
We’ve been closely analyzing system performance and player progression after the changes made to Tournaments. Your feedback has highlighted matchmaking as a key issue and a significant source of frustration for many of you.
In our upcoming update, we'll introduce foundational adjustments to the Tournament system, specifically to how you progress through the lower Ranks. We’ll also be balancing the rewards available. To explain what is changing, why it’s happening, and how we’re hoping to address your feedback, we have prepared a deep dive.
Check out the breakdown below, and please continue sharing your thoughts with us.
Before we talk about the future, we want to take a step back and look at where we started. When we launched the reworked Tournament system, our goal was to address some major systemic issues with the old format.
In the past, veteran players could leverage the matchmaking system by adjusting their Squad Power (SP) to get easy, unfair wins against beginners. Additionally, the old 20-player brackets heavily rewarded extended playtime, meaning someone could easily pull ahead in the standings simply by being able to play more often or being in a favorable time zone.
By introducing the 8-Battle limit and the new Tournament Ranking Points (TRP) system, we addressed those core pain points. However, as with any system overhaul, new challenges emerged. While Season 1 succeeded in shifting the focus to match quality, it also revealed that our current progression pacing and reward balance were off.
While we saw a lot of appreciation for the inaugural season of the new system, your feedback has helped us see that the new matchmaking algorithm needs more work. Here is what we found, and how we are fixing it.
Currently, early-Rank Battles are too forgiving. While winning easily feels great initially, it creates a massive "slingshot" effect. Players are earning immense amounts of TRP and rocketing straight into the Master or Grandmaster Ranks before their Hangars are truly ready.
The result is exactly what many of you have reported: you arrive in the higher Ranks with an underdeveloped Hangar (e.g., 6k SP) and suddenly hit a wall. You are matched against 20k SP veterans who have the same TRP as you, resulting in Battles that feel impossible.
To fix the "slingshot" effect, we are making a direct gameplay adjustment:
Smarter bots will act as a genuine test, requiring you to think critically, manage cooldowns, and improve your tactical approach. This will stop the inflated win rates, ensuring you progress at a natural pace based on your skills and aren't boosted into Ranks before you’re ready for the challenge.
Alongside the matchmaking adjustments, we also need to address Tournament rewards.
Let’s be completely blunt: when we launched the new Tournament system, we made a miscalculation regarding the reward payouts. Season 1 saw a massive increase in A-Coin income compared to the old tournaments.
While we love rewarding our players, keeping rewards at our inaugural peak isn't sustainable for the long-term health and balance of Mech Arena. To correct this, we’re making an adjustment:
❗Please note: to ensure fairness across all modes, A-Coin rewards in Free-For-All will be awarded to the Top 5 players. While only the Top 3 are traditionally considered winners, this adjustment ensures reward consistency with team-based modes.
We know that seeing reductions isn't fun, but we want to highlight a crucial point: Even with these changes, you will still earn several times more A-Coins than the old Tournament system. So the new system remains more rewarding than the old one; we are simply bringing it down from an inaugural spike to a healthy baseline.
We want to be completely upfront about what these two changes mean for you. Early progression will slow down, and your early rank A-Coin earnings will be lower than they were in Season 1 (though, again, still much higher than the old system).
These are two distinct but necessary changes: the smarter bots will improve the matchmaking experience and stop the frustrating Grandmaster "wall," while the A-Coin rebalance corrects a miscalculation to ensure the game economy remains balanced.
This was the very first season of the Tournament update, and a brand-new system does not become perfect overnight; it needs a few more seasons to gather data, let the Ranks settle, and sort everyone into their ideal SP ranges.
We are treating these adjustments as the next step in tuning the system, not the final destination. We are committed to continuous improvements. We will actively monitor player progression, the algorithm's performance, and the economy in the coming seasons to ensure they function properly.
We'll have a dedicated feedback channel in our Official Discord once the update goes live. Let us know how the pacing feels, how the bots are behaving, and where the challenges are.
Thank you for your passion, your honesty, and for helping us shape the future of the Arena.
Thanks for doing some tweaks. I hate when I get desatroyed from people way out of my league.
That’s exactly one of the key issues we’re targeting. The pacing and bot changes are meant to reduce those situations where players reach higher ranks too early and face overwhelming opponents. We’ll be closely monitoring how this improves matchmaking.
Just not what we needed. We needed:
1) Fair matchmaking: Modes like CPC and 5v5 and especially team dependant, so veterans can still sp drop, you aren't addressing the issue.
2) Less Resources: Giving losers no A-coins is just awful and wrong as going to the same point CPC and 5v5 are team dependant, I think giving top 3 players on both teams will be a better choice.
3) Aggressive Bots: Both are really dependant, making them aggressive does not help the mode. They have a crazy reaction time and stupid glitches and bugs already, making them "aggressive" just translates to making them "worse".
Conclusion: I think the old tournament was better, just tweaking the bracket and SP unfairness was enough and just lowering the rewards a bit. Please consider these changes and see the community feedback of the average player who mostly is F2P of partial P2W. This update is just favoring spenders.
Já tá difícil derrotar os bots, agora querem dificultar ainda mais Com desculpa de deixar o jogo mais equilibrado?
Esse jogo sempre foi desequilibrado, só tem vantagens que tem cartão de crédito gordo, e nós que mau conseguimos prosperarmos pela quantidade estúpida de A-coins que recebemos, vcs vão deixar ainda mais difícil do que já está? Se eu perder em todas as partidas pronto... Não recebo A-coins como recompensa... Vcs vão afastando nós jogadores desse jogo.
That’s exactly one of the key issues we’re targeting. The pacing and bot changes are meant to reduce those situations where players reach higher ranks too early and face overwhelming opponents. We’ll be closely monitoring how this improves matchmaking.
Eso que dices es una tonteria y no tiene sentido ninguno. Si permitis que un jugador con 6k de hangar llega al rango de Gran Maestro al igual que otro con 20k, estais permitiendo que dos grandes maestros compitan entre si y ahi es donde esta la raiz del problema. Un jugador con un hangar tan bajo jamas deberia llegar a ese rango o estar dispuesto a jugar con otros grandes maestros con hangares superiores pues esta categoria deberia estar reservada a los hangares de elite.
Hacer que los bots sean aun mas duros no soluciona nada y lo unico que vais a conseguir asi es que todo aquel que ha invertido mucho dinero en tener una cuenta de elite se canse de no poder ganar ni una batalla solo porque vosotros no sabeis cuidar a vuestros clientes y os pensais que todo el mundo es f2p. Ademas, y hablo por experiencia, me gustaria ver como podeis hacer que los bots que me salen a mi sean todavia mas potentes, eso seria imposible! Si miras mi historial actual y pasado, veras que cada vez tengo mas derrotas jugando solo contra bots porque son ya insufribles. Yo lo tengo todo complatamente maxeado, mechs, pilotos, armas, implantes y mods y vuestros bots salen todavia mas fuertes. Antes, apenas veias una derrota en mi historial y ahora son muchas y a diario asi que esa frustracion de la que tanto os gusta hablar solo la causais vosotros con vuestras modificaciones estupidas y sin sentido.
Vuestro trabajo deberia ser el de conseguir que vuestros clientes/jugadores se sientan contentos con el juego y disfruten jugandolo y no que salgan a competir con una IA que les esta haciendo la vida imposible y no nos permite disfrutar en absoluto del dinero gastado en recursos. Yo mismo estoy bastante harto y como yo, muchisimos mas. Fijaros en el chat y vereis el descontento que hay entre nosotros...tienes 2000 criticas en contra y dos a favor. DEDUCE.
Just not what we needed. We needed:
1) Fair matchmaking: Modes like CPC and 5v5 and especially team dependant, so veterans can still sp drop, you aren't addressing the issue.
2) Less Resources: Giving losers no A-coins is just awful and wrong as going to the same point CPC and 5v5 are team dependant, I think giving top 3 players on both teams will be a better choice.
3) Aggressive Bots: Both are really dependant, making them aggressive does not help the mode. They have a crazy reaction time and stupid glitches and bugs already, making them "aggressive" just translates to making them "worse".
Conclusion: I think the old tournament was better, just tweaking the bracket and SP unfairness was enough and just lowering the rewards a bit. Please consider these changes and see the community feedback of the average player who mostly is F2P of partial P2W. This update is just favoring spenders.
Yo gasto dinero y no me beneficia en nada. No sabes de lo que hablas xD.
Siempre demonizando a los que gastamos nuestro dinero en lo que nos apetece como si esto fuera un delito y no os dais cuenta de que sin nosotros este juego no existiria.
this announcement is one of the most ridiculous I’ve ever seen in this game—it makes no sense at all. I don’t know what feedback you took into account to reach this conclusion, but if things keep going this way, you can be sure this game won’t have any players left in three years… this decision is truly regrettable...
Eso que dices es una tonteria y no tiene sentido ninguno. Si permitis que un jugador con 6k de hangar llega al rango de Gran Maestro al igual que otro con 20k, estais permitiendo que dos grandes maestros compitan entre si y ahi es donde esta la raiz del problema. Un jugador con un hangar tan bajo jamas deberia llegar a ese rango o estar dispuesto a jugar con otros grandes maestros con hangares superiores pues esta categoria deberia estar reservada a los hangares de elite.
Hacer que los bots sean aun mas duros no soluciona nada y lo unico que vais a conseguir asi es que todo aquel que ha invertido mucho dinero en tener una cuenta de elite se canse de no poder ganar ni una batalla solo porque vosotros no sabeis cuidar a vuestros clientes y os pensais que todo el mundo es f2p. Ademas, y hablo por experiencia, me gustaria ver como podeis hacer que los bots que me salen a mi sean todavia mas potentes, eso seria imposible! Si miras mi historial actual y pasado, veras que cada vez tengo mas derrotas jugando solo contra bots porque son ya insufribles. Yo lo tengo todo complatamente maxeado, mechs, pilotos, armas, implantes y mods y vuestros bots salen todavia mas fuertes. Antes, apenas veias una derrota en mi historial y ahora son muchas y a diario asi que esa frustracion de la que tanto os gusta hablar solo la causais vosotros con vuestras modificaciones estupidas y sin sentido.
Vuestro trabajo deberia ser el de conseguir que vuestros clientes/jugadores se sientan contentos con el juego y disfruten jugandolo y no que salgan a competir con una IA que les esta haciendo la vida imposible y no nos permite disfrutar en absoluto del dinero gastado en recursos. Yo mismo estoy bastante harto y como yo, muchisimos mas. Fijaros en el chat y vereis el descontento que hay entre nosotros...tienes 2000 criticas en contra y dos a favor. DEDUCE.
Esto ocurre exactamente igual en la brega. Permitis que jugadores con hangares diminutos jueguen junto a jugadores con hangares de elite y esto ni es bueno para ellos ni para nosotros. Ellos pierden porque no estan preparados para esos combates y nosotros perdemos porque ellos nos hacen perder. Tenemos que salir mentalizados de que jugamos contra tres y nos tenemos que hacer cargo de dos nosotros mismos porque nuestro compañero, asignado por vosotros, huye, se esconde o simplemente no tiene poder de fuego para competir. Tambien nos vais a reducir los premios ahi? Necesitais un baño de realidad porque parece que no teneis ni idea de lo que ocurre en vuestro juego xD
This update is one of the dumbest revisions I've ever seen.
The tournament was updated to help new players or those with weak inventories earn more resources, thus helping everyone reach the "finish line" faster. Therefore, it would attract new players.
However, the poor matchmaking system is already a major problem. Now, with a-coins only awarded upon winning, Fortune Keys awarded even upon losing are still only one, far less than a-coins (unless you increase the number of Fortune Keys to 4-5 per loss), plus the reduced rewards and increased difficulty and bot power will make it increasingly difficult for players to obtain resources.
Therefore, revert the tournament to its original state, or lower the prices of legendary weapons, Mechs, and crate rushes to keep up with this rapid change.
And most importantly, we haven't had a tournament in over a week, so players are at a greater disadvantage in terms of resources than ever before.
Therefore, I hope the development team will consider and adjust it according to my suggestions. Thank you!