All Categories

Daily, Weekly and Monthly Quests need to be addressed

Search
Comments
Jun 30, 2025, 07:2506/30/25
07/08/19
1072
Onikage55

yeah that's the thing and why I wish some quests were adjusted to match the content the account is running. Stuff like "craft perception/resilience" is another waste. I haven't even gotten into Clan Quests and how, for some reason after so much time has passed since Hard Dungeons were implemented, that ALL of the "X on Stage 20 Normal or Higher" does NOT count Hard Mode as being a "higher" stage number...

if anything, attempting to bring the quests in line with what the account is doing (or at least what plarium thinks the account should be doing) seems like it would increase the timesuck, not decrease it. the campaign battles are awful and a huge waste of energy, but all the other 'redundant' quests are dead easy and take all of about 30 seconds to deal with each day. i can't think of anything to replace them that wouldn't require a) more time, b) more resources, or c) both. 

take the two quests you suggested in your original post. as you noted, both are essentially the same thing as the quests they'd be replacing, minus the ability to do a couple 10 second runs on stage one if you're really pressed for time.

Jun 30, 2025, 17:5406/30/25
12/19/19
6954
Carpe_Piscis

if anything, attempting to bring the quests in line with what the account is doing (or at least what plarium thinks the account should be doing) seems like it would increase the timesuck, not decrease it. the campaign battles are awful and a huge waste of energy, but all the other 'redundant' quests are dead easy and take all of about 30 seconds to deal with each day. i can't think of anything to replace them that wouldn't require a) more time, b) more resources, or c) both. 

take the two quests you suggested in your original post. as you noted, both are essentially the same thing as the quests they'd be replacing, minus the ability to do a couple 10 second runs on stage one if you're really pressed for time.

Careful, you just agreed with me 😆 

I can 💯 guarantee replacements would be worse

Plus, i honestly don't see the campaign battles as negative.  I value training points greater than silver so I never have a problem with 500.  


Jun 30, 2025, 18:3006/30/25
01/31/20
1747
Trips

Careful, you just agreed with me 😆 

I can 💯 guarantee replacements would be worse

Plus, i honestly don't see the campaign battles as negative.  I value training points greater than silver so I never have a problem with 500.  


Same here on the monthly campaign battles.  For fusions, I do virtually all of the champ training in Dungeons with a Solo Farmer and 4 food toons...but whenever there is no DD overlapping a Champ Training, I do it all in Campaign.  IIRC, you earn a bit more than double the XP per NRG in Campaign (w/3 Food) versus L20 Dungeons (w/4 Food).....and any level above L20, the XP/NRG goes down.  

Jun 30, 2025, 18:3306/30/25
01/31/20
1747
Onikage55

yeah that's the thing and why I wish some quests were adjusted to match the content the account is running. Stuff like "craft perception/resilience" is another waste. I haven't even gotten into Clan Quests and how, for some reason after so much time has passed since Hard Dungeons were implemented, that ALL of the "X on Stage 20 Normal or Higher" does NOT count Hard Mode as being a "higher" stage number...

@ShortOnSkillz 

A mod could confirm, but i am pretty sure they fixed the Clan Quests for Dungeon Runs counting Hard Mode over a year ago.

Jun 30, 2025, 18:3706/30/25
01/31/20
1747
dthorne04

I don't have an answer to that unfortunately.

It does seem wrt game design choices in the last 1-2 years that the implied answer is no.

Unfortunately, that is my gut assumption based on experience.  

Bronko had a good video about the time-in-game issue last week. Hopefully someone over at Plarium watched it, took notes & read the comments.

https://www.youtube.com/watch?v=zD99eZSqD2k

Jun 30, 2025, 18:5306/30/25
12/19/19
6954
WileyMan

Unfortunately, that is my gut assumption based on experience.  

Bronko had a good video about the time-in-game issue last week. Hopefully someone over at Plarium watched it, took notes & read the comments.

https://www.youtube.com/watch?v=zD99eZSqD2k

I think unfortunately WAI... They need enough content to keep the most active engaged 100% of available "gaming time".  I view it as a concept similar to SOW, lose share of time to another game and eventually dollars going elsewhere. 

If we take off our f2p goggles and realize 0% of development is towards making the game easier for us this begins to make more sense.  

ShortOnSkillzModerator
Jun 30, 2025, 19:5306/30/25
06/24/19
3544
Trips

To be fair, this is not an easy one to implement.  Im just glad it's on the radar. 

I think we can also shorten live arena seasons by a week with a longer break between lol. So happy to be done 

Yea but honestly I would have probably been happier and would have seen more community excitement if it hadnt been released until it was more fleshed out. 

ShortOnSkillzModerator
Jun 30, 2025, 19:5606/30/25
06/24/19
3544
dthorne04

We need it so, so bad. Just such a massive letdown in that as of now all it really does is let you roll gear/do certain things that you might want to do during CvC

and we've never really needed background multis more than we do now, too. game definitely feels like a fulltime job at the moment. 😂

Its brutal.  Really not enjoying 3 hours of rerun RNG for Hard FW. 

ShortOnSkillzModerator
Jun 30, 2025, 19:5806/30/25
06/24/19
3544
dthorne04

I don't have an answer to that unfortunately.

It does seem wrt game design choices in the last 1-2 years that the implied answer is no.

They continually mention they're aware of it and "new QOL features" meant to address it are in the works.  That doesn't help much though when time requirement goes up 2 hours / 6 months and time saving features come thru at 15 mins / year. 

Though I will give big props to Hydra quick battles. 

ShortOnSkillzModerator
Jun 30, 2025, 19:5906/30/25
06/24/19
3544
WileyMan

@ShortOnSkillz 

A mod could confirm, but i am pretty sure they fixed the Clan Quests for Dungeon Runs counting Hard Mode over a year ago.

Id have to double check but im 95% sure youre correct. 

Jun 30, 2025, 20:5906/30/25
12/29/19
251

Your lucky your not on my clan peeps that doing stuff and stay active that stuff goes from alone lazy peeps would be kicked off my clan peeps like you im watching for to kick out lol !!

Jun 30, 2025, 21:0706/30/25
12/19/19
6954
ShortOnSkillz

Yea but honestly I would have probably been happier and would have seen more community excitement if it hadnt been released until it was more fleshed out. 

I'm still happy for it. Rewards are tremendous. 

Jun 30, 2025, 21:4406/30/25
01/31/20
1747
Trips

I'm still happy for it. Rewards are tremendous. 

Rewards?  He was talking about Background Battles being delayed until they were actually useful.

Jun 30, 2025, 21:4506/30/25
01/31/20
1747
killerclone187

Your lucky your not on my clan peeps that doing stuff and stay active that stuff goes from alone lazy peeps would be kicked off my clan peeps like you im watching for to kick out lol !!

Everyone in this thread is a very active player, so no idea who your noise is being directed at.

Jun 30, 2025, 22:0106/30/25
07/08/19
1072
Trips

Careful, you just agreed with me 😆 

I can 💯 guarantee replacements would be worse

Plus, i honestly don't see the campaign battles as negative.  I value training points greater than silver so I never have a problem with 500.  


you and i often agree when it comes to raid. it's when we get into things like manners and tact that we diverge.

Jun 30, 2025, 22:3706/30/25
12/19/19
6954
Carpe_Piscis

you and i often agree when it comes to raid. it's when we get into things like manners and tact that we diverge.

Fair to say we are orthogonal in that regard :)



dthorne04Moderator
Jul 1, 2025, 07:0407/01/25
12/30/20
7496
ShortOnSkillz

They continually mention they're aware of it and "new QOL features" meant to address it are in the works.  That doesn't help much though when time requirement goes up 2 hours / 6 months and time saving features come thru at 15 mins / year. 

Though I will give big props to Hydra quick battles. 

bang on.

quick battles are nice, yes. the caveat being that if you wish to remain competitive in hydra you better get ready to learn manual, buddy :)

ShortOnSkillzModerator
Jul 1, 2025, 19:3107/01/25
06/24/19
3544
dthorne04

bang on.

quick battles are nice, yes. the caveat being that if you wish to remain competitive in hydra you better get ready to learn manual, buddy :)

No thats what we Freezy for.

Jul 1, 2025, 21:4107/01/25
Jul 1, 2025, 21:55(edited)
07/01/22
812
Trips

I think unfortunately WAI... They need enough content to keep the most active engaged 100% of available "gaming time".  I view it as a concept similar to SOW, lose share of time to another game and eventually dollars going elsewhere. 

If we take off our f2p goggles and realize 0% of development is towards making the game easier for us this begins to make more sense.  

Depends on what you mean by "Making the game easier" because a lot of quality of life stuff does just that and it helps people progress faster so I'd say 0% is hyperbolic.

Also there's a failure here to realize that people are more likely to spend on a game they're enjoying, if you have to PAY to make the game fun in the first place then people won't stay so "F2P goggles" is a bit ignorant (and assumptive).

I'm not gonna spend much time on this repetitve point  "It's not a problem for me therefor it's not a problem" because it's invalid and makes it sound like your experience is everyone's experience, but I will point out that mathmatically the Daily Arena and the Monthly Arena requirements line up. The daily Campaign and the Monthly aren't even in the same ballpark.

Finally, I get that the majority of your feedback is saying what Devs SHOULDN'T do but the track record on that isn't favorable (See recent LA balancing)

EDIT: Speaking of LA Balacing, I wanted to mention that there's been next to zero complaints about unfair matchups in the Discord Cluster for a few weeks now since the new patch went live. I wanted to give props to the Moderators for passing along the feedback from Moored's thread (tho I'm sure it was many other threads and sources that led to it)

Jul 1, 2025, 22:5207/01/25
12/19/19
6954
Onikage55

Depends on what you mean by "Making the game easier" because a lot of quality of life stuff does just that and it helps people progress faster so I'd say 0% is hyperbolic.

Also there's a failure here to realize that people are more likely to spend on a game they're enjoying, if you have to PAY to make the game fun in the first place then people won't stay so "F2P goggles" is a bit ignorant (and assumptive).

I'm not gonna spend much time on this repetitve point  "It's not a problem for me therefor it's not a problem" because it's invalid and makes it sound like your experience is everyone's experience, but I will point out that mathmatically the Daily Arena and the Monthly Arena requirements line up. The daily Campaign and the Monthly aren't even in the same ballpark.

Finally, I get that the majority of your feedback is saying what Devs SHOULDN'T do but the track record on that isn't favorable (See recent LA balancing)

EDIT: Speaking of LA Balacing, I wanted to mention that there's been next to zero complaints about unfair matchups in the Discord Cluster for a few weeks now since the new patch went live. I wanted to give props to the Moderators for passing along the feedback from Moored's thread (tho I'm sure it was many other threads and sources that led to it)

I just think the campaign battles is a non-issue.  It certainly doesn't impact newer players or spenders at all.  From a business standpoint no other group matters :)  we are talking about a very small subgroup.