Artifacts, that could be maybe usefull.
What is on my wishlist
1. a Silvermine or something like that.
2. a way to farm Books
3. Minotaurus also to Level 20 (The Keeps at level 20 is a great improvement.)
First, the change to the daily log in rewards. This is one of the best things Plarium has done for the players that have stuck with the game for over 9 months. It was like a small "Thank you" for sticking with us for this long and as a small token of our appreciation, here are some rewards. Then you take them away. Yes, you would like to convince some of the player base that giving us a guaranteed Legendary is a good replacement, but as we know, the reward is one of the worst champions in the game and no one that has played for 3/4 of a year will ever use. Perhaps you could rethink your decision. As you can tell by the majority of the feedback here, other social media platforms, streamers, and YouTubers, this is not being well received.
Second, the clan changes sound great for the active clans. This also has a chance to result in a disaster by limiting quests to a "if you take it your stuck with it" rule. There are MANY clans that don't communicate within the game because you have never given us a reason to, and it sounds like another recipe for disaster. Please think about the options that have been mentioned in previous posts.
Third, if you must give us fragments both in daily login rewards and in 3v3, why not make them universal and allow us the option to get the champions that best work for our accounts and eleminate the chance of getting even MORE duplicates?
Thanks for your attention.
The absolute worst decision you guys can do right now is to remove the 5* chicken sacred. To even reach 271+ days of daily login takes a quite dedicated player. I really hope you for once listen to those players and keep the desired rewards as they are. A much better decision would be to move those fragments to the bazaar or add a smaller amount of fragments among the already existing rewards.
We’ll be making changes to the 271+ Days section of the Daily Login Rewards and include guaranteed Champions to the mix. Namely, the Rank 5 Chicken and the Sacred Shard will be replaced with Champion Fragments. The first Champion you’ll see is Cleopterix - a Skinwalkers Legendary - who will make a great addition to your collection. It will take 4 months to gather enough Fragments for the Summon, and once you’ve done that, another Champion will take Cleopterix’s place in the Daily Login Rewards.
PLEASE don't do that !