
I hear all these guys talking about their phenomenal kill rates. If your bored go find another game. The other alternative , and Ive mentioned this before Would be a pro league. Im lvl.10 with a paltry 1700 garage score and get pitted against guys with 2900, 3500 and consequently gett my butt kicked. How about another tier of fighters who do excell like the ones complaining? I find the game at my level challenging. For all you overachievers I suggest a new league with multiple levels like topaz, tanzanite, opal, sapphire etc.... you get the picture?
I do agree with you Marsmith2626 that in early game development they are very OP. There are not many mechs that can counter them (unlocked yet) and not many weapons available that can put a significant dent in them for the amount of damage they can put out.
In my opinion though the game should be more damaged focused at the beginning to get the new player base in and allow them to learn so I am less concerned about game balance because not all the content is unlocked. As they progress more ability based mechs and mechanics need to be implement to continue to progress and more important present a challenge.
I think it would be good to debate or argue the rate of game progression for MechArena. Perhaps it is too slow and players stay in lower brackets to long with little variety of play.