I dont get where people get off complaining about stuff when they are free to play.
Dont get me wrong I think most the prices for this stuff in this game are cringeworthy. But at the same time if you are committed to never spending any money on this game then why do you think the devs would listen to your wishes. I spend little but i do spend some becsause if you truly like a game and want it to stick around then they need to generate revenue or the game will be shut down.
now do I think that skins should be 15$ and weapons and mechs for 100$? no or CREs where you have to spend 80% because the main reward has a .01% chance which is essentially the same as imposssible? no. but spending 3-5$ every few weeks aint that bad.
Now if they really wanted to boost revenue then they should turn the gear market into a true market where we can sell back weapons/mechs weve bought for a portion of our acoins/creds back or for fortune keys or something. people would be more likely to chance buying stuff if they knew they werent totally stuck with it
I get that some players want to stay completely free-to-play, and that's fair — but like you said, no game can survive without generating some revenue. If we enjoy Mech Arena and want it to stick around, supporting it with even small amounts (like $3–5 every few weeks) isn’t unreasonable.
I fully support your perspective, and honestly, I really liked your idea about turning the gear market into a true market.
If players had the option to sell back their weapons/mechs for a portion of A-Coins, Credits, or Fortune Keys, it would benefit both sides:
1. Players would get something back in return, which makes purchases feel less risky and more flexible.
2. The developers would still earn revenue, as more players would be willing to try out new gear, knowing they aren’t stuck with it forever.
This kind of system builds trust and keeps the game engaging and fair.
Thanks for sharing such a balanced and thoughtful opinion — we need more of this in the Mech Arena community! 🙌