FaZi said:
Plarium can do that but i am sure they will lose lot of players because of the lag issues that flash things going to cause.
We are better off from them.
Yes the repeated refreshing is annoying to say the least......worse is each time having to deal with the marketing screens.....over and over again.
We get it........ "package deals at a discount" and we know where to find them. No need to bombard us with them all the time.
Think can be easily tweaked.
If no rum and your pirates DO NOT abandon you or die......how about a player cannot build or do anything UNTIL rum has been replenished so as to keep the pirates happy and be allowed to build again.
Suggest a "TIME-OUT" if you will of a short period of time whereas the player cannot do anything but wait for his/her rum to replenish.
If a player builds so many pirates over the rum limit, then eventually those pirates have to go somewhere OTHER than into the game.
We don't want to limit players' gameplay that way :)Think can be easily tweaked.
If no rum and your pirates DO NOT abandon you or die......how about a player cannot build or do anything UNTIL rum has been replenished so as to keep the pirates happy and be allowed to build again.
Suggest a "TIME-OUT" if you will of a short period of time whereas the player cannot do anything but wait for his/her rum to replenish.
If a player builds so many pirates over the rum limit, then eventually those pirates have to go somewhere OTHER than into the game.
Make a PIRATE HIDE-OUT which serves as the penalty box for the pirate time-out.!!!
Hey!
a bit off topic here . I got raided recently..nothing new but he got 100000 Juggernauts and some more others..yes you get this right 100k of most expensive unit lead by ONE man. My heaven is fully developed and i cannot hold more than 50.000 of ALL troops without being red (not enough rum-too many troops) so what is the purpose of this?? Is the rum production no longer valid or what?? that will be ridiculous if every player can make a thousands of units without having an issue with rum..not only silly but totally lack of respect to the players who enjoy a bit of reality inside game.
Marcinos
menelaios said:
Hey!
a bit off topic here . I got raided recently..nothing new but he got 100000 Juggernauts and some more others..yes you get this right 100k of most expensive unit lead by ONE man. My heaven is fully developed and i cannot hold more than 50.000 of ALL troops without being red (not enough rum-too many troops) so what is the purpose of this?? Is the rum production no longer valid or what?? that will be ridiculous if every player can make a thousands of units without having an issue with rum..not only silly but totally lack of respect to the players who enjoy a bit of reality inside game.
Marcinos
Attack limits on havens need to be reviewed
Most other games have attack limits, so why is Pirates: Tides of Fortune so different?toggit said:
menelaios said:
Hey!
a bit off topic here . I got raided recently..nothing new but he got 100000 Juggernauts and some more others..yes you get this right 100k of most expensive unit lead by ONE man. My heaven is fully developed and i cannot hold more than 50.000 of ALL troops without being red (not enough rum-too many troops) so what is the purpose of this?? Is the rum production no longer valid or what?? that will be ridiculous if every player can make a thousands of units without having an issue with rum..not only silly but totally lack of respect to the players who enjoy a bit of reality inside game.
Marcinos
Attack limits on havens need to be reviewed
Most other games have attack limits, so why is Pirates: Tides of Fortune so different?
Hi!
Actually, we don't want to limit WAR opportunities in the game as it's the WAR game. All the limits were set for a reason and if we didn't launch limits to some features then there is a reason for this too.Sergey Kryvorotchenko said:
toggit said:
menelaios said:
Hey!
a bit off topic here . I got raided recently..nothing new but he got 100000 Juggernauts and some more others..yes you get this right 100k of most expensive unit lead by ONE man. My heaven is fully developed and i cannot hold more than 50.000 of ALL troops without being red (not enough rum-too many troops) so what is the purpose of this?? Is the rum production no longer valid or what?? that will be ridiculous if every player can make a thousands of units without having an issue with rum..not only silly but totally lack of respect to the players who enjoy a bit of reality inside game.
Marcinos
Attack limits on havens need to be reviewed
Most other games have attack limits, so why is Pirates: Tides of Fortune so different?Hi!
Actually, we don't want to limit WAR opportunities in the game as it's the WAR game. All the limits were set for a reason and if we didn't launch limits to some features then there is a reason for this too.
So we just send every unit to our Harbors until you decide otherwise?
What you actually mean is that you don't want to limit ATTACK opportunities, so we have no choice but to abandon all hope of defending
Game over, dude
You create a zero-loss combat algorithm then deliberately allow attackers to send infinite armies to wipe us out, and they suffer no losses?
Have I got that right????
If this is a WAR game then it is a very one-sided war, but you did not answer my main question
Why is Pirates: Tides of Fortune so different, when all other plarium games use attack limits?
menelaios said:
Hey!
a bit off topic here . I got raided recently..nothing new but he got 100000 Juggernauts and some more others..yes you get this right 100k of most expensive unit lead by ONE man. My heaven is fully developed and i cannot hold more than 50.000 of ALL troops without being red (not enough rum-too many troops) so what is the purpose of this?? Is the rum production no longer valid or what?? that will be ridiculous if every player can make a thousands of units without having an issue with rum..not only silly but totally lack of respect to the players who enjoy a bit of reality inside game.
Marcinos
Hello Marcinos,
I don't understand your problem completly.
You can have (much) more than 50k of defensive troops at your haven - even if your rumproduction is red.
Just ignor rumproduction and start producing troops...
regards,
Attalar said:
menelaios said:
Hey!
a bit off topic here . I got raided recently..nothing new but he got 100000 Juggernauts and some more others..yes you get this right 100k of most expensive unit lead by ONE man. My heaven is fully developed and i cannot hold more than 50.000 of ALL troops without being red (not enough rum-too many troops) so what is the purpose of this?? Is the rum production no longer valid or what?? that will be ridiculous if every player can make a thousands of units without having an issue with rum..not only silly but totally lack of respect to the players who enjoy a bit of reality inside game.
Marcinos
Hello Marcinos,
I don't understand your problem completly.
You can have (much) more than 50k of defensive troops at your haven - even if your rumproduction is red.
Just ignor rumproduction and start producing troops...
regards,
Attalar
Ignoring negative rum production is fine, but we login every day to find empty rum cellars, then spend hours raiding, trading and begging before we can build anything
He would need to spend the next 38 years raiding, trading and begging to build 200,000 submarines, which would be needed to defeat 100,000 juggernauts lol
200,000 subs x 1 hour 39 mintes = 19,800,000 minutes
The only sensible decision is to stop building defense and keep all units in the harbortoggit said:
Ignoring negative rum production is fine, but we login every day to find empty rum cellars, then spend hours raiding, trading and begging before we can build anything
He would need to spend the next 38 years raiding, trading and begging to build 200,000 submarines, which would be needed to defeat 100,000 juggernauts lol
You are also ignoring the fact that any number of players can reinforce your haven, while the offender attacks alone.
Sure, you'd need a constant defence, because of whirlpools and charts, but that's a separate problem (that these items killed the strategic element of the game).
toggit said:
200,000 subs x 1 hour 39 mintes = 19,800,000 minutes
How about you calculate how much time it takes to produce 100k Juggs? If you say "d'oh, prizes and rubies", I'll tell you to build your Subs the same way. Off is not privileged in that department.
toggit said:
The only sensible decision is to stop building defense and keep all units in the harbor
I agree. What's wrong with that?
Also, would you accept reinforcements limits then too? If yes, the attacker would know your max def. If not, you could get untouchable havens.
IMO, setting the limits for haven attacks would be a poor attempt at solving problems that come from other features, and it would mostly be meaningless (unless those limits would be set far too low).
Crowbar said:
toggit said:
Ignoring negative rum production is fine, but we login every day to find empty rum cellars, then spend hours raiding, trading and begging before we can build anything
He would need to spend the next 38 years raiding, trading and begging to build 200,000 submarines, which would be needed to defeat 100,000 juggernauts lolYou are also ignoring the fact that any number of players can reinforce your haven, while the offender attacks alone.
Sure, you'd need a constant defence, because of whirlpools and charts, but that's a separate problem (that these items killed the strategic element of the game).
toggit said:
200,000 subs x 1 hour 39 mintes = 19,800,000 minutesHow about you calculate how much time it takes to produce 100k Juggs? If you say "d'oh, prizes and rubies", I'll tell you to build your Subs the same way. Off is not privileged in that department.
toggit said:
The only sensible decision is to stop building defense and keep all units in the harborI agree. What's wrong with that?
Also, would you accept reinforcements limits then too? If yes, the attacker would know your max def. If not, you could get untouchable havens.
IMO, setting the limits for haven attacks would be a poor attempt at solving problems that come from other features, and it would mostly be meaningless (unless those limits would be set far too low).
Nobody has ever built 100,000 juggernauts - they were bought with $$$$$$
Reinforcement limits would be no problem - just send waves of defense if a player sees incoming attacks
The limits do not affect total off/def but only the maximum army size of each wave
We are lucky in this game to have 100k crew limits at presidios, many games have no limit at presidios but still have crew limits at havens instead. I find this mighty peculiar
Presidio crew limits on Pirate Bay server is 300k - more inconsistencies
p.s. They have recently REMOVED limits at Treasure Islands in secret, which sux
Snowgoon said:
Nobody has ever built 100,000 juggernauts - they were bought with $$$$$$
Of course. That's why it's unfair to compare that to bulding 200k Subs. Kinda my point there.
Snowgoon said:
Reinforcement limits would be no problem - just send waves of defense if a player sees incoming attacks
The limits do not affect total off/def but only the maximum army size of each wave
Because they are currently only set on off. If we want balance, then we should either limit total off and total def, or neither.
Crowbar said:
Because they are currently only set on off. If we want balance, then we should either limit total off and total def, or neither.
Hmmmm
I need to test this on all games and servers
Crew Limits are normally set for offense, defense and scouts - everything is limited, but only each wave is affected
Treasure Islands had limits on attack and defense also
It amazed me that Hyro was so successful - all Kabam Presidios had 100k crew limit protection
He reached level 84 in 3 weeks, so his Juggs must have been level 1
Other games have been savaged because they have no crew limits
Edit: Designed to include all Raids, Reinforcements, Blockades and Scouting - https://prnt.sc/hbap8j
Snowgoon said:
Crowbar said:
toggit said:
Ignoring negative rum production is fine, but we login every day to find empty rum cellars, then spend hours raiding, trading and begging before we can build anything
He would need to spend the next 38 years raiding, trading and begging to build 200,000 submarines, which would be needed to defeat 100,000 juggernauts lolYou are also ignoring the fact that any number of players can reinforce your haven, while the offender attacks alone.
Sure, you'd need a constant defence, because of whirlpools and charts, but that's a separate problem (that these items killed the strategic element of the game).
toggit said:
200,000 subs x 1 hour 39 mintes = 19,800,000 minutesHow about you calculate how much time it takes to produce 100k Juggs? If you say "d'oh, prizes and rubies", I'll tell you to build your Subs the same way. Off is not privileged in that department.
toggit said:
The only sensible decision is to stop building defense and keep all units in the harborI agree. What's wrong with that?
Also, would you accept reinforcements limits then too? If yes, the attacker would know your max def. If not, you could get untouchable havens.
IMO, setting the limits for haven attacks would be a poor attempt at solving problems that come from other features, and it would mostly be meaningless (unless those limits would be set far too low).
Nobody has ever built 100,000 juggernauts - they were bought with $$$$$$
Reinforcement limits would be no problem - just send waves of defense if a player sees incoming attacks
The limits do not affect total off/def but only the maximum army size of each waveWe are lucky in this game to have 100k crew limits at presidios, many games have no limit at presidios but still have crew limits at havens instead. I find this mighty peculiar
Presidio crew limits on Pirate Bay server is 300k - more inconsistenciesp.s. They have recently REMOVED limits at Treasure Islands in secret, which sux
I dont know about you guys but most of my fleet comes from the lighthouse.
$$$ is useful but when you know how to play the lighthouse your fleet will grow...Snowgoon said:
It amazed me that Hyro was so successful - all Kabam Presidios had 100k crew limit protection
He reached level 84 in 3 weeks, so his Juggs must have been level 1
Why? You can reach level 32 (20 at that time) in under an hour if you buy resources (+ sketches now) and boosts.
Snowgoon said:
Edit: Designed to include all Raids, Reinforcements, Blockades and Scouting - https://prnt.sc/hbap8jThank you for that. Limiting reinforcements per wave makes no sense, since those waves get summed up at the destination.
Someone is missing the elephant in the room..
I Logged on with dry empty rum cellars and I harbored my troops sent scouts to investigate bots and all of a sudden I had more troops in haven.. so I harbored them thinking that maybe some troops had returned.. a few minutes later I saw more.. low and behold the clock in tavern was counting down and troops were still producing.. so even that favors the high and mighty.. think I'll upgrade my harbor to max and queue from here to eternity take a year off and come back to full harbor of troops. aww that will only be another 45 to 50 mill power.. I see people with 125 Mil in offense alone.. but at least that 45 to 50 million will get me back on the prizing ladder.. ;-D
lol.. I have one friend with 500 days in all 4 queues..
BTW ( @ Attalar) the light house did not always work like that.. the program was tweaked to be abused, care to explain to everyone how that works so we have an even and fair game for all? and it is not so easy if you used troops in PvP half way up the ladder..
and BTW who knows what the top prize is now.. i was thinking it was 165 is it 180 now?
tried to look it up but failed to find the info..
used to be Alts were not allowed.. that also was tweaked to be abused. Me thinks major changes are on the way so make the most of it while you can.. the new owners will not like the way things work to discourage spenders.. yup I used to be a spender.. and I got discouraged from spending.. not sure how they can win me and my pocket book back now..faith and trust have been destroyed.
Crowbar said:
Snowgoon said:
He reached level 84 in 3 weeks, so his Juggs must have been level 1Why? You can reach level 32 (20 at that time) in under an hour if you buy resources (+ etchings now) and boosts.
Nobody should be able to discover Slipway or Physics etc within their first 21 days
One sketch per day from Tinker, one per day from Smugglers Den and 2 per day (I think) as gifts from friendsI have never begged for sketches, but after a rethink the limit might be 6 per day - still not enough for fleet or armada :)Snowgoon said:
You can send two. I think you can receive far more.One sketch per day from Tinker, one per day from Smugglers Den and 2 per day (I think) as gifts from friends