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Jul 1, 2026, 17:1507/01/26
12/14/21
13

Clan reward system

Guys the clan thing kinda feel useless like we just don't get anything no matter how strong are clan is I think there must be a reward system. Many players don't even join any clans thinking it is useless. My clan reached 500k it tok me few years but it feels useless. I think all the clan members should get allowances at the end of the month. His allowances should be proportional to clan power like if 200k power then every member should get 200k credits and yeah obviously the leader should get more cuz it his hardwork 😉 he should get the double sound of credits. What do u guys 

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Jul 1, 2026, 19:3607/01/26
07/22/23
45

I would love to have some sort of clan reward system. But, I do see exploit problems. On the other hand, if there was a clan reward system in place, I might join one instead of being in my own made clan with myself as the sole members so that I do not get spammed to join another clan. 😛

Jul 2, 2026, 06:3407/02/26
Jul 2, 2026, 06:43(edited)
04/07/23
107

Even I had the same thought, why are clans even there at all?? No practical use, No team interactions, No gameplay advice from stronger players. LITERALLY NOTHING!! I think a CLAN REWARD SYSTEM would be a really great way to encourage teamplay and give the "Clan" option some useful utility

The KEY POINTS to consider in any CLAN REWARD SYSTEM would be:

  1. CLAN EVENTS AND CLAN ACTIVITY/PARTICIPATION: There should be a seperate Tab for Clan Event (The Clan Event is basically a CPC or 5 vs 5 Deathmatch, but a newer creative game mode is really appreciated) like we have a CPC, 5 vs 5 Deathmatch 2 vs 2 Deathmatch, etc... By playing Clan Events, we get "Clan Event Milestone points". Collecting these points would reward each player of the clan with Milestone Rewards (like the one we have in Hangar Showdown). The Milestone Rewards can be claimed only after a player has contribued a bare minimum Milestone Points (like, for example: after your clan collects 10k points, each player who had contributed to the clan event receives 10K credits. But for a player who has contributed nothing for Clan Event, they should collect a bare minimum, let's say 1500 to collect their 10K credits)The Reward System should keep track of the contribution of every individual player in the clan event, and the Milestone Point requirements and Milestone Rewards should be normalised according to number of clan members and the player's individual needs so that the rewards will be fair for all clans. For example: giving fewer rewards to smaller clans and higher rewards to larger clans, prioritising active clans over passive clans, A player with high SP getting higher amount of milestone rewards than another player with lower SP, etc...
  2. REWARDING PLAYERS INDIVIDUALLY BASED ON THEIR CLAN EVENT CONTRIBUTION: Next, The CLAN REWARD SYSTEM should give rewards as per the contribution of each individual player for their clan's active participation, match victories (either by total number of kills, assists, captures, etc... depending on the match in Clan Event), and not by the player's designation. For example; a Clan leader might be not participating in Clan Events and still get higher rewards than a player who had actively participated in the Clan Events. To avoid this kind of biases, . In simple words, "TEAM UP TO FILL EVENT METER, REWARDS WILL BE GIVEN FOR EACH CONTRIBUTOR" which simply means the entire clan should work together to fill the Clan Event Milestone Meter to get rewards for themselves individually. Also, the clan player who has helped the clan fill the most number of Clan Event points should be awarded as the CLAN MVP and they get some extra rewards for being the Clan MVP.
  3. CLAN EVENT LEADERBOARD AND CLAN TEAMPLAY: The Clan Event should have a dedicated leaderboard and each clan is ranked according to their CLAN POWER (which is simply the weighted average of the SP of all clan members, including leader). And to promote Teamplay among Clan members, the Clan Event allows at most 5 players from the same clan to form a team and take part in Clan Event. Such teaming gives a CLANMATE BOOST, which will increase by 25% for each extra clanmate joined (For 1 player: 0%, 2 players: 25%, 3 players: 50%, 4 players: 75%, and for 5 players: 100%) This will greatly help the clan collect milestone points faster, while encouraging teamplay with your fellow clanmates. 

There are a lot of pros and cons to consider before introducing a Clan Event in a game like MECH ARENA, where some people might abuse the imperfections and gain a very unfair advantage. But anyways, here are the pros and cons.

Pros: 

  • Encourages active clan participation, encourages clan joining among new players and old players alike (due to better reward access). It also encourages teamwork among clanmates (mostly due to the Clanmate Boost)
  • If exactly implemented as I stated above in the KEY POINTS, every clan player gets equal respect and opportunities. It also promotes communication among clanmates, the most important thing for which a clan is made for in the first place. Improved clan communication will help clan members gain more insights from experienced players from their clan itself, alongside their friends and global chat. 
  • Since all players contribute a bare minimum (a necessity so that all players had contributed just enough to gain their rewards in a fair way), it will instantly make them feel urged to earn more points and contribute their clan, getting immense popularity and reach among a large audience.

Cons:

  • The greatest problem in executing the clan event is THE VERY POOR MATCHMAKING the game has. With very bad matchmaking, the new Clan Event will face a lot of oppression from all players. So if the devs wanted to add something new, the most common things must be fixed so all players can enjoy it. No person will play Clan Events if it simply made them play against high-powered clans and obviously all get frustrated and delete the game 
  • Next biggest broblem is, sometimes players abuse the clan system by switching clans between a Clan event, in the hope of finding a stronger clan and just play enough to attain bare minimum points and earn a lot. To fix this, No player is allowed to switch clans if a Clan Event is ongoing and if they did so, their event progress in the previous clan will be lost and they cannot participate in Clan event through the other clan.
  • The final disadvantage, though there's no real fix for this, is that clans actively looking out for members of their own country or state, to ensure maximum online players at similar time intervals to use the "CLANMATE BOOST" more effecively. Thsi might create a bias based on geographical borders. And in a highly competitive game like Mech Arena, this would heavily impact lot of players 

Guys, please be patient and read the full post, and feel free to add more suggestions.  

Jul 2, 2026, 18:4407/02/26
01/30/24
483
ThunderTechno0615

Even I had the same thought, why are clans even there at all?? No practical use, No team interactions, No gameplay advice from stronger players. LITERALLY NOTHING!! I think a CLAN REWARD SYSTEM would be a really great way to encourage teamplay and give the "Clan" option some useful utility

The KEY POINTS to consider in any CLAN REWARD SYSTEM would be:

  1. CLAN EVENTS AND CLAN ACTIVITY/PARTICIPATION: There should be a seperate Tab for Clan Event (The Clan Event is basically a CPC or 5 vs 5 Deathmatch, but a newer creative game mode is really appreciated) like we have a CPC, 5 vs 5 Deathmatch 2 vs 2 Deathmatch, etc... By playing Clan Events, we get "Clan Event Milestone points". Collecting these points would reward each player of the clan with Milestone Rewards (like the one we have in Hangar Showdown). The Milestone Rewards can be claimed only after a player has contribued a bare minimum Milestone Points (like, for example: after your clan collects 10k points, each player who had contributed to the clan event receives 10K credits. But for a player who has contributed nothing for Clan Event, they should collect a bare minimum, let's say 1500 to collect their 10K credits)The Reward System should keep track of the contribution of every individual player in the clan event, and the Milestone Point requirements and Milestone Rewards should be normalised according to number of clan members and the player's individual needs so that the rewards will be fair for all clans. For example: giving fewer rewards to smaller clans and higher rewards to larger clans, prioritising active clans over passive clans, A player with high SP getting higher amount of milestone rewards than another player with lower SP, etc...
  2. REWARDING PLAYERS INDIVIDUALLY BASED ON THEIR CLAN EVENT CONTRIBUTION: Next, The CLAN REWARD SYSTEM should give rewards as per the contribution of each individual player for their clan's active participation, match victories (either by total number of kills, assists, captures, etc... depending on the match in Clan Event), and not by the player's designation. For example; a Clan leader might be not participating in Clan Events and still get higher rewards than a player who had actively participated in the Clan Events. To avoid this kind of biases, . In simple words, "TEAM UP TO FILL EVENT METER, REWARDS WILL BE GIVEN FOR EACH CONTRIBUTOR" which simply means the entire clan should work together to fill the Clan Event Milestone Meter to get rewards for themselves individually. Also, the clan player who has helped the clan fill the most number of Clan Event points should be awarded as the CLAN MVP and they get some extra rewards for being the Clan MVP.
  3. CLAN EVENT LEADERBOARD AND CLAN TEAMPLAY: The Clan Event should have a dedicated leaderboard and each clan is ranked according to their CLAN POWER (which is simply the weighted average of the SP of all clan members, including leader). And to promote Teamplay among Clan members, the Clan Event allows at most 5 players from the same clan to form a team and take part in Clan Event. Such teaming gives a CLANMATE BOOST, which will increase by 25% for each extra clanmate joined (For 1 player: 0%, 2 players: 25%, 3 players: 50%, 4 players: 75%, and for 5 players: 100%) This will greatly help the clan collect milestone points faster, while encouraging teamplay with your fellow clanmates. 

There are a lot of pros and cons to consider before introducing a Clan Event in a game like MECH ARENA, where some people might abuse the imperfections and gain a very unfair advantage. But anyways, here are the pros and cons.

Pros: 

  • Encourages active clan participation, encourages clan joining among new players and old players alike (due to better reward access). It also encourages teamwork among clanmates (mostly due to the Clanmate Boost)
  • If exactly implemented as I stated above in the KEY POINTS, every clan player gets equal respect and opportunities. It also promotes communication among clanmates, the most important thing for which a clan is made for in the first place. Improved clan communication will help clan members gain more insights from experienced players from their clan itself, alongside their friends and global chat. 
  • Since all players contribute a bare minimum (a necessity so that all players had contributed just enough to gain their rewards in a fair way), it will instantly make them feel urged to earn more points and contribute their clan, getting immense popularity and reach among a large audience.

Cons:

  • The greatest problem in executing the clan event is THE VERY POOR MATCHMAKING the game has. With very bad matchmaking, the new Clan Event will face a lot of oppression from all players. So if the devs wanted to add something new, the most common things must be fixed so all players can enjoy it. No person will play Clan Events if it simply made them play against high-powered clans and obviously all get frustrated and delete the game 
  • Next biggest broblem is, sometimes players abuse the clan system by switching clans between a Clan event, in the hope of finding a stronger clan and just play enough to attain bare minimum points and earn a lot. To fix this, No player is allowed to switch clans if a Clan Event is ongoing and if they did so, their event progress in the previous clan will be lost and they cannot participate in Clan event through the other clan.
  • The final disadvantage, though there's no real fix for this, is that clans actively looking out for members of their own country or state, to ensure maximum online players at similar time intervals to use the "CLANMATE BOOST" more effecively. Thsi might create a bias based on geographical borders. And in a highly competitive game like Mech Arena, this would heavily impact lot of players 

Guys, please be patient and read the full post, and feel free to add more suggestions.  

Interesting ideas. As you've rightly noted, "clan events" can only work if clans have some kind of fundamental structure and predictability to them. Many clans are ad-hoc, with a huge variety of player SPs, experience, and active playing times among them. Even if that were made consistent somehow, what would happen if clan members improved their SP and experience at different rates from each other? Would that mean they should join different clans?

I don't think it is strictly necessary to solve for this before creating "clan events", but if you don't then there'd not be much of a difference in experience between games in such events vs. normal team games such as what we can play today.

Jul 3, 2026, 08:018 days
12/14/21
13

Well I don't think there are any exploits in this there should be a reward system based on the entire clan power all members should get equal number of acoins and credits and the leader should get the double. And the good thing about it is that the p2win players have less inventory power cuz there mechs are low ranked so I think it is fair. That's why there must be a reward system based on clan power 

Jul 3, 2026, 11:098 days
12/14/21
13

Moreover I the p2win players won't be able to exploit if it is based on inventory 

Jul 3, 2026, 13:078 days
01/30/24
483
chilwanahmed4

Well I don't think there are any exploits in this there should be a reward system based on the entire clan power all members should get equal number of acoins and credits and the leader should get the double. And the good thing about it is that the p2win players have less inventory power cuz there mechs are low ranked so I think it is fair. That's why there must be a reward system based on clan power 

By p2w players in this instance I believe you mean tankers. They only have less inventory power right at the beginning of their accounts. The whole reason they tank is to get resources faster, so they can obtain gear faster. Eventually they have pretty high inventory power.

Jul 3, 2026, 17:218 days
12/14/21
13

Well the entire system is corrupt 🙄 we can't do anything. But a reward system as such might encourage f2p 

Jul 4, 2026, 10:397 days
Jul 4, 2026, 10:41(edited)
04/07/23
107

I see what you have told me, I have overlooked the clan generalisation which should be the most impotant thing which should be strictly looked upon and corrected. (Thanks for letting me know!) 

I think every clan can be generalised by taking the WEIGHTED AVERAGE of the SP of the MOST FREQUENTLY USED SQUAD PRESET of all members of the clan and we'll name it CLAN POWER. By this we can know how each player's SP affects the overall clan strength. A benchmark (like the one we have in Tournaments, which will decide the difficulty of tournament matches) should be used. All clans which fall into the limits of the benchmark will be in the same 'level' (We can call it "Clan Classes", i.e: Class 1 (strongest clans will be here), Class 2, Class 3, till Class 5 (here, newly made clans will be present) All clans falling under the same Clan Class will fight against each othe rto get into the leaderborad and gain Clan Badges which the clan leader can equip on their clan to make others know that the clan has performed excellently in the clan events) 

There is no need of generalisation between two players of two different clans but there'd be some levels of 'fair' generalisation between clanmates (which is done through by classifying them by the highest Tier unlocked by the player, which would solve many complications in terms of reward allocation. For other problems like Clan player availability and playing hours, I have tried to provide solutions in my first comment). And as players gain SP (either by buying new mechs/weapons, upgrading already existing loadouts, etc...) the Clan power will increase and they will automatically advance to the next Clan Class (if the clan power exceeds the clan class they are currently in)

The real things which need immediate fixing before introduction of clan events (I guess) are poor matchmaking, SP dropping, and exploitation of Clan Events, Because as a player I can only suggest ideas and debugging needs some support which one person cannot entirely provide through comments alone.

Jul 4, 2026, 10:457 days
04/07/23
107
chilwanahmed4

Well I don't think there are any exploits in this there should be a reward system based on the entire clan power all members should get equal number of acoins and credits and the leader should get the double. And the good thing about it is that the p2win players have less inventory power cuz there mechs are low ranked so I think it is fair. That's why there must be a reward system based on clan power 

Can you tell me why exactly a leader should get the double amount of rewards than other players. If leaders get twice rewards than other clan members, nobody would join in clans because only leaders get 2x awards. I think it will promote jealousy among players and if a leader is irresponsible (like if the leader does not play any matches and is simply running the clans for rewards, no player will like to be in a clan)

Jul 4, 2026, 13:257 days
12/14/21
13

It is cuz he has formed the 

Jul 4, 2026, 13:287 days
12/14/21
13

You don't know how much time it takes to create strong clan. If they are jealous they should just make their own clan. The problem is that nobody joins a clan consisting a single member and this is the most difficult thing for the leader. Thus the leader should get more rewards then the avg. And moreover u have got me wrong. I never mentioned clan events. Everyone should get reward proportional to the clan power is everyone will get equal amount except for the leader

Jul 4, 2026, 15:377 days
Jul 4, 2026, 15:45(edited)
04/07/23
107

You are also getting me wrong. I didn't minimise the value of a clan leader in any way, Even I had made a clan called MECH ARMY-TECHNO. I started as a single-member clan and first recruited some in-game friends (most of them were new to the game when I started the clan) and after reaching 4 or so members, I got about 15 members without me having to do serious campaigning in world chat. Due to academic reasons, I deleted the game for a month and when I returned, I was kicked out of the clan because I wasn't active.

If all players create a clan for themselves, there'd be no members to join in them. I never said leaders get lesser rewards in a clan event. I mean that any member, including the Leader, should only get milestone rewards after they had contributed something for the clan. Clan Leader is already a position of high respect, and I think we can give a 20% extra rewards (like credits or A coins which will be given to all players who helped the clan to reach top 3 in leaderboard) to the clan leader whenever their clan gets a Badge at the end of a clan event

I didn't mean to hurt you in any way. But I only have controversy with the amount of rewards you demand for a clan leader. They are also normal players. 90% of Clan Leaders aren't even active in their own clan. I think you're in the 10% who really work hard to build a strong clan. 

If you want, can I join your clan?

Jul 5, 2026, 11:196 days
12/14/21
13

1516R. Ok i get what u r saying.

Jul 5, 2026, 13:316 days
01/23/26
274

all sounds cool, i think by now we could even create a separate forum with suggestions about clans. I didnt ever hear any feedback from developers on any of them, i think.. so they are clearly ignoring the subject. Either because something coming up soon or the opposite. 

But for starters it would be cool if additional tasks appear as some sort of darby event where you would have like.. play a game with at least one clan member and... get x kills, get mvp.. gold medals for heals etc.. That would not require much coding, or changes.. so could be a good start for something bigger.

Jul 5, 2026, 19:166 days
01/30/24
483
Papa

all sounds cool, i think by now we could even create a separate forum with suggestions about clans. I didnt ever hear any feedback from developers on any of them, i think.. so they are clearly ignoring the subject. Either because something coming up soon or the opposite. 

But for starters it would be cool if additional tasks appear as some sort of darby event where you would have like.. play a game with at least one clan member and... get x kills, get mvp.. gold medals for heals etc.. That would not require much coding, or changes.. so could be a good start for something bigger.

"some sort of darby event where you would have like.. play a game with at least one clan member and...  "

They did actually have something like that. There were frequent "play with" or "win with" clan members objectives. However, except for clans with very specific and stringent membership rules (e.g. active SP / IP), meeting those objectives was fairly inconvenient for casual clans. Finding an active clan member with your SP playing in your time zone is often hard, within a tight time deadline.

The other problem with those objectives, IMO, was that they created forced/artificial clan gameplay, as if to justify the existence of clans. There was no benefit or difference in experience when playing with clan members than without. You played with clan members to meet the objectives, then stopped.

Making clans interesting in the first place is essentially what the OP is trying to give ideas for (though there are some fundamental things that need to be ironed out for the ideas to be viable).

Jul 5, 2026, 19:555 days
01/23/26
274

if the clans dont play together what is the point of them.. i would only want to form a clan with people i play on some sort of daily basis

Jul 6, 2026, 10:305 days
12/14/21
13

It doesn't matter if clan mates play together or not if u have a bunch of in game friends then there is no problem. The problem in clan is that u will not easily find someone at your level at the same time, just like the guy above mentioned. Moreover it would become hard to complete clan events together when there is difference in hangar 

Jul 6, 2026, 10:315 days
12/14/21
13

So my suggestion is that there is no need for any clan event. What we need is rewards based on clan power so as to encourage players to join clan and increase there own inventory power.

Jul 6, 2026, 10:355 days
12/14/21
13

Moreover many people exploits a lot when they find a stronger clan they just leave yours. So I suggest that there should be a system that a certain amount of a coins will be deducted everyday based on clan power. So stronger clans will have more fees and yeah the rewards will also be high. But then the people will twice before leaving your clan to join a stronger one. And yeah it would be nice if the clan rewards would be credits and the members should pay a coins. 


Jul 6, 2026, 10:545 days
01/23/26
274
chilwanahmed4

It doesn't matter if clan mates play together or not if u have a bunch of in game friends then there is no problem. The problem in clan is that u will not easily find someone at your level at the same time, just like the guy above mentioned. Moreover it would become hard to complete clan events together when there is difference in hangar 

Idk.. you probably just obsessed with power for some reason... 

couple of friends invited me to play together, their SP is 2700-3000 and mine is 5000.. so i just decreased one hangar to 2700 by putting old undeveloped mechs like shadow, M.D., Tengu, Ares.. and had greatest fun in centuries of playing mech arena. 

Actually wanting to upgrade Shadow and MD to 6 stars after that at some point as they are great mechs.. Shadow ability lasts much longer than eclipse, it runs faster, MD can just autoheal while you fighting, no need to press it 3 times like Salvor.. 

So idk, last thing i would ever want is to "join stronger clan" for the sake of being in the strongest clan.. totally useless idea to me.. what is the point? To get "new" clan rewards suggested? Wait, cant we make rewards for the weakest clans instead? Then we could all aim to joining weakest clans for the sake of rewards. Same thing to me if there is no other value in being in that clan.