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Rebalance Announcement: Wave 2

🛠️ Major Game Balance Update Continues: Wave 2 Details Revealed!

We are continuing to roll out the planned four-stage rebalance and it’s time for the second phase. After carefully analysing the results from Wave 1, the next set of changes will go live in two weeks.

As promised in our original November announcement, this rebalance continues to prioritize buffs to make a wider array of content competitively viable, while applying careful adjustments to overperforming content.

📆 When?

The second stage of the rebalance will take place 14 days from today, on the 12th of January.

🛠️ What?

Two Mechs will be nerfed:

  • Eclipse: Phase Cloak Duration (12s → 10s), Ability Cooldown (8s → 9s)

Dev Note: Eclipse managed to dodge our radar for a long time thanks to its stealth ability. But we’ve spotted it now, and we don’t plan on losing sight of it again ;) Eclipse is an awesome mech that we all love, but the amount of time it spends in stealth is a bit much. We aren't touching its other stats, but we want to make using stealth feel more tactical, rewarding, and situational rather than just a routine habit.

  • Surge: Ability Duration (4s → 3s), Stealth Buff Duration (5s → 2.5s)

Dev Note: Surge has been one of the undisputed kings of the meta for a long time now. But even kings lose their grip on power eventually :) We love this agile little guy, but its mischief goes unpunished far too often. We want the decision to dash into an enemy - or a whole group of them - to be more calculated. Reckless moves made in the heat of the moment should come with actual consequences!

Four pieces of content will be buffed:

  • Oracle: Drone Magazine (39 → 45), Optimal Range (0-55m → 0-80m)

Dev Note: Oracle is a great weapon with a really interesting mechanics, especially when paired with certain mechs. Yes, Gatecrasher and Volti, I’m looking at you ;) However, in the current meta, it’s hard to compete for player attention - even if you can see through walls. That’s why we’re shifting the point where Oracle’s damage ramp-up kicks in to an earlier stage. We’re also increasing its effective range, meaning it will now deal even more damage up to 80m!

  • Dreadshot: Damage (+63%), Optimal Range (0-70m → 0-100m)

Dev Note: Dreadshot, our reliable and slightly heavy-footed friend! We love the sheer impact of firing this weapon so much that we want as many people as possible to experience it! To give you a real reason to keep it in your Hangar and bring it into battle, we’re giving it a boost to direct damage. We’re also slightly increasing its optimal range, which won't just make it more effective, but much more comfortable to use.

  • Volti: Ability Cooldown (12s > 13s), Aiming Timeout (2s > 1s)

Dev Note: Volti is a classic case where we have to be extremely careful with balance, as its ability is essentially 'free damage' - the kind of damage you deal without fear of retaliation :) While we’re eager to make this lord of lightning more effective and user-friendly, we do have to slightly increase its cooldown. You won’t feel it much in the heat of battle, but it gives us the room to make Volti’s targeting twice as effective! Now it’ll be even harder for your enemies to hide, and finishing off opponents as they duck behind cover will feel better than ever. Just make sure to pick the right weapons to complement those lightning strikes!

  • Hornet: Venom Damage (+8%), Venom Duration (3s → 2s), Venom Application Speed (+90%)

Dev Note: We admit that the situation with Hornet hasn't been ideal. It’s a solid weapon that feels good to fire, but we want it to be even better. We believe the core improvements should focus on its status effects so that Hornet plays exactly how we originally intended: a peek-a-boo style from behind cover, relying heavily on DOT (Damage Over Time). Applying DOT - and more importantly, re-applying it (!) - is now much smoother, as it won't interfere with one another as much due to duration overlaps. The overall damage cycle is now more effective and satisfying, so everyone will have to take you seriously if you’ve got a Hornet in your Hangar!

➡️ What’s next?

We will announce the third stage of the rebalance 14 days in advance.

⚡️ Looking Ahead: Waves 3 & 4 and Seasons

We appreciate your patience during this four-month process!

  • We are halfway through Step 1. Waves 3 and 4 will continue the buff-focused approach outlined in our initial plan.
  • Remember, this leads directly to Step 2: the introduction of seasonal content boosts starting in Spring 2026! Get ready for a constantly shifting meta.

Learn more in our big post here: https://forum.plarium.com/mech-arena/854_news/43477_rebalance-announcement/.  

i


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1k
Comments
82
Dec 29, 2025, 12:2112/29/25
Dec 30, 2025, 18:2112/30/25
06/01/24
9
Lemonpledge

m deeply dissatisfied with the unilateral weakening of paid weapons under the pretext of balance adjustments. When consumers spend money to acquire an item, only to see its performance suddenly reduced, it feels deceptive and close to a breach of trust.

A recent example illustrates this clearly: the existing weapon Revoker was nerfed, while the newly released Burrow Beam was introduced with overwhelming power that surpasses any other weapon. This practice disadvantages long-time players while simultaneously driving new sales, which appears unfair and exploitative.

Moreover, it is hard to dismiss the possibility that Burrow Beam itself will eventually be nerfed once sufficient sales have been achieved. Such recurring patterns severely damage consumer trust.

Therefore, the developer should provide appropriate compensation for nerfed weapons and adopt a more cautious approach when altering the performance of paid items. This issue goes beyond simple player dissatisfaction—it directly concerns the protection of consumer rights. 

COMPENSATION

Dec 30, 2025, 18:2212/30/25
06/01/24
9
Lemonpledge

COMPENSATION

COMPENSATION

Dec 30, 2025, 18:2212/30/25
06/01/24
9
Lemonpledge

COMPENSATION

COMPENSATION, YOU PIECE OF SHIT. 

Dec 30, 2025, 18:4612/30/25
01/30/24
284

The Surge nerf is quite badly thought out in my opinion, for a simple reason -  Against a zephyr, the zephyr stun can kick in in the middle of surge's dash, so the Zephyr actually has the advantage. Between an epic and legendary mech I'd expect the legendary to be slightly better. It might not be anymore.

And note that zephyr was quite weak before revokers came in, because the 3 second stun was not enough to kill an opponent and the zephyr would often die. A 3 second stun on surge makes it barely better than zephyr. 

Surge wasn't the problem.. revokers were.

Dec 30, 2025, 20:1412/30/25
03/27/20
1

So are you reducing the price too to gvie people the same value for their money? how about a refund to all those players that already gave you money for perfectly good mechs you are about to "fix" 

Dec 31, 2025, 05:3912/31/25
09/27/25
2

This nerf on surge is ridiculous and very saddening considering how it will be basically worthless please reconsider. 

Jan 1, 2026, 11:2001/01/26
Jan 1, 2026, 11:21(edited)
08/19/23
2

Totally unfair! same thing happened with Hemlock! Being investing in it allot because is very strong, and when used all my A-Coin, it got nerfed, Now same thing with my two top mech. This is only for one reason: push players to buy new mechs and new weapons with real money.

This game is alolot of fun, but is going to be a pure money scam.

I will probably quit soon. And I hate this.

Plarium sucks.

Jan 1, 2026, 11:2801/01/26
08/19/23
2
DarthMaru75

Totally unfair! same thing happened with Hemlock! Being investing in it allot because is very strong, and when used all my A-Coin, it got nerfed, Now same thing with my two top mech. This is only for one reason: push players to buy new mechs and new weapons with real money.

This game is alolot of fun, but is going to be a pure money scam.

I will probably quit soon. And I hate this.

Plarium sucks.

You know what, dear Plarium? Today you convinced me to quit both Mech Arena and RAID. 

Thanx for the disappointment.

Jan 3, 2026, 04:5101/03/26
09/05/21
4
segenmeister2

Imagine spending ur Money on a mech and cry abt. it getting nerved

Pure Skill Issue :)

Spending money on the game isn't a skill issue. No one is complaining about the difficulty of the game. 

No one is crying about spending money either. 

People are upset that they've spent money, investing in the company and what they've spent they're now not getting what they paid for.  

It's like buying a car and the manufacturer sends an OTA update to remove features and performance. The car no longer goes as fast or does X, Y or Z and the monetary value has been reduced. It's not a skill issue if the car no longer performs as it did. 

Jan 3, 2026, 12:5801/03/26
Jan 3, 2026, 13:00(edited)
12/12/25
1

Good luck and thanks for everything. My girlfriend and I are playing and we're enjoying each other. Thank you very much. Of course, I'd like to see new modes in the future. For example, moving the flag from point to point.

We're grateful for everything you do. Advertise more to attract more new players. New players are awesome.

Jan 4, 2026, 04:0101/04/26
11/29/25
1

Please try to release some new promo code with these rebalance waves please please please it will be great for all players please please 

Jan 4, 2026, 14:478 days
04/03/25
3

One thing that really gets my goat you can lose 5 games in row with different  players or his this getting  a pay to win 

Jan 4, 2026, 20:467 days
11/01/25
1
conan javier

So, you are nerfing things we had to purchase?  This seems like i'm not getting what I paid for and is a bit unscrupulous.  Charging people for items and then nerfing them?  Seems like you owe those who bought these with the expectation of their stats something in return.  It's like buying a car, and then removing it's horsepower after you paid for it.

🤓

Jan 5, 2026, 17:076 days
12/10/24
4

For me, the Eclipse mech is too strong; 9 types of baronies don't affect it, and 9 mech skills are unnecessary. 10 seconds is already too much; the match lasts 2-5 minutes. A mech with such strong defense shouldn't be allowed. Missiles can't hit it because they can't lock on to it for 10 seconds. You reduced Surge by 1/2, and Eclipse only by 1/6. That's unfair.

Jan 5, 2026, 17:086 days
12/10/24
4

we pay for moss and you reduce it by 50%

Jan 5, 2026, 17:596 days
12/31/25
1

Plarium as a f2p player and in teir 6 a teir below surge and eclipse m heavily disappointed to not get the full enjoyment of the two mechs I wished to use to make my hanger stronger and also I wish that you put in promo codes more often but back to topic I really do want to say that its good they got a nerf but I haven't used it aswell as thousands of players they probably saved months for one of them but they probably are disappointed as they couldn't even use it to their enjoyment but still I love the game so I won't say much 

AdiĂłs 

Your player

Simonshahzad

AAAdiĂłs 

Jan 6, 2026, 05:406 days
09/16/22
1

I wonder when Redox will finally get a buff?

Jan 6, 2026, 17:225 days
10/04/24
1

This all good and all but can you bring back 2v2?

Jan 7, 2026, 05:055 days
07/24/25
2

Pls give me 20,000 A-coins and 4M credit. My parents are only allowing me to play games for 5 minutes a day. Pls help, I think if I even play 5 years I can't get any more than 2000 A-coins and 500000 credit...

Pls, I beg you...

Jan 9, 2026, 13:443 days
10/22/25
3

WE BETTER BE COMPENSATED FOR THESE CHANGES SINCE WE PAID FOR THIS SPECIFIC KIND OF MECH.......YOUR DEVS AN TEAM KNEW IT WAS BROKEN WHEN YOU CREATED IT AND IT WAS PURCHASED ANS SOLD AS SUCH!!!!! IF IM NOT REIMBURSED FOR THESE CHANGES LIKE YOUR TEAM PREVIOUS WEAPONS AND MECHS BEFOR ILL FILE A CLASS ACTION SUIT AGAINST ARISTOCRAT INC FOR THEFT OF SERVICES......FOH