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Voidghost question

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Sep 2, 2026, 22:5509/02/26
06/20/22
452

Voidghost question

So about the upcoming mech. Apparently it'll become completely invulnerable for the duration of its ability.

It wouldn't happen to still be able to fire at enemies during this ability would it?

Cause if you release this mech and it can go invulnerable and speed up and shoot enemies while invulnerable I'm quitting this game immediately, for good.

Y'all said the mech comes with a twist. I seriously hope that's deactivated weapons for the duration of its ability.

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19
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Sep 2, 2026, 23:4909/02/26
11/05/25
25

Hopefully that and double damage taken or even shields removed on Cooldown which would balance the mech imo. A Blizzfrost, Surge etc. would delete it.

If they simply disable weaponry and it can still reload however then thats a buff in itself.

Sep 2, 2026, 23:5609/02/26
03/25/23
148

i think maybe making it unable to move might be a good idea? or making it so that while the ability is active they will do less damage?

Sep 3, 2026, 01:1009/03/26
06/20/22
452
Getback

Hopefully that and double damage taken or even shields removed on Cooldown which would balance the mech imo. A Blizzfrost, Surge etc. would delete it.

If they simply disable weaponry and it can still reload however then thats a buff in itself.

Yeah reload has to be paused as well

Sep 3, 2026, 02:0809/03/26
11/05/25
25
nyla

i think maybe making it unable to move might be a good idea? or making it so that while the ability is active they will do less damage?

I was almost about to say this and give a reference image comparing an invlunerable yet immobile ability, but in the artwork it looks like Eclipses 'glitch' effect which they can move.


i


Maybe it disables movement still in a different color, we'll see

Sep 3, 2026, 17:578 days
11/05/25
25

Great news, they did literally nothing except make the nerf a buff being able to reload.


And a damage boost for the mech not the other around. 


AND hp restoration

i


Sep 3, 2026, 18:278 days
03/25/23
148
Getback

Great news, they did literally nothing except make the nerf a buff being able to reload.


And a damage boost for the mech not the other around. 


AND hp restoration

i


we're all doomed...

Sep 3, 2026, 19:588 days
12/10/24
119

I've Just watched it in play on ruffles new video, wow it's going to be a nightmare for me, all the ptw end game players will be getting it and maxing it fully, so I'll be facing it in literally every match in showdown and probably 5 of them in every tournament match, I won't be able to get it either until it comes on ecr which will probably in 6 months time, it's going to be so hard to counter and that's why they shouldn't nerf other good things because it's makes it harder to counter new meta things 

Sep 4, 2026, 11:167 days
01/30/24
601

You know how sometimes there are The Onion articles that drip with sarcasm, but somehow some people end up believing they are real. That's what this situation reminds me of somewhat. Every time MA releases a new overpowered mech, you'll see people saying things like "what's left? an invincible mech with high speed? oh don't forget the extra damage.. oh also don't forget healing". Clearly some wide-eyed eager beaver saw these "suggestions" and said hey that's a great idea. And so here we are :-).

It might have been okay since it can't attack either during its ability, but that's negated by its 2-step ability, where it gets a window where it can attack and then immediately become invulnerable again.

From now on, if anyone says "don't give MA ideas, even as a joke" you know they're not unjustified in their paranoia :-).

Sep 4, 2026, 11:197 days
01/30/24
601

Poor Eclipse though man. Being immune to abilities was its thing. This new mech blows it out of the water. We didn't need a "legendary version" of Eclipse, MA :-).

Sep 4, 2026, 11:287 days
01/23/26
485

dont panic it cant get worse

Sep 4, 2026, 11:467 days
01/30/24
601
Papa

dont panic it cant get worse

Lol. MA: "challenge accepted" ;-)

Sep 4, 2026, 13:037 days
03/25/23
148
tar

Poor Eclipse though man. Being immune to abilities was its thing. This new mech blows it out of the water. We didn't need a "legendary version" of Eclipse, MA :-).

this is more like a mythical version of eclipse. 

Sep 4, 2026, 17:177 days
04/07/23
238

Tbh, I don't like the new Voidghost mech, it's way too OP for no reason. And theres no counter for this mech. MA would face serious consequences if they don't fix it's broken ability

 

Sep 4, 2026, 22:517 days
06/26/24
189

Hi! Your feedback on Voidghost would be passed onto the development team for possible rebalances in the future. 

Sep 5, 2026, 13:166 days
01/23/26
485

what exactly is op could anyone tell me? i played this special 5 tier game with it.. its a mixture of redeemer and seeker in term of what it can do.. did i miss anything? i dont think i noticed how to do this ability again (like nomad has 2 dashes) so cooldown was quite long.. it basically teleports short distances, what is the issue with it?

Sep 5, 2026, 14:066 days
01/30/24
601
Papa

what exactly is op could anyone tell me? i played this special 5 tier game with it.. its a mixture of redeemer and seeker in term of what it can do.. did i miss anything? i dont think i noticed how to do this ability again (like nomad has 2 dashes) so cooldown was quite long.. it basically teleports short distances, what is the issue with it?

In theory the OP-ness is at least partly weapon dependent because of the split ability. You become invulnerable then get a 5 second window within which to shoot and trigger invulnerability again. For weapons that are fire and forget, you can deal damage while you yourself cannot be touched. Examples are storms, burrow beam, charge rocket  maybe, one-click guided weapons, and maybe others.

You make a good correlation there with Redeemer since it shakes off negative effects. But, from what little I could tell from YouTube videos, it has two additional advantages - it's instant, and it keeps you where you are allowing you (after a short delay) to engage the enemy that just wasted their ability.

I feel it's too early to know for sure that it needs a nerf. But man this mech makes it hard to maintain a neutral stand right out of the gate :-).

Sep 6, 2026, 12:415 days
01/23/26
485

there is nothing normal in plarium, its just a matter of time until they create armaggedon nuclear weapons, they are not going "change the good old stuff" they are going "introduce more flashy things to purchase" route. It's just a money drain they care about, which is cool for their pockets, and i understand that, but longterm it will fall to pieces.

Sep 6, 2026, 15:575 days
04/07/23
238
Papa

there is nothing normal in plarium, its just a matter of time until they create armaggedon nuclear weapons, they are not going "change the good old stuff" they are going "introduce more flashy things to purchase" route. It's just a money drain they care about, which is cool for their pockets, and i understand that, but longterm it will fall to pieces.

True that :)

Sep 11, 2026, 13:5812 minutes
05/02/25
17

The being able to fire Burrow beams, MRs, and charge rockets. While going invincible without fear, is really way way too over powered. Then add being able to capture control points while invincible, on top of not having a single counter ability from any other mech. Really makes this a terrible mech design, game balance wise. The whole reason the game is fun is from being able to counter and find clever ways to win, and this mech negates all of that. Then they gave it HP regeneration for zero reason. Hp means little with a invincibility button every 10 second, and practiced timing. Something has to change, this mech did not help game balance, it blew the whole thing up. Try playing CPC vs a team of players using 2 or more VGs at once, as they invincibly out run everyone, and capture points while firing storm racks or burrow beams. Then they go hide with the second use, and do it all over again in 10 seconds. This is worse than not being able to use mods until rank 6 while other could at rank 3. VG needs to have countering abilities from other mechs, if not what are we doing? What's the point of the game with a god mode mech?