
Crowbar said:
Gut said:
But the Royal Cannon isn't a unit, so why does it get destroyed?A penalty for losing a battle? A lame attempt to get us to defend? Further help for coiner to know that there's no def left (in case of Fireshipping)?
What does that have to do with haven def bonus?
In spite of my Haven Defense Level, can my Royal Cannon be reset via a FS? It is a question, not an accusation. I apologize if I didn't phrase it in exact terms.
I still don't understand what's your question.
Your royal cannon goes down:
Royal Cannon is not considered a unit, but neither are haven guards, and all of them can go down. You get to revive/rebuild both for free and they cannot get sent anywhere (as reinfs, attackers, etc), unlike "real" units. Confusingly enough, Royal Cannon is useless in battles. It's only used for a resource bonus.
I hope it is clearer now.
Now you all got me confused...my haven has level 3 walls, gates, cannons completely around it...value in top left of screen says almost 7,000 Haven defense...What exactly do the walls protect me from, and how is it calculated?
An enemy hits me with FS...my haven troops die...along with the bonnies my bh members reinforced me with.
If i have a bunch of unharbored troops, it may take 2 or 3 FS's to clean me out...
So your saying Haven defense does zero against FS?
Now what about raids?
Is there a formula to use? is my haven wall defense of 7,000 no different than leaving 7,000 power units worth of Bonnies sitting there to protect my haven?
Are FS 100% undefendable, or would a haven full of Unit Defense (see link) provide protection if their (unit) defense amounted to 13.6k?
Answered completely and learned much, thanks!Gut said:
Are FS 100% undefendable, or would a haven full of Unit Defense (see link) provide protection if their (unit) defense amounted to 13.6k?
http://prntscr.com/eo4if7If their base defence (without bonuses) was 12.6k, they'd be enough to counteract 1 FS, BUT
- You cannot have that much haven def (the max. is 5 Scallywags, 10 Redcoats, and 10 Gunner's Mates, so the total is 2.75k of base points).
- The losses are equally distributed among defending units. This means that even if you could have 12.6k worth of these units, and if you had - for example - 3*12.6k worth of normal troops (making 4*12.6k worth of total), when hit with 1 FS you'd lose 1/4 of haven def and 1/4 of normal def, i.e., 3.15k of haven def and 9.45k of normal units.
Because Plarium decided to make them so. This is not a historically accurate game. For example, I don't think there ever was a real pirate to command tens or even hundreds of thousands of ships, I'm guessing that real Marauders/Bonnies/Cannons/... were on the ships, not (swimming?) along their side, there never were supersonic ships travelling between Mach 2 and 4 (Dagger between shipmates / members of the same BH), and islands were never jumping around the map with the help of human-controlled storms (Whirlpools),...
To make it perfectly clear: I am not defending Plarium's decisions here. For one, I think that it's ridiculous and unfair that Fireships get to ignore all the bonuses. I'm simply answering your question "why are FSs acting the way they are and why are they historically inaccurate?".
I didn't misread it. The answer to "why do they attack offensive power of offensive units instead of their defensive power" is exactly "because Plarium decided so". If you're looking for their reasoning, we can only guess, because - as far as I know - the devs don't share that even with their own support.
The rest of my answer was just a bit of ridicule at the expense of some silly things in the game, nothing else. ;-)
this is true SEAGYPSY but you're talking logic this game has nothing to do with logic after all since when can you move an island, I realize there are politicans who beleive an island can tip over form being over populated but that is the same logic the game uses, they went to the same school.
No, it was there from day 1, but it wasn't clearly explained. They said "Fireships hit 1 for 1 point" and we assumed that it meant "12600 def points". Only later did we realise that each unit has its points that depend on the unit type (off for off units, average of the 4 def scores for def units,...) and that "1 for 1 point" meant that.
HDB from haven guards has no effect. Only their off/def strength has (which one, though? I never bothered to find out, but I'd guess def).
HDB works but not on FS. Ye just have to invest enough in it.
One part of HDB that does affect FS. Scallies, Redcoats, and Gunner's Mates.
I agree that it is absurd to hit an offensive units offensive value with FS's. I might be wrong but I think it was a change later in the game made to help appease the anti-fireship brigade.
Not quite sure how to say this so will try to make sense. Why do FS attack the offensive power of offensive units. Fire ships are offensive, period, exclamation point or whatever you need to reinforce that idea. So, if fire ships are offensive why do they take out offense based on their offensive statistics. This is even more ignorant that having fire ships as offensive units. Fire ships were used by the English to defeat the Spanish Armada sent to attack them. They were never used for offense but they game made them offensive. That still doesnt excuse offensive units, fire ships not hitting units defensive value.
Gut said:
Are FS 100% undefendable, or would a haven full of Unit Defense (see link) provide protection if their (unit) defense amounted to 13.6k?
http://prntscr.com/eo4if7
If their base defence (without bonuses) was 12.6k, they'd be enough to counteract 1 FS, BUT
You "don't think"? Why don't you check? I explained how, it's easy, and it's not my concern if you choose to "think" about something that's easily verifiable.
The Help system shows you some unit's stats, but it disregards their situation, i.e., where they are now (haven, Presidio, island,...). A long time ago, it didn't even put "?" for other people's reinfs, causing a lot of confusion if your own upgrades affect all the reinfs. So, don't rely on it.
P.S. +300% = 4 times more, not 3 times. If you have a unit of 400 basic strength and, say, 75% on research, relics,... and 30k haven def, then their strength will be 400+(300+75)% = 400*4.75.