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📢 Rebalance: 5th Wave

Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of June.

Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong recent additions. We will also address builds used for SP dropping.

📆 When?

The upcoming stage of the rebalance will be released 14 days from today, on the 4th of June.

🔄 What?

Some old favorites are getting buffs to help them compete better in the current meta and live up to their Legendary Grade:

  • Redox: Speed (16 km/h → 22km/h), HP (170,400 → 227,300), Ability Damage (45,500 → 79,600), grants a Personal Shield (31,600 HP) and a Speed Boost (+50%) for Ability Duration.

Dev Note: Wow, that was kinda unexpected, huh? We’ve decided to help Redox come back to the meta. It was an interesting challenge. With the introduction of new Mechs Redox fell off the radar significantly and it didn’t have the necessary kit to come back. Instead, we’ve taught it some new tricks. Now, Redox is faster, stronger and deals more Damage over time. It also gains a Personal Shield and Speed Boost when it activates its Ability. These changes will help Redox survive tough duels, be safer in close quarter skirmishes, and allow it to retreat after using its Ability if things go wrong.

  • Blast RPG: Damage Per Shot +35%.

Dev Note: Our Legendary version of the existing and beloved RPG didn’t turn out to be a strong successor. In order to make it more viable, we’re increasing its Damage Per Shot. It will now reliably kill enemies and should help you deal with most threats in the game.

  • Disc Launcher: Damage Per Shot +35%.

Dev Note: Another good old friend of ours. This Weapon was waiting to make its comeback. After the first nerfs to this weapon, which happened long ago, Disc Launcher lost its popularity. The introduction of new Weapons didn’t help either. So we’re increasing its Damage Per Shot in order to make Disc Launcher a bigger threat. We hope that you’ll have fun with it again!

  • Chain Gun: Damage Per Shot +25%.

Dev Note: The Chain Gun has interesting mechanics, however it needed an extra boost. We are increasing its Damage Per Shot. It should now pack a bigger punch and be able to hold its own against the more meta weapons.

One Mech will be reworked:

  • Solis: Blind Effect Duration (3s → 1.5s), Speed Boost (+80% for 3 secs), Ability Cooldown (8s → 12s).

Dev Note: The situation with Solis was interesting. On one hand, it was pretty useful against players because you could rely on its Ability to Blind enemies and its high Max Energy Capacity to get you out of trouble on the battlefield. On the other hand, its effectiveness dropped when playing against bots. Plus, enemy players were not really happy with how long the Blind effect lasted. So we thought we’d change things up. We are reducing the duration of the Blind effect and increasing its cooldown. 


To balance this we’ve added a significant Speed Boost to Solis after activating its Ability, which continues for each orb you throw. This should help Solis be able to reposition quickly right after it Blinds its target and get a better angle to attack or retreat. It will take time to get used to the reworked Solis, but we hope you enjoy experimenting with new tactics.

The following nerfs will address some of the most frequently reported overperforming Mechs and Weapons, along with Mechs commonly used for SP dropping:

  • Dreadnought & Nomad: Ability Damage will be decreased on all Ranks except Max Rank. 

Here is the list of the new stats:

Dreadnought: 12,202 → 2,440

Nomad: 7,400 → 2,220

⭐⭐ 

Dreadnought: 25,982 → 7,795

Nomad: 11,400 → 6,270

⭐⭐⭐

Dreadnought: 32,868 → 11,504

Nomad: 19,900 → 11,940

⭐⭐⭐⭐

Dreadnought: 41,296 → 18,583

Nomad: 30,800 → 20,020

⭐⭐⭐⭐⭐

Dreadnought: 51,578 → 36,105

Nomad: 40,200 → 28,140

⭐⭐⭐⭐⭐⭐

Dreadnought: 64,085 → 54,472

Nomad: 51,700 → 41,360

⭐⭐⭐⭐⭐⭐⭐

Dreadnought: 74,319

Nomad: 70,200

Dev Note: Both Dreadnought and Nomad were commonly used by SP droppers. We tried to address this issue in different ways, such as testing some matchmaking changes. But we found this balance approach to be the best way at addressing the issue with these Mechs.


We reduced the Ability Damage for both Dreadnought and Nomad on their lower Ranks. This should make SP dropping with them more difficult and far more time-consuming, eventually becoming senseless. Once again, we want to stress the fact that at Max Rank the Ability Damage and all the other stats remain the same for these Mechs.

  • Deathwalker: Ability Cooldown (10s → 15s), HP Restoration (+10% of max HP → +5% of max HP).

Dev Note: It’s hard to imagine something as irreplaceable as Deathwalker right now. But we’re making these changes because of a bug that was affecting its Ability Cooldown Time. We’re fixing this issue by making the Cooldown Time 15 seconds, regardless of whether you have been killed while the Ability was active.

Plus, we’re slightly reducing the healing that Deathwalker receives when it respawns.

We’ll continue to monitor the situation to make sure these changes, along with Outlaw’s previous buff and the introduction of Tailsting, will help to slightly decrease the number of Deathwalkers and their undeniable dominance on the battlefield. 

  • Burrow Beam: Damage will be split 70% to Shields and 30% to HP, Damage Per Shot +6.82%, Reload Time (3s → 4.5s).

Dev Note: This change is due to an unexpected behavior of the Weapon’s main mechanics. The Burrow Beam was overpowered because it dealt twice as much Damage as it should. 100% of the Damage went to HP, and another 100% of Damage went to Mods & Shields. This should have been the same 100%, and not 100% + 100% = 200%.

But don’t worry, we’re not decreasing the damage by half. We’re reworking the shield penetration mechanics to make them more familiar to players. In fact, this is how the shield penetration works on the Tetra Rifle, for example. From now on, only 30% of the Damage that the Burrow Beam deals will apply to HP if there are Shields or Mods on the target. Plus, we’re increasing the Reload Time, because the Damage cycle was also a bit too much.

➡️ What’s next after this rebalance?

We’ll continue closely monitoring player feedback and in-game performance and make further adjustments if needed. We hope you enjoy these changes, and we welcome any feedback you might have. 

i


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479
Comments
75
May 21, 2026, 13:09Yesterday
May 21, 2026, 17:16Yesterday
09/01/23
157
Goofy_Goober

This is reasonable becuase after nerfs players may may no longer want to use the nerfed mech or weapon but with compensation players can put resources into other or new mechs or weapons and use them as replacements for the mech or weapon you nerfed

The compensation is mechs and weapons can also get buffed. And they do. Even mechs that are 5+ years old at least if they're legendary rank evidently.

May 21, 2026, 17:38Yesterday
09/13/25
4

So, instead of dealing with the mechanics for bots we've got to figure out how to work our side of the game and only play with friends on our team? 

How do allied bots avoid the capture point and only wait by the halfway mark without advancing, not firing even though weapons aren't reloading. If it was an argument of our bots are just great, my sides bots wouldn't be wiped out by enemy sides.

May 21, 2026, 18:40Yesterday
01/30/26
1

you should nerf dreadnought infinite ability, not like nomad only two time reset only, but with dreadnought its infinite if you can make kill

May 21, 2026, 18:48Yesterday
12/10/24
41
Velocity

I hear you on Solis. 

We’ll keep monitoring its performance post-change and adjust if needed in the future.

Just keep the 3 second duration as it is, you already nerfed the cooldown, that's enough, 1.5 seconds is stupid and won't be able to do anything so solos will become completely useless

May 21, 2026, 18:53Yesterday
05/12/26
1

I recently bought deathwalker. Now they did the idiotic update, ability cooldown time is increased and respawn health reduction from 10 to 5. Seriously you guys are senseless morons. The reward system is already a huge blunder. specialization spree event is ongoing and the missions goes like spawn citadel 20 times blah blah blah.... just tell me without citadel how can a player complete missions of that event?

May 21, 2026, 19:07Yesterday
03/29/26
1

I hate geminis 

May 21, 2026, 19:10Yesterday
May 21, 2026, 19:12(edited)
03/01/23
1

Mech Arena is moving in the right direction!

After so many years, changes are for the better. I'm glad to see how our beloved game is changing for the better!

We are all waiting for the rebalance of Silvethorn, onyx, scorpion, for fair play in the tournament we need a  fix VPN !

Now the main problem of the tournament is the players playing through VPN, they play against the AI ​​while others fight in battles with each other, this latest fix will deal a crushing blow to the balance of the game!

May 21, 2026, 19:33Yesterday
09/01/23
157
sadjackal

I recently purchased dethwalk and now reducing its power???? tf is this

People have been calling for NERF. Sorry you got in late.

May 21, 2026, 19:34Yesterday
07/31/23
8
Terminator

We should be able to scrap everything like we do with implants, so mech for credits and acoins, mods for mod parts, because at least then we get some resources back and can use them to build other things, rather than wasting so much on things and never using them again

AGREED!!

May 21, 2026, 20:43Yesterday
11/15/25
1

I'm new to the community but I've spent a lot on Mech Arena over the years and keep coming back because its the best mech battle game I've played on Android so far.

Anyways, burrow beams are extremely OP and the balance is definitely welcome for them. Same goes for Disc Launchers that I had invested so much on, but cant use them off late because of how bad their damage was.

On a different note, there are 2 issues i wanted to raise.

1.Cards for maxed out mechs and weapons - we still get cards for weapons and mechs that have already maxed out. It would be great if we can recycle these cards for extra bucks or A-coins.

2. Implants - They cost a lot, but what sucks more is having invested in 1 epic implant and raising it all the way to level 6 and then deciding to buy the legendary variant of the same implant. It would be great if epic and legendary implant parts can be converted into each other. For e.g. Convert 1000 epic implant parts into 10 legendary implant parts and vice versa. That would really help recycle some of the investment rather than starting over.

May 21, 2026, 21:13Yesterday
05/06/26
1

Better than the Deathwalker, every time he resurrects, it's better that his revives count as deaths in tournament modes; it doesn't make sense that they don't count, it's very unfair.

May 21, 2026, 21:46Yesterday
04/02/26
9

Hi i think yall should buff surges storm dash abillity to 10sec durasion and it should do damage While emp effect is going on

May 21, 2026, 22:28Yesterday
11/18/25
1

Wtf so because your ass of a team decided oh we are too lazy to fix the matchmaking and just make mechs weaker like wtf I thought you guys were trying to be a good game not an ass one like I use dreadnought and nomad but you decide to nerf the, like really? Also what about Scorpio's still a ass mech


May 21, 2026, 23:42Yesterday
05/03/26
1

Solis absolutely did not need blinding duration nerf. If you're gonna touch that then don't increase ability cooldown, 1.5 seconds is too low. It's issue is low HP, it's very fragile and ability was there to mitigate it otherwise it will just die too quickly.


Also deathwalker already had slow HP recovery for the duration of the battle, now it's just going to quickly die pver and over without doing anything once you failed to get killed in ability.


Also nerf volti damage or rework it's ability entierly, SP droppers now using that instead of dreadnought and nomad

May 22, 2026, 00:3223 hours
11/24/23
3

can we keep the bastion speed upgrade he's more competative now?

May 22, 2026, 01:2022 hours
04/25/26
1

Good

May 22, 2026, 01:3122 hours
04/28/26
1

Cool

May 22, 2026, 02:3221 hours
04/01/26
10

In the next part please fix tournament system as same as April for giving us a chance to win some goodies 🫩😎 please 

May 22, 2026, 03:1220 hours
04/17/25
1
DarkAngelCnD

If going to nerf anything it needs to be Parasites redirect and damage ability.  

Dont come across parasite that often, its a great mech. You should build one up. 

May 22, 2026, 04:0619 hours
08/29/25
1

Officially deleted the game, not before leaving the clan, and saying good bye to all the great folks that I played with.


 I had been playing for a about a year, a good buddy of mine got me into playing. We had over 1.5k battles together, 1.2k of which we won. 


Put in a lot time, some amount of money, and dedication into this game. Had plenty of fun. However, when they nerfed the revokers, and the eclipse, I swore that I would delete this game if they nerfed another paid item again. 

The Deathwalker nerf, no matter how significant or insignificant, was the last straw for me. You will continue to lose players by doing what you are doing now. 

People who pay money to buy the exclusive content, keep the lights on at the end of the day. I will not indulge Palarium and it's hap hazard attempts at "amending" their mistakes when creating mechs or weapons. 

I was part of one of the top 100 clans in weekly damage, (ZEN) where the level of competition, companionship, and team play was amazing. 

A job well done Palarium, nobody loses players as efficiently as Mech Arena does. 

~ Mr House