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Changes to Blessings....

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Feb 7, 2023, 06:1502/07/23
06/08/22
1

People were complaining that Iron Twins was a massive waste of time and effort for limited reward so Plarium LEAPS into action and.......... makes it worse. In a nutshell the only good blesssings got nerfed, the crap blessings are slightly less crap and Iron Twins is even less likely to get played. Fantastic.

Feb 7, 2023, 07:5502/07/23
01/15/21
1256
Trips

I will not call out anyone as a whiner/crybaby on this change.... ouch... a much harsher nerf than I expected. 

1. I defended all new content of late as not "p2w", though I disagree with the premise behind those arguments more than anything.   But this seems pretty extreme.  They effed up making 1star too good ,but basically requiring full awakening for brimstone is shitty.

2. To describe the overhaul as "balancing" is insulting.  

3. The accuracy requirement for brimstone is the only one that really passes me off.


Of course we are all being crybabies really, its just pixels- none of it really matters.

The target for this change is the krakens of course, to 'encourage' whaling for 6 star souls, and lets be honest enough will oblige to make this a profitable move.

Feb 7, 2023, 08:2502/07/23
09/21/20
131

Really daft (but not a surprise) to make such a major 'hammer to crack a nut' change that negatively impacts a huge part of your player base, and directly impacts several areas of the game that are among the least popular already. 

A much more sensible and less dramatic change would have been to change the chance to apply it (as they have done) and lower the damage at each threshold. So step one does 4%, then +4% to max hp or something like that with each step up to 24% at 6* or whatever. And leave all the other mechanics well alone.

That way it's still useful to everyone even at the lower levels but also improves with higher levels. This way they've just managed to **** off almost everyone!


Feb 7, 2023, 09:4602/07/23
11/03/19
12

oh please fire the man or the team who came up with these changes and hire me for the half of their salary and I can do the same or if you really want to improve the game I can do that too instead of this nonsense.

Feb 7, 2023, 10:4702/07/23
01/31/23
7

apart from financiers who are greedy for our money, are there people who think about the game itself at plarium? 

Feb 7, 2023, 14:0002/07/23
04/19/20
64
Trekie

So the quote from Plarium on why changes were needed was due to complaints - we can see based on the changes that was not a true statement.  No one should have been complaining that Brimstone and Phantom were overpowered as neither should have much impact on PvP.  I hate seeing a company lie - my God

noobs complain thats why


Feb 7, 2023, 16:5802/07/23
07/21/20
22

it'a like always 

Feb 7, 2023, 17:4702/07/23
12/19/19
6967
harleQuinn

Brimstone needing accuracy and being cleansable is a... thing now.

Phantom Touch took a pretty hard hit too.

Thoughts on brimstone? 

While certainly overpowered at level 1, do you think they went to far with both cleansing and accuracy requirements?

I have no insight into how phantom touch is impacted, and really don't care lol.  That seems pretty irrelevant to anything I do. I guess it could help push cb to 1 or 2key much easier?



Feb 7, 2023, 19:0902/07/23
01/15/21
1256
Trips

Thoughts on brimstone? 

While certainly overpowered at level 1, do you think they went to far with both cleansing and accuracy requirements?

I have no insight into how phantom touch is impacted, and really don't care lol.  That seems pretty irrelevant to anything I do. I guess it could help push cb to 1 or 2key much easier?



I think brimstone changes will hit hydra the most, and for those who find twins difficult it just got more difficult as did the devil dungeon. Yes it went too far, but you can see from the way it is structured that it isnt about balance, its about getting people to spend tonnes of cash on souls.

It will probably work too, i doubt many will quit- and whales will whale harder.


Feb 7, 2023, 19:5502/07/23
09/12/20
24

To be honest plarium have been desperately trying many different tactics to get people to spend more on this game in a very short amount of time. Introducing new S tier heroes more frequently, blessings, artifact awakenings, a new faction, increasing guaranteed champion requirements, hero awakenings, change in CEO and now forcing players to have a higher awakening level for abilities to be useful all in less than 12 months. 

Problem is there is a looming recession across the west and the more Plarium try to release content the higher they set the bar for new players and the faster the community crumbles when old players retire. Luxury items such as caravans and boats are dropping in price. 

Now is the time for quality control and balancing, not ways to entice players to spend, because all luxury spending will be taking a hit.

Feb 7, 2023, 20:4702/07/23
02/11/22
535

Well this blows... my Cardiel built for Clan boss with 2-star Brimstone just will now go from about 50-60% chance of landing BS (no pun intended) each turn, to.... ZERO.

WHy 50-60% you ask? well his passive gave him extra attacks, Fatman gave him an extra attack as well.

But, now? I gotta put in 250 accuracy on him? He needs none for any of his skills...... Dammit. What blessing do i put on him now? Phantom Touch? So i gotta use a rare blessing on my lego champion? WTH are they thinking? And of course, he's gonna lose the 5000 HP, making him vulnerable..... Oh crap. Complete rebuild required now, or else i will lose 5-6m damage per key. Thanks for this buff Plarium!

Feb 7, 2023, 20:4902/07/23
12/29/19
251

They should just took all blessing out from pvp then left them like they where cuz peeps spent lots of money on that and they wont get refunds !!!!

Feb 7, 2023, 20:5202/07/23
09/14/20
1020
Trips

Thoughts on brimstone? 

While certainly overpowered at level 1, do you think they went to far with both cleansing and accuracy requirements?

I have no insight into how phantom touch is impacted, and really don't care lol.  That seems pretty irrelevant to anything I do. I guess it could help push cb to 1 or 2key much easier?



Yes...Yes...Yes

Feb 7, 2023, 21:3202/07/23
Feb 7, 2023, 21:34(edited)
11/16/20
1224
Trips

Thoughts on brimstone? 

While certainly overpowered at level 1, do you think they went to far with both cleansing and accuracy requirements?

I have no insight into how phantom touch is impacted, and really don't care lol.  That seems pretty irrelevant to anything I do. I guess it could help push cb to 1 or 2key much easier?



Brimstone only adds what 2.5 mil damage to cb if you go 50 turns, and got 100% uptime on it? I don't see this pushing anyone from 2-1 keys.

Phantom touch I have no idea how to calculate the damage but I'm sure it is as minimal gain as brimstone over 50 turns except a cb team should have 3x champs with this blessing. So maybe enough to push over to that 1 key damage. I don't know.

These changes are dumb but I don't think it will change anyone's dungeons/cb/ or hydra teams to far in either direction.

I havnt tested unm cb cause spirit affinity made me use a secondary team today, but my NM key seemed unchanged damage wise.

On a off note my secondary team that has 1 key unm with 100% success rate failed twice this morning. I caught the second fail and was able to force stop the game and when logging back in was prompted to update. After running the update my team ran 1 key damage going all 50 turns. Conspiracy or something more!

Edit terrible math skills 12 mil damage over 50 turns? This actually could be enough to downgrade people from a 1 key to a 2 key team. I would be upset if I had this happen.

Feb 7, 2023, 21:3602/07/23
06/25/20
7024

For cb, with 100% uptime, you get 250k x 2/3 x 50 (no proc on stun turn) = 8.3m damage. That's easily enough to change a 2key team into 1key, and even easier to change a 3key team to 2key

Feb 7, 2023, 22:5502/07/23
01/15/21
1256
evilized6666

Brimstone only adds what 2.5 mil damage to cb if you go 50 turns, and got 100% uptime on it? I don't see this pushing anyone from 2-1 keys.

Phantom touch I have no idea how to calculate the damage but I'm sure it is as minimal gain as brimstone over 50 turns except a cb team should have 3x champs with this blessing. So maybe enough to push over to that 1 key damage. I don't know.

These changes are dumb but I don't think it will change anyone's dungeons/cb/ or hydra teams to far in either direction.

I havnt tested unm cb cause spirit affinity made me use a secondary team today, but my NM key seemed unchanged damage wise.

On a off note my secondary team that has 1 key unm with 100% success rate failed twice this morning. I caught the second fail and was able to force stop the game and when logging back in was prompted to update. After running the update my team ran 1 key damage going all 50 turns. Conspiracy or something more!

Edit terrible math skills 12 mil damage over 50 turns? This actually could be enough to downgrade people from a 1 key to a 2 key team. I would be upset if I had this happen.

I guess it depends on the hydra team.

If you have built a team where brimstone is in play without accuracy then yes its a big difference - i have fairly low brogni accuracy for instance but he was very useful in one hydra team with brimstone.

The cleansing in hydra will also be significant.

I am not sure if it will stop me 1 keying my chests on hydra to be honest, i will see tomorrow.

Yes if this takes anyone from a 1 to 2 key unm that would be annoying.

dthorne04Moderator
Feb 8, 2023, 04:0002/08/23
Feb 8, 2023, 04:01(edited)
12/30/20
7533
Trips

Thoughts on brimstone? 

While certainly overpowered at level 1, do you think they went to far with both cleansing and accuracy requirements?

I have no insight into how phantom touch is impacted, and really don't care lol.  That seems pretty irrelevant to anything I do. I guess it could help push cb to 1 or 2key much easier?



not Quinn moderator checking in:

I would have been OK (ish?) if they didn't add the accuracy check. 

Lowering place chance, and making it cleansable, blockable, transferrable and now resistable seems like overkill to me. 

Wouldn't need to worry about any of the non accuracy related changes in CB, though Hydra would've had a few extra wrinkles even without an accuracy check.

Feb 8, 2023, 04:5402/08/23
06/25/20
7024

Honestly - the more I think about this, the more I think Plarium is actually probably in the right here. Brimstone really was just absurdly strong, so much so that it made basically everything else secondary. Yeah you can argue that whales will still benefit from it but hey - whales play a different game than the rest of us, so who cares?

As long as they are actively planning on continuing to balance the rest of them, I'm on board with their plan. By far the biggest ones they need to address first are Incinerate, Lethal Dose, and Crushing Rend. The former two because they are almost completely pointless - there's really no world in which the arena meta somehow morphs into one where poison or HP burn are viable strategies, not when there are just so many ways to remove them, and the latter because of the absurdity of it having absolutely no purpose without being at 6-star.

Fortunately, they're both pretty easy to improve. Make Incinerate and Lethal Dose work *everywhere*, and make Crushing Rend work for *all* attacks, and not only the first one.

Feb 8, 2023, 05:2402/08/23
04/24/22
820

I feel the nerfs were decent but the buffs to make other blessing on par seems to have missed the mark by a hundred and thirteen miles lol ... Im still gonna take phantom touch and brimstone on the champ that had them ...just now i dont need to worry about bringing 2-3 brimstone in the same team 

Because the other options still are as bad as they were before... to me .

Feb 8, 2023, 08:0902/08/23
09/14/20
1020
kramaswamy.kr

Honestly - the more I think about this, the more I think Plarium is actually probably in the right here. Brimstone really was just absurdly strong, so much so that it made basically everything else secondary. Yeah you can argue that whales will still benefit from it but hey - whales play a different game than the rest of us, so who cares?

As long as they are actively planning on continuing to balance the rest of them, I'm on board with their plan. By far the biggest ones they need to address first are Incinerate, Lethal Dose, and Crushing Rend. The former two because they are almost completely pointless - there's really no world in which the arena meta somehow morphs into one where poison or HP burn are viable strategies, not when there are just so many ways to remove them, and the latter because of the absurdity of it having absolutely no purpose without being at 6-star.

Fortunately, they're both pretty easy to improve. Make Incinerate and Lethal Dose work *everywhere*, and make Crushing Rend work for *all* attacks, and not only the first one.

I tend to disagree.

If Brimstone appears to be overpowered, it is in comparison with the other blessings, which are very weak like Incinerate and Lethal touch. Brimstone itself is helpful in Hydra and Iron Twins, for sure...but take into account the ressources you need to get the souls for the suiting champs. Also take into account the amount of ressources you need to run Iron Twins and the meager rewards you get from the tower. Even after several months, I do not have a single 6* leggo soul and the gold essences I have collected are only 40% of the number I would need to buy a 6* split soul.

Balancing the blessing system in this case has reduced some of the few strong blessings instead of improving the many weak blessings. It is a step into the wrong direction as with weak blessings, there is no need for blessings at all/ the effort is not worth getting them.

Also, as for example Brimstone remains the same for a 6* version, it is a clear indicator for me, that Plarium does not think it is too strong. Otherwise they would have also nerfed the 6*-version of Brimstone. For me it is a very obvious move: Pay to get a 6* soul and you get all the benefits. Every other one is just screwed...it is just a greedy and very shady move.